skia2/include/utils/SkLayer.h
mtklein 2766c00fc0 remove SkInstCnt
It's been outclassed by Valgrind and leak sanitizer,
and it seems to be causing problems for external folks building Skia.

I'm not sure why our own builds seem unaffected.

Latest thread:
https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0

BUG=skia:

Review URL: https://codereview.chromium.org/1217573002
2015-06-26 11:45:03 -07:00

131 lines
3.7 KiB
C++

/*
* Copyright 2010 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkLayer_DEFINED
#define SkLayer_DEFINED
#include "SkRefCnt.h"
#include "SkTDArray.h"
#include "SkColor.h"
#include "SkMatrix.h"
#include "SkPoint.h"
#include "SkRect.h"
#include "SkSize.h"
class SkCanvas;
class SkLayer : public SkRefCnt {
public:
SkLayer();
SkLayer(const SkLayer&);
virtual ~SkLayer();
bool isInheritFromRootTransform() const;
SkScalar getOpacity() const { return m_opacity; }
const SkSize& getSize() const { return m_size; }
const SkPoint& getPosition() const { return m_position; }
const SkPoint& getAnchorPoint() const { return m_anchorPoint; }
const SkMatrix& getMatrix() const { return fMatrix; }
const SkMatrix& getChildrenMatrix() const { return fChildrenMatrix; }
SkScalar getWidth() const { return m_size.width(); }
SkScalar getHeight() const { return m_size.height(); }
void setInheritFromRootTransform(bool);
void setOpacity(SkScalar opacity) { m_opacity = opacity; }
void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); }
void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); }
void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); }
void setMatrix(const SkMatrix&);
void setChildrenMatrix(const SkMatrix&);
// children
/** Return the number of layers in our child list.
*/
int countChildren() const;
/** Return the child at the specified index (starting at 0). This does not
affect the reference count of the child.
*/
SkLayer* getChild(int index) const;
/** Add this layer to our child list at the end (top-most), and ref() it.
If it was already in another hierarchy, remove it from that list.
Return the new child.
*/
SkLayer* addChild(SkLayer* child);
/** Remove this layer from its parent's list (or do nothing if it has no
parent.) If it had a parent, then unref() is called.
*/
void detachFromParent();
/** Remove, and unref(), all of the layers in our child list.
*/
void removeChildren();
/** Return our parent layer, or NULL if we have none.
*/
SkLayer* getParent() const { return fParent; }
/** Return the root layer in this hiearchy. If this layer is the root
(i.e. has no parent), then this returns itself.
*/
SkLayer* getRootLayer() const;
// coordinate system transformations
/** Return, in matrix, the matix transfomations that are applied locally
when this layer draws (i.e. its position and matrix/anchorPoint).
This does not include the childrenMatrix, since that is only applied
after this layer draws (but before its children draw).
*/
void getLocalTransform(SkMatrix* matrix) const;
/** Return, in matrix, the concatenation of transforms that are applied
from this layer's root parent to the layer itself.
This is the matrix that is applied to the layer during drawing.
*/
void localToGlobal(SkMatrix* matrix) const;
// paint method
void draw(SkCanvas*, SkScalar opacity);
void draw(SkCanvas* canvas) {
this->draw(canvas, SK_Scalar1);
}
protected:
virtual void onDraw(SkCanvas*, SkScalar opacity);
private:
enum Flags {
kInheritFromRootTransform_Flag = 0x01
};
SkLayer* fParent;
SkScalar m_opacity;
SkSize m_size;
SkPoint m_position;
SkPoint m_anchorPoint;
SkMatrix fMatrix;
SkMatrix fChildrenMatrix;
uint32_t fFlags;
SkTDArray<SkLayer*> m_children;
typedef SkRefCnt INHERITED;
};
#endif