skia2/include/core/SkPromiseImageTexture.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

60 lines
2.1 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPromiseImageTexture_DEFINED
#define SkPromiseImageTexture_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/private/GrResourceKey.h"
#if SK_SUPPORT_GPU
/**
* This type is used to fulfill textures for PromiseImages. Once an instance is returned from a
* PromiseImageTextureFulfillProc it must remain valid until the corresponding
* PromiseImageTextureReleaseProc is called. For performance reasons it is recommended that the
* the client reuse a single PromiseImageTexture every time a given texture is returned by
* the PromiseImageTextureFulfillProc rather than recreating PromiseImageTextures representing
* the same underlying backend API texture.
*/
class SK_API SkPromiseImageTexture : public SkNVRefCnt<SkPromiseImageTexture> {
public:
SkPromiseImageTexture() = delete;
SkPromiseImageTexture(const SkPromiseImageTexture&) = delete;
SkPromiseImageTexture(SkPromiseImageTexture&&) = delete;
~SkPromiseImageTexture();
SkPromiseImageTexture& operator=(const SkPromiseImageTexture&) = delete;
SkPromiseImageTexture& operator=(SkPromiseImageTexture&&) = delete;
static sk_sp<SkPromiseImageTexture> Make(const GrBackendTexture& backendTexture) {
if (!backendTexture.isValid()) {
return nullptr;
}
return sk_sp<SkPromiseImageTexture>(new SkPromiseImageTexture(backendTexture));
}
const GrBackendTexture& backendTexture() const { return fBackendTexture; }
void addKeyToInvalidate(uint32_t contextID, const GrUniqueKey& key);
uint32_t uniqueID() const { return fUniqueID; }
#if GR_TEST_UTILS
SkTArray<GrUniqueKey> testingOnly_uniqueKeysToInvalidate() const;
#endif
private:
explicit SkPromiseImageTexture(const GrBackendTexture& backendTexture);
SkSTArray<1, GrUniqueKeyInvalidatedMessage> fMessages;
GrBackendTexture fBackendTexture;
uint32_t fUniqueID = SK_InvalidUniqueID;
static std::atomic<uint32_t> gUniqueID;
};
#endif
#endif