skia2/include
Greg Daniel c819e66993 Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
This change is needed since once we start getting support for varrying of extensions
and newer version support in general, we need a common vulkan header to compile off of.
Otherwise we will run into problems if clients have older headers that don't include
functions/symbols we are trying to use.

Additionally it has the benefit of not needing to add if SK_VULKAN around code in
include which wants to use vulkan symbols.

This is a reland of the reverted cl: https://skia-review.googlesource.com/13804

Bug: skia:
Change-Id: I9023e80e60d2f2ebbdc8e794ec46d6f5c5c7c917
Reviewed-on: https://skia-review.googlesource.com/13874
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-04-20 13:09:27 +00:00
..
android Let region decoders query the type and color space 2017-04-14 13:59:35 +00:00
c C API: document sk_matrix_t 2017-03-21 18:04:34 +00:00
codec Switch SkCodec to int for counts and indices 2017-04-17 17:38:35 +00:00
config Revert "Revert "SkUserConfig.h: remove out-of-date comment on SK_SFNTLY_SUBSETTER"" 2017-01-27 14:40:01 +00:00
core remove dead code around SK_SUPPORT_LEGACY_CANVAS_READPIXELS 2017-04-20 09:42:32 +00:00
effects SkPictureImageFilter::onMakeColorSpace() 2017-04-15 12:15:36 +00:00
gpu Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h 2017-04-20 13:09:27 +00:00
pathops use reversePathTo in place of addPathReverse 2016-11-07 05:09:28 -08:00
ports Add SkTypeface::getVariationDesignPosition. 2017-02-24 16:59:05 +00:00
private Revert "Plumb GrBackendTexture throughout skia." 2017-04-19 00:23:50 +00:00
svg no need for SK_SUPPORT_LEGACY_CANVAS_IS_REFCNT anymore 2016-12-07 22:28:04 +00:00
utils Add perspective shadows 2017-04-11 20:26:46 +00:00
views Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00