4dca83162b
This CL is mostly mechanical. It: replaces "src/gpu/GrSurfaceDrawContext.h" #includes with "src/gpu/v1/SurfaceDrawContext_v1.h" and reorders replaces "class GrSurfaceDrawContext;" with "namespace skgpu { namespace v1 { class SurfaceDrawContext; }}" replaces "GrSurfaceDrawContext*" with "auto" where possible replaces "rtc" with "sdc" replaces "surfaceDrawContext" with "sdc" replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext reflows parameters as needed This CL does not try to: make skgpu::v1::SurfaceDrawContext V1-only minimize the skgpu and/or skgpu::v1 prefixes Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed. Bug: skia:11837 Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
280 lines
11 KiB
C++
280 lines
11 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPixmap.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTypes.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrTypes.h"
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#include "include/private/SkTo.h"
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#include "src/core/SkMathPriv.h"
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#include "src/core/SkYUVMath.h"
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#include "tools/Resources.h"
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#include "tools/gpu/YUVUtils.h"
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namespace skiagm {
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class ImageFromYUVTextures : public GM {
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public:
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ImageFromYUVTextures() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("image_from_yuv_textures");
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}
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SkISize onISize() override { return {1420, 610}; }
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static std::unique_ptr<sk_gpu_test::LazyYUVImage> CreatePlanes(const char* name) {
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SkBitmap bmp;
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if (!GetResourceAsBitmap(name, &bmp)) {
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return {};
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}
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if (bmp.colorType() != kRGBA_8888_SkColorType) {
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auto info = bmp.info().makeColorType(kRGBA_8888_SkColorType);
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SkBitmap copy;
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copy.allocPixels(info);
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SkAssertResult(bmp.readPixels(copy.pixmap()));
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bmp = copy;
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}
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SkYUVAPixmapInfo pixmapInfo({bmp.dimensions(),
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SkYUVAInfo::PlaneConfig::kY_U_V_A,
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SkYUVAInfo::Subsampling::k420,
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kJPEG_Full_SkYUVColorSpace},
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SkYUVAPixmapInfo::DataType::kUnorm8,
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nullptr);
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auto pixmaps = SkYUVAPixmaps::Allocate(pixmapInfo);
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unsigned char* yuvPixels[] = {
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static_cast<unsigned char*>(pixmaps.planes()[0].writable_addr()),
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static_cast<unsigned char*>(pixmaps.planes()[1].writable_addr()),
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static_cast<unsigned char*>(pixmaps.planes()[2].writable_addr()),
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static_cast<unsigned char*>(pixmaps.planes()[3].writable_addr()),
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};
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float m[20];
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SkColorMatrix_RGB2YUV(pixmaps.yuvaInfo().yuvColorSpace(), m);
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// Here we encode using the kJPEG_SkYUVColorSpace (i.e., full-swing Rec 601) even though
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// we will draw it with all the supported yuv color spaces when converted back to RGB
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for (int j = 0; j < pixmaps.planes()[0].height(); ++j) {
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for (int i = 0; i < pixmaps.planes()[0].width(); ++i) {
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auto rgba = *bmp.getAddr32(i, j);
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auto r = (rgba & 0x000000ff) >> 0;
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auto g = (rgba & 0x0000ff00) >> 8;
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auto b = (rgba & 0x00ff0000) >> 16;
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auto a = (rgba & 0xff000000) >> 24;
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yuvPixels[0][j*pixmaps.planes()[0].width() + i] = SkToU8(
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sk_float_round2int(m[0]*r + m[1]*g + m[2]*b + m[3]*a + 255*m[4]));
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yuvPixels[3][j*pixmaps.planes()[0].width() + i] = SkToU8(sk_float_round2int(
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m[15]*r + m[16]*g + m[17]*b + m[18]*a + 255*m[19]));
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}
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}
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for (int j = 0; j < pixmaps.planes()[1].height(); ++j) {
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for (int i = 0; i < pixmaps.planes()[1].width(); ++i) {
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// Average together 4 pixels of RGB.
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int rgba[] = {0, 0, 0, 0};
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int denom = 0;
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int ylimit = std::min(2*j + 2, pixmaps.planes()[0].height());
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int xlimit = std::min(2*i + 2, pixmaps.planes()[0].width());
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for (int y = 2*j; y < ylimit; ++y) {
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for (int x = 2*i; x < xlimit; ++x) {
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auto src = *bmp.getAddr32(x, y);
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rgba[0] += (src & 0x000000ff) >> 0;
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rgba[1] += (src & 0x0000ff00) >> 8;
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rgba[2] += (src & 0x00ff0000) >> 16;
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rgba[3] += (src & 0xff000000) >> 24;
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++denom;
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}
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}
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for (int c = 0; c < 4; ++c) {
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rgba[c] /= denom;
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}
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int uvIndex = j*pixmaps.planes()[1].width() + i;
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yuvPixels[1][uvIndex] = SkToU8(sk_float_round2int(
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m[5]*rgba[0] + m[6]*rgba[1] + m[7]*rgba[2] + m[8]*rgba[3] + 255*m[9]));
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yuvPixels[2][uvIndex] = SkToU8(sk_float_round2int(
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m[10]*rgba[0] + m[11]*rgba[1] + m[12]*rgba[2] + m[13]*rgba[3] + 255*m[14]));
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}
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}
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return sk_gpu_test::LazyYUVImage::Make(std::move(pixmaps));
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}
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sk_sp<SkImage> makeYUVAImage(GrDirectContext* context) {
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return fLazyYUVImage->refImage(context, sk_gpu_test::LazyYUVImage::Type::kFromTextures);
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}
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sk_sp<SkImage> createReferenceImage(GrDirectContext* dContext) {
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auto planarImage = this->makeYUVAImage(dContext);
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if (!planarImage) {
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return nullptr;
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}
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auto resultInfo = SkImageInfo::Make(fLazyYUVImage->dimensions(),
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kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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auto resultSurface = SkSurface::MakeRenderTarget(dContext,
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SkBudgeted::kYes,
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resultInfo,
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1,
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kTopLeft_GrSurfaceOrigin,
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nullptr);
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if (!resultSurface) {
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return nullptr;
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}
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resultSurface->getCanvas()->drawImage(std::move(planarImage), 0, 0);
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return resultSurface->makeImageSnapshot();
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}
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DrawResult onGpuSetup(GrDirectContext* dContext, SkString* errorMsg) override {
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if (!dContext || dContext->abandoned()) {
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*errorMsg = "DirectContext required to create YUV images";
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return DrawResult::kSkip;
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}
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if (!fLazyYUVImage) {
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fLazyYUVImage = CreatePlanes("images/mandrill_32.png");
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}
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// We make a version of this image for each draw because, if any draw flattens it to
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// RGBA, then all subsequent draws would use the RGBA texture.
