skia2/include/private/GrSkSLFPFactoryCache.h
Ethan Nicholas 0054311bf3 Re-re-land "added GrSkSLFP and converted DitherEffect to use it"
This reverts commit 6c48e4d11c.

Bug: skia:
Change-Id: I7ee78990fc30eec545d1856e59eb6e0573089426
Reviewed-on: https://skia-review.googlesource.com/144348
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2018-07-31 15:18:03 +00:00

38 lines
1.1 KiB
C++

/*
* Copyright 2018 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSkSLFPFactoryCache_DEFINED
#define GrSkSLFPFactoryCache_DEFINED
#include "SkRefCnt.h"
#include <vector>
class GrSkSLFPFactory;
// This is a cache used by GrSkSLFP to retain GrSkSLFPFactory instances, so we don't have to
// re-process the SkSL source code every time we create a GrSkSLFP instance.
// For thread safety, it is important that GrSkSLFP only interact with the cache from methods that
// are only called from within the rendering thread, like onCreateGLSLInstance and
// onGetGLSLProcessorKey.
class GrSkSLFPFactoryCache : public SkNVRefCnt<GrSkSLFPFactoryCache> {
public:
// Returns a factory by its numeric index, or null if no such factory exists. Indices are
// allocated by GrSkSLFP::NewIndex().
sk_sp<GrSkSLFPFactory> get(int index);
// Stores a new factory with the given index.
void set(int index, sk_sp<GrSkSLFPFactory> factory);
~GrSkSLFPFactoryCache();
private:
std::vector<GrSkSLFPFactory*> fFactories;
};
#endif