ffeb6f2339
The previous CLs have removed the last significant differences between SkSL::String and std::string. This CL removes SkSL::String entirely and replaces it with std::string throughout the code. Apologies for the very long CL, but I have done my best to make it as simple and reviewable as possible. The vast majority of changes are simple replacement of `SkSL::String` with `std::string`. In the rare spots where code is moved from one place to another, it is logically unchanged. Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
284 lines
8.7 KiB
C++
284 lines
8.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Viewer_DEFINED
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#define Viewer_DEFINED
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#include "gm/gm.h"
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#include "include/core/SkExecutor.h"
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#include "include/core/SkFont.h"
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#include "include/gpu/GrContextOptions.h"
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#include "include/private/SkSLString.h"
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#include "src/core/SkScan.h"
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#include "src/core/SkVMBlitter.h"
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#include "src/sksl/ir/SkSLProgram.h"
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#include "tools/gpu/MemoryCache.h"
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#include "tools/sk_app/Application.h"
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#include "tools/sk_app/CommandSet.h"
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#include "tools/sk_app/Window.h"
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#include "tools/viewer/AnimTimer.h"
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#include "tools/viewer/ImGuiLayer.h"
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#include "tools/viewer/Slide.h"
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#include "tools/viewer/StatsLayer.h"
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#include "tools/viewer/TouchGesture.h"
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class SkCanvas;
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class SkData;
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class Viewer : public sk_app::Application, sk_app::Window::Layer {
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public:
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Viewer(int argc, char** argv, void* platformData);
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~Viewer() override;
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void onIdle() override;
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void onBackendCreated() override;
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void onPaint(SkSurface*) override;
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void onResize(int width, int height) override;
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bool onTouch(intptr_t owner, skui::InputState state, float x, float y) override;
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bool onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) override;
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void onUIStateChanged(const SkString& stateName, const SkString& stateValue) override;
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bool onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) override;
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bool onChar(SkUnichar c, skui::ModifierKey modifiers) override;
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bool onPinch(skui::InputState state, float scale, float x, float y) override;
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bool onFling(skui::InputState state) override;
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static GrContextOptions::ShaderErrorHandler* ShaderErrorHandler();
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struct SkFontFields {
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bool overridesSomething() const {
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return fTypeface ||
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fSize ||
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fScaleX ||
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fSkewX ||
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fHinting ||
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fEdging ||
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fSubpixel ||
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fForceAutoHinting ||
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fEmbeddedBitmaps ||
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fLinearMetrics ||
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fEmbolden ||
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fBaselineSnap;
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}
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bool fTypeface = false;
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bool fSize = false;
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SkScalar fSizeRange[2] = { 0, 20 };
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bool fScaleX = false;
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bool fSkewX = false;
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bool fHinting = false;
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bool fEdging = false;
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bool fSubpixel = false;
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bool fForceAutoHinting = false;
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bool fEmbeddedBitmaps = false;
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bool fLinearMetrics = false;
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bool fEmbolden = false;
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bool fBaselineSnap = false;
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};
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struct SkPaintFields {
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bool overridesSomething() const {
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return fPathEffect ||
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fShader ||
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fMaskFilter ||
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fColorFilter ||
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fImageFilter ||
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fColor ||
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fStrokeWidth ||
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fMiterLimit ||
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fBlendMode ||
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fAntiAlias ||
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fDither ||
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fForceRuntimeBlend ||
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fCapType ||
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fJoinType ||
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fStyle;
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}
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bool fPathEffect = false;
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bool fShader = false;
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bool fMaskFilter = false;
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bool fColorFilter = false;
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bool fImageFilter = false;
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bool fColor = false;
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bool fStrokeWidth = false;
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bool fMiterLimit = false;
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bool fBlendMode = false;
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bool fAntiAlias = false;
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bool fDither = false;
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bool fForceRuntimeBlend = false;
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enum class AntiAliasState {
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Alias,
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Normal,
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AnalyticAAEnabled,
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AnalyticAAForced,
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} fAntiAliasState = AntiAliasState::Alias;
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const bool fOriginalSkUseAnalyticAA = gSkUseAnalyticAA;
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const bool fOriginalSkForceAnalyticAA = gSkForceAnalyticAA;
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bool fCapType = false;
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bool fJoinType = false;
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bool fStyle = false;
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};
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struct SkSurfacePropsFields {
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bool fFlags = false;
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bool fPixelGeometry = false;
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};
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struct DisplayFields {
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bool fColorType = false;