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for (int i = 0; i < kNumImages; ++i) {
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fYUVAImages[i] = this->makeYUVAImage(dContext);
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if (!fYUVAImages[i]) {
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*errorMsg = "Couldn't create src YUVA image.";
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return DrawResult::kFail;
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}
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}
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fReferenceImage = this->createReferenceImage(dContext);
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if (!fReferenceImage) {
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*errorMsg = "Couldn't create reference YUVA image.";
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return DrawResult::kFail;
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}
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// Some backends (e.g., Vulkan) require all work be completed for backend textures
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// before they are deleted. Since we don't know when we'll next have access to a
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// direct context, flush all the work now.
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dContext->flush();
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dContext->submit(true);
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return DrawResult::kOk;
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}
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void onGpuTeardown() override {
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for (sk_sp<SkImage>& image : fYUVAImages) {
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image.reset();
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}
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fReferenceImage.reset();
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}
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SkImage* getYUVAImage(int index) {
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SkASSERT(index >= 0 && index < kNumImages);
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return fYUVAImages[index].get();
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}
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void onDraw(SkCanvas* canvas) override {
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auto draw_image = [canvas](SkImage* image, const SkSamplingOptions& sampling) -> SkSize {
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if (!image) {
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return {0, 0};
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}
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canvas->drawImage(image, 0, 0, sampling, nullptr);
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return {SkIntToScalar(image->width()), SkIntToScalar(image->height())};
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};
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auto draw_image_rect = [canvas](SkImage* image,
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const SkSamplingOptions& sampling) -> SkSize {
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if (!image) {
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return {0, 0};
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}
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auto subset = SkRect::Make(image->dimensions());
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subset.inset(subset.width() * .05f, subset.height() * .1f);
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auto dst = SkRect::MakeWH(subset.width(), subset.height());
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canvas->drawImageRect(image, subset, dst, sampling, nullptr,
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SkCanvas::kStrict_SrcRectConstraint);
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return {dst.width(), dst.height()};
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};
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auto draw_image_shader = [canvas](SkImage* image,
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const SkSamplingOptions& sampling) -> SkSize {
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if (!image) {
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return {0, 0};
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}
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SkMatrix m;
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m.setRotate(45, image->width()/2.f, image->height()/2.f);
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SkPaint paint;
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paint.setShader(image->makeShader(SkTileMode::kMirror, SkTileMode::kDecal,
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sampling, m));
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auto rect = SkRect::MakeWH(image->width() * 1.3f, image->height());
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canvas->drawRect(rect, paint);
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return {rect.width(), rect.height()};
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};
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canvas->translate(kPad, kPad);
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int imageIndex = 0;
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using DrawSig = SkSize(SkImage* image, const SkSamplingOptions&);
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using DF = std::function<DrawSig>;
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for (const auto& draw : {DF(draw_image), DF(draw_image_rect), DF(draw_image_shader)}) {
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for (auto scale : {1.f, 4.f, 0.75f}) {
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SkScalar h = 0;
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canvas->save();
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for (const auto& sampling : {
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SkSamplingOptions(SkFilterMode::kNearest),
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SkSamplingOptions(SkFilterMode::kLinear),
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SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest),
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SkSamplingOptions(SkCubicResampler::Mitchell())})
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{
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canvas->save();
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canvas->scale(scale, scale);
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auto s1 = draw(this->getYUVAImage(imageIndex++), sampling);
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canvas->restore();
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canvas->translate(kPad + SkScalarCeilToScalar(scale*s1.width()), 0);
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canvas->save();
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canvas->scale(scale, scale);
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auto s2 = draw(fReferenceImage.get(), sampling);
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canvas->restore();
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canvas->translate(kPad + SkScalarCeilToScalar(scale*s2.width()), 0);
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h = std::max({h, s1.height(), s2.height()});
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}
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canvas->restore();
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canvas->translate(0, kPad + SkScalarCeilToScalar(scale*h));
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}
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}
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}
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private:
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std::unique_ptr<sk_gpu_test::LazyYUVImage> fLazyYUVImage;
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// 3 draws x 3 scales x 4 filter qualities
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static constexpr int kNumImages = 3 * 3 * 4;
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sk_sp<SkImage> fYUVAImages[kNumImages];
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sk_sp<SkImage> fReferenceImage;
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static constexpr SkScalar kPad = 10.0f;
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using INHERITED = GM;
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};
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DEF_GM(return new ImageFromYUVTextures;)
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} // namespace skiagm
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