ac9f0c9e27
... and lots and lots of IWYU Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
561 lines
23 KiB
C++
561 lines
23 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include <cmath>
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkBlurTypes.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPathBuilder.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/gpu/GrRecordingContext.h"
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#include "include/private/SkTo.h"
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#include "src/core/SkBlurMask.h"
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#include "src/core/SkMask.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "tools/timer/TimeUtils.h"
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#include <vector>
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#define STROKE_WIDTH SkIntToScalar(10)
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typedef void (*Proc)(SkCanvas*, const SkRect&, const SkPaint&);
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static void fill_rect(SkCanvas* canvas, const SkRect& r, const SkPaint& p) {
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canvas->drawRect(r, p);
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}
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static void draw_donut(SkCanvas* canvas, const SkRect& r, const SkPaint& p) {
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SkRect rect;
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SkPathBuilder path;
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rect = r;
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rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2);
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path.addRect(rect);
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rect = r;
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rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2);
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path.addRect(rect);
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path.setFillType(SkPathFillType::kEvenOdd);
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canvas->drawPath(path.detach(), p);
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}
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static void draw_donut_skewed(SkCanvas* canvas, const SkRect& r, const SkPaint& p) {
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SkRect rect;
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SkPathBuilder path;
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rect = r;
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rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2);
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path.addRect(rect);
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rect = r;
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rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2);
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rect.offset(7, -7);
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path.addRect(rect);
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path.setFillType(SkPathFillType::kEvenOdd);
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canvas->drawPath(path.detach(), p);
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}
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/*
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* Spits out a dummy gradient to test blur with shader on paint
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*/
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static sk_sp<SkShader> make_radial() {
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SkPoint pts[2] = {
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{ 0, 0 },
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{ SkIntToScalar(100), SkIntToScalar(100) }
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};
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SkTileMode tm = SkTileMode::kClamp;
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const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, };
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const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
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SkMatrix scale;
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scale.setScale(0.5f, 0.5f);
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scale.postTranslate(25.f, 25.f);
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
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center0, (pts[1].fX - pts[0].fX) / 2,
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colors, pos, SK_ARRAY_COUNT(colors), tm,
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0, &scale);
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}
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typedef void (*PaintProc)(SkPaint*, SkScalar width);
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class BlurRectGM : public skiagm::GM {
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public:
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BlurRectGM(const char name[], U8CPU alpha) : fName(name), fAlpha(SkToU8(alpha)) {}
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private:
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sk_sp<SkMaskFilter> fMaskFilters[kLastEnum_SkBlurStyle + 1];
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const char* fName;
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SkAlpha fAlpha;
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void onOnceBeforeDraw() override {
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for (int i = 0; i <= kLastEnum_SkBlurStyle; ++i) {
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fMaskFilters[i] = SkMaskFilter::MakeBlur((SkBlurStyle)i,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(STROKE_WIDTH/2)));
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}
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}
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SkString onShortName() override { return SkString(fName); }
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SkISize onISize() override { return {860, 820}; }
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(STROKE_WIDTH*3/2, STROKE_WIDTH*3/2);
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SkRect r = { 0, 0, 100, 50 };
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SkScalar scales[] = { SK_Scalar1, 0.6f };
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for (size_t s = 0; s < SK_ARRAY_COUNT(scales); ++s) {
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canvas->save();
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for (size_t f = 0; f < SK_ARRAY_COUNT(fMaskFilters); ++f) {
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SkPaint paint;
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paint.setMaskFilter(fMaskFilters[f]);
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paint.setAlpha(fAlpha);
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SkPaint paintWithRadial = paint;
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paintWithRadial.setShader(make_radial());
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constexpr Proc procs[] = {
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fill_rect, draw_donut, draw_donut_skewed
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};
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canvas->save();
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canvas->scale(scales[s], scales[s]);
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this->drawProcs(canvas, r, paint, false, procs, SK_ARRAY_COUNT(procs));
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canvas->translate(r.width() * 4/3, 0);
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this->drawProcs(canvas, r, paintWithRadial, false, procs, SK_ARRAY_COUNT(procs));
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canvas->translate(r.width() * 4/3, 0);
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this->drawProcs(canvas, r, paint, true, procs, SK_ARRAY_COUNT(procs));
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canvas->translate(r.width() * 4/3, 0);
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this->drawProcs(canvas, r, paintWithRadial, true, procs, SK_ARRAY_COUNT(procs));
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canvas->restore();
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canvas->translate(0, SK_ARRAY_COUNT(procs) * r.height() * 4/3 * scales[s]);
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}
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canvas->restore();