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bool fColorSpace = false;
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bool fMSAASampleCount = false;
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bool fGrContextOptions = false;
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SkSurfacePropsFields fSurfaceProps;
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bool fDisableVsync = false;
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};
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private:
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enum class ColorMode {
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kLegacy, // 8888, no color management
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kColorManaged8888, // 8888 with color management
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kColorManagedF16, // F16 with color management
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kColorManagedF16Norm, // Normalized F16 with color management
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};
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void initSlides();
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void updateTitle();
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void setBackend(sk_app::Window::BackendType);
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void setColorMode(ColorMode);
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int startupSlide() const;
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void setCurrentSlide(int);
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void setupCurrentSlide();
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void listNames() const;
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void dumpShadersToResources();
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void updateUIState();
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void drawSlide(SkSurface* surface);
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void drawImGui();
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void changeZoomLevel(float delta);
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void preTouchMatrixChanged();
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SkMatrix computePreTouchMatrix();
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SkMatrix computePerspectiveMatrix();
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SkMatrix computeMatrix();
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SkPoint mapEvent(float x, float y);
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sk_app::Window* fWindow;
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StatsLayer fStatsLayer;
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StatsLayer::Timer fPaintTimer;
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StatsLayer::Timer fFlushTimer;
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StatsLayer::Timer fAnimateTimer;
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AnimTimer fAnimTimer;
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SkTArray<sk_sp<Slide>> fSlides;
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int fCurrentSlide;
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bool fRefresh; // whether to continuously refresh for measuring render time
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bool fSaveToSKP;
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bool fShowSlideDimensions;
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ImGuiLayer fImGuiLayer;
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SkPaint fImGuiGamutPaint;
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bool fShowImGuiDebugWindow;
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bool fShowSlidePicker;
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bool fShowImGuiTestWindow;
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bool fShowHistogramWindow;
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bool fShowZoomWindow;
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bool fZoomWindowFixed;
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SkPoint fZoomWindowLocation;
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sk_sp<SkImage> fLastImage;
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bool fZoomUI;
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sk_app::Window::BackendType fBackendType;
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// Color properties for slide rendering
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ColorMode fColorMode;
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SkColorSpacePrimaries fColorSpacePrimaries;
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skcms_TransferFunction fColorSpaceTransferFn;
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// transform data
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bool fApplyBackingScale;
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SkScalar fZoomLevel;
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SkScalar fRotation;
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SkVector fOffset;
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sk_app::CommandSet fCommands;
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enum class GestureDevice {
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kNone,
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kTouch,
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kMouse,
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};
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TouchGesture fGesture;
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GestureDevice fGestureDevice;
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// identity unless the window initially scales the content to fit the screen.
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SkMatrix fDefaultMatrix;
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bool fTiled;
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bool fDrawTileBoundaries;
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SkSize fTileScale;
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bool fDrawViaSerialize = false;
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enum PerspectiveMode {
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kPerspective_Off,
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kPerspective_Real,
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kPerspective_Fake,
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};
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PerspectiveMode fPerspectiveMode;
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SkPoint fPerspectivePoints[4];
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SkTArray<std::function<void()>> fDeferredActions;
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// fPaint contains override values, fPaintOverrides controls if overrides are applied.
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SkPaint fPaint;
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SkPaintFields fPaintOverrides;
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// fFont contains override values, fFontOverrides controls if overrides are applied.
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SkFont fFont;
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SkFontFields fFontOverrides;
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// fDisplay contains default values (fWindow.fRequestedDisplayParams contains the overrides),
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// fDisplayOverrides controls if overrides are applied.
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sk_app::DisplayParams fDisplay;
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DisplayFields fDisplayOverrides;
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struct CachedShader {
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bool fHovered = false;
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sk_sp<const SkData> fKey;
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SkString fKeyString;
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SkString fKeyDescription;
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SkFourByteTag fShaderType;
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std::string fShader[kGrShaderTypeCount];
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SkSL::Program::Inputs fInputs[kGrShaderTypeCount];
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};
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sk_gpu_test::MemoryCache fPersistentCache;
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SkTArray<CachedShader> fCachedShaders;
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enum ShaderOptLevel : int {
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kShaderOptLevel_Source,
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kShaderOptLevel_Compile,
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kShaderOptLevel_Optimize,
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kShaderOptLevel_Inline,
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};
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ShaderOptLevel fOptLevel = kShaderOptLevel_Source;
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SkVMBlitter::Key fHoveredKey;
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skvm::Program fHoveredProgram;
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SkTHashMap<SkVMBlitter::Key, std::string> fDisassemblyCache;
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};
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#endif
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