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Coarse workflow: * Construction 1) build a Json tree 2) collect asset IDs (for preComp/image layer resolution) 3) "attach" pass - traverse the Json tree - build an SkSG dom, one fragment at a time - attach "animator" objects to the dom, for each animated prop 4) done, we can throw away the Json tree * For each animation tick 1) iterate over active animators and poke their respective dom nodes/attributes 2) revalidate the SkSG dom 3) draw the SkSG dom Note: post construction, things are super-simple - we just poke SkSG DOM attributes with interpolated values, and everything else is handled by SkSG (invalidation, revalidation, render). Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd Reviewed-on: https://skia-review.googlesource.com/89420 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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GMSlide.cpp | ||
GMSlide.h | ||
ImageSlide.cpp | ||
ImageSlide.h | ||
ImGuiLayer.cpp | ||
ImGuiLayer.h | ||
SampleSlide.cpp | ||
SampleSlide.h | ||
SkottySlide.cpp | ||
SkottySlide.h | ||
SKPSlide.cpp | ||
SKPSlide.h | ||
Slide.h | ||
StatsLayer.cpp | ||
StatsLayer.h | ||
Viewer.cpp | ||
Viewer.h |