dc0fcd41e7
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1872283003 Review URL: https://codereview.chromium.org/1872283003
148 lines
5.0 KiB
C++
148 lines
5.0 KiB
C++
/*
|
|
* Copyright 2012 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrContextFactory_DEFINED
|
|
#define GrContextFactory_DEFINED
|
|
|
|
#include "GrContext.h"
|
|
#include "GrContextOptions.h"
|
|
|
|
#include "gl/GLTestContext.h"
|
|
#include "SkTArray.h"
|
|
|
|
struct GrVkBackendContext;
|
|
|
|
namespace sk_gpu_test {
|
|
|
|
struct ContextInfo {
|
|
ContextInfo()
|
|
: fGrContext(nullptr), fGLContext(nullptr) { }
|
|
ContextInfo(GrContext* grContext, GLTestContext* glContext)
|
|
: fGrContext(grContext), fGLContext(glContext) { }
|
|
GrContext* fGrContext;
|
|
GLTestContext* fGLContext; //! Valid until the factory destroys it via abandonContexts() or
|
|
//! destroyContexts(). Null if context is not based on OpenGL.
|
|
};
|
|
|
|
/**
|
|
* This is a simple class that is useful in test apps that use different
|
|
* GrContexts backed by different types of GL contexts. It manages creating the
|
|
* GL context and a GrContext that uses it. The GL/Gr contexts persist until the
|
|
* factory is destroyed (though the caller can always grab a ref on the returned
|
|
* Gr and GL contexts to make them outlive the factory).
|
|
*/
|
|
class GrContextFactory : SkNoncopyable {
|
|
public:
|
|
// The availability of context types is subject to platform and build configuration
|
|
// restrictions.
|
|
enum ContextType {
|
|
kGL_ContextType, //! OpenGL context.
|
|
kGLES_ContextType, //! OpenGL ES context.
|
|
kANGLE_ContextType, //! ANGLE on DirectX OpenGL ES context.
|
|
kANGLE_GL_ContextType, //! ANGLE on OpenGL OpenGL ES context.
|
|
kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
|
|
kMESA_ContextType, //! MESA OpenGL context
|
|
kNullGL_ContextType, //! Non-rendering OpenGL mock context.
|
|
kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL context.
|
|
kVulkan_ContextType, //! Vulkan
|
|
kLastContextType = kVulkan_ContextType
|
|
};
|
|
|
|
//! OpenGL or OpenGL ES context depending on the platform. To be removed.
|
|
static const ContextType kNativeGL_ContextType;
|
|
|
|
static const int kContextTypeCnt = kLastContextType + 1;
|
|
|
|
/**
|
|
* Options for GL context creation. For historical and testing reasons the options will default
|
|
* to not using GL_NV_path_rendering extension even when the driver supports it.
|
|
*/
|
|
enum ContextOptions {
|
|
kNone_ContextOptions = 0x0,
|
|
kEnableNVPR_ContextOptions = 0x1,
|
|
kRequireSRGBSupport_ContextOptions = 0x2,
|
|
};
|
|
|
|
static bool IsRenderingContext(ContextType type) {
|
|
switch (type) {
|
|
case kNullGL_ContextType:
|
|
case kDebugGL_ContextType:
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
static GrBackend ContextTypeBackend(ContextType type) {
|
|
switch (type) {
|
|
case kVulkan_ContextType:
|
|
return kVulkan_GrBackend;
|
|
default:
|
|
return kOpenGL_GrBackend;
|
|
}
|
|
}
|
|
|
|
static const char* ContextTypeName(ContextType type) {
|
|
switch (type) {
|
|
case kGL_ContextType:
|
|
return "gl";
|
|
case kGLES_ContextType:
|
|
return "gles";
|
|
case kANGLE_ContextType:
|
|
return "angle";
|
|
case kANGLE_GL_ContextType:
|
|
return "angle-gl";
|
|
case kCommandBuffer_ContextType:
|
|
return "commandbuffer";
|
|
case kMESA_ContextType:
|
|
return "mesa";
|
|
case kNullGL_ContextType:
|
|
return "nullgl";
|
|
case kDebugGL_ContextType:
|
|
return "debuggl";
|
|
case kVulkan_ContextType:
|
|
return "vulkan";
|
|
}
|
|
}
|
|
|
|
explicit GrContextFactory(const GrContextOptions& opts);
|
|
GrContextFactory();
|
|
|
|
~GrContextFactory();
|
|
|
|
void destroyContexts();
|
|
void abandonContexts();
|
|
void releaseResourcesAndAbandonContexts();
|
|
|
|
/**
|
|
* Get a context initialized with a type of GL context. It also makes the GL context current.
|
|
*/
|
|
ContextInfo getContextInfo(ContextType type,
|
|
ContextOptions options = kNone_ContextOptions);
|
|
/**
|
|
* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
|
|
*/
|
|
GrContext* get(ContextType type, ContextOptions options = kNone_ContextOptions) {
|
|
return this->getContextInfo(type, options).fGrContext;
|
|
}
|
|
const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
|
|
|
|
private:
|
|
struct Context {
|
|
ContextType fType;
|
|
ContextOptions fOptions;
|
|
GLTestContext* fGLContext; // null if non-GL
|
|
GrContext* fGrContext;
|
|
bool fAbandoned;
|
|
};
|
|
SkTArray<Context, true> fContexts;
|
|
SkAutoTDelete<GLTestContext> fSentinelGLContext;
|
|
const GrContextOptions fGlobalOptions;
|
|
};
|
|
} // namespace sk_gpu_test
|
|
#endif
|