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canvas->translate(4 * r.width() * 4/3 * scales[s], 0);
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}
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}
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void drawProcs(SkCanvas* canvas, const SkRect& r, const SkPaint& paint,
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bool doClip, const Proc procs[], size_t procsCount) {
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SkAutoCanvasRestore acr(canvas, true);
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for (size_t i = 0; i < procsCount; ++i) {
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if (doClip) {
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SkRect clipRect(r);
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clipRect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2);
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canvas->save();
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canvas->clipRect(r);
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}
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procs[i](canvas, r, paint);
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if (doClip) {
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canvas->restore();
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}
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canvas->translate(0, r.height() * 4/3);
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}
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}
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};
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DEF_SIMPLE_GM(blurrect_gallery, canvas, 1200, 1024) {
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const int fGMWidth = 1200;
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const int fPadding = 10;
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const int fMargin = 100;
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const int widths[] = {25, 5, 5, 100, 150, 25};
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const int heights[] = {100, 100, 5, 25, 150, 25};
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const SkBlurStyle styles[] = {kNormal_SkBlurStyle, kInner_SkBlurStyle, kOuter_SkBlurStyle};
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const float radii[] = {20, 5, 10};
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canvas->translate(50,20);
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int cur_x = 0;
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int cur_y = 0;
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int max_height = 0;
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for (size_t i = 0 ; i < SK_ARRAY_COUNT(widths) ; i++) {
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int width = widths[i];
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int height = heights[i];
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SkRect r;
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r.setWH(SkIntToScalar(width), SkIntToScalar(height));
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SkAutoCanvasRestore autoRestore(canvas, true);
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for (size_t j = 0 ; j < SK_ARRAY_COUNT(radii) ; j++) {
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float radius = radii[j];
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for (size_t k = 0 ; k < SK_ARRAY_COUNT(styles) ; k++) {
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SkBlurStyle style = styles[k];
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SkMask mask;
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if (!SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(radius),
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&mask, r, style)) {
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continue;
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}
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SkAutoMaskFreeImage amfi(mask.fImage);
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SkBitmap bm;
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bm.installMaskPixels(mask);
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if (cur_x + bm.width() >= fGMWidth - fMargin) {
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cur_x = 0;
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cur_y += max_height + fPadding;
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max_height = 0;
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}
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canvas->save();
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canvas->translate((SkScalar)cur_x, (SkScalar)cur_y);
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canvas->translate(-(bm.width() - r.width())/2, -(bm.height()-r.height())/2);
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canvas->drawBitmap(bm, 0.f, 0.f, nullptr);
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canvas->restore();
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cur_x += bm.width() + fPadding;
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if (bm.height() > max_height)
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max_height = bm.height();
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}
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}
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}
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}
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namespace skiagm {
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// Compares actual blur rects with reference masks created by the GM. Animates sigma in viewer.
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class BlurRectCompareGM : public GM {
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protected:
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SkString onShortName() override { return SkString("blurrect_compare"); }
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SkISize onISize() override { return {900, 1220}; }
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void onOnceBeforeDraw() override { this->prepareReferenceMasks(); }
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DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
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if (canvas->imageInfo().colorType() == kUnknown_SkColorType ||
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(canvas->recordingContext() && !canvas->recordingContext()->asDirectContext())) {
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*errorMsg = "Not supported when recording, relies on canvas->makeSurface()";
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return DrawResult::kSkip;
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}
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int32_t ctxID = canvas->recordingContext() ? canvas->recordingContext()->priv().contextID()
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: 0;
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if (fRecalcMasksForAnimation || !fActualMasks[0][0][0] || ctxID != fLastContextUniqueID) {
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if (fRecalcMasksForAnimation) {
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// Sigma is changing so references must also be recalculated.
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this->prepareReferenceMasks();
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}
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this->prepareActualMasks(canvas);
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this->prepareMaskDifferences(canvas);
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fLastContextUniqueID = ctxID;
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fRecalcMasksForAnimation = false;
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}
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canvas->clear(SK_ColorBLACK);
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static constexpr float kMargin = 30;
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float totalW = 0;
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for (auto w : kSizes) {
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totalW += w + kMargin;
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}
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canvas->translate(kMargin, kMargin);
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for (int mode = 0; mode < 3; ++mode) {
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canvas->save();
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for (size_t sigmaIdx = 0; sigmaIdx < kNumSigmas; ++sigmaIