16e3ddea6a
createPlatform -> wrapBackend R=robertphillips@google.com Review URL: https://codereview.appspot.com/6785044 git-svn-id: http://skia.googlecode.com/svn/trunk@6123 2bbb7eff-a529-9590-31e7-b0007b416f81
185 lines
6.2 KiB
C++
185 lines
6.2 KiB
C++
/*
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Copyright 2011 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrRenderTarget_DEFINED
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#define GrRenderTarget_DEFINED
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#include "GrRect.h"
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#include "GrSurface.h"
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class GrStencilBuffer;
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class GrTexture;
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/**
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* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
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* A context's render target is set by setRenderTarget(). Render targets are
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* created by a createTexture with the kRenderTarget_TextureFlag flag.
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* Additionally, GrContext provides methods for creating GrRenderTargets
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* that wrap externally created render targets.
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*/
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class GrRenderTarget : public GrSurface {
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public:
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SK_DECLARE_INST_COUNT(GrRenderTarget)
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// GrResource overrides
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virtual size_t sizeInBytes() const SK_OVERRIDE;
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// GrSurface overrides
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/**
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* @return the texture associated with the rendertarget, may be NULL.
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*/
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virtual GrTexture* asTexture() SK_OVERRIDE { return fTexture; }
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virtual const GrTexture* asTexture() const SK_OVERRIDE { return fTexture; }
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/**
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* @return this render target.
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*/
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virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; }
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virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
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return this;
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}
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virtual bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config,
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void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
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virtual void writePixels(int left, int top, int width, int height,
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GrPixelConfig config,
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const void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
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// GrRenderTarget
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/**
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* If this RT is multisampled, this is the multisample buffer
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* @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
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*/
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virtual GrBackendObject getRenderTargetHandle() const = 0;
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/**
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* If this RT is multisampled, this is the buffer it is resolved to.
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* Otherwise, same as getRenderTargetHandle().
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* (In GL a separate FBO ID is used for the msaa and resolved buffers)
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* @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
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*/
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virtual GrBackendObject getRenderTargetResolvedHandle() const = 0;
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/**
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* @return true if the surface is multisampled, false otherwise
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*/
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bool isMultisampled() const { return 0 != fDesc.fSampleCnt; }
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/**
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* @return the number of samples-per-pixel or zero if non-MSAA.
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*/
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int numSamples() const { return fDesc.fSampleCnt; }
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/**
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* Call to indicate the multisample contents were modified such that the
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* render target needs to be resolved before it can be used as texture. Gr
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* tracks this for its own drawing and thus this only needs to be called
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* when the render target has been modified outside of Gr. This has no
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* effect on wrapped backend render targets.
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*
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* @param rect a rect bounding the area needing resolve. NULL indicates
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* the whole RT needs resolving.
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*/
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void flagAsNeedingResolve(const GrIRect* rect = NULL);
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/**
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* Call to override the region that needs to be resolved.
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*/
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void overrideResolveRect(const GrIRect rect);
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/**
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* Call to indicate that GrRenderTarget was externally resolved. This may
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* allow Gr to skip a redundant resolve step.
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*/
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void flagAsResolved() { fResolveRect.setLargestInverted(); }
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/**
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* @return true if the GrRenderTarget requires MSAA resolving
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*/
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bool needsResolve() const { return !fResolveRect.isEmpty(); }
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/**
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* Returns a rect bounding the region needing resolving.
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*/
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const GrIRect& getResolveRect() const { return fResolveRect; }
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/**
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* If the render target is multisampled this will perform a multisample
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* resolve. Any pending draws to the target are first flushed. This only
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* applies to render targets that are associated with GrTextures. After the
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* function returns the GrTexture will contain the resolved pixels.
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*/
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void resolve();
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// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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// 0 in GL), or be unresolvable because the client didn't give us the
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// resolve destination.
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enum ResolveType {
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kCanResolve_ResolveType,
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kAutoResolves_ResolveType,
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kCantResolve_ResolveType,
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};
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virtual ResolveType getResolveType() const = 0;
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/**
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* GrStencilBuffer is not part of the public API.
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*/
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GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; }
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void setStencilBuffer(GrStencilBuffer* stencilBuffer);
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protected:
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GrRenderTarget(GrGpu* gpu,
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GrTexture* texture,
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const GrTextureDesc& desc)
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: INHERITED(gpu, desc)
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, fStencilBuffer(NULL)
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, fTexture(texture) {
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fResolveRect.setLargestInverted();
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}
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friend class GrTexture;
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// When a texture unrefs an owned rendertarget this func
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// removes the back pointer. This could be called from
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// texture's destructor but would have to be done in derived
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// classes. By the time of texture base destructor it has already
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// lost its pointer to the rt.
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void onTextureReleaseRenderTarget() {
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GrAssert(NULL != fTexture);
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fTexture = NULL;
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}
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// override of GrResource
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virtual void onAbandon() SK_OVERRIDE;
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virtual void onRelease() SK_OVERRIDE;
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private:
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GrStencilBuffer* fStencilBuffer;
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GrTexture* fTexture; // not ref'ed
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GrIRect fResolveRect;
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typedef GrSurface INHERITED;
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};
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#endif
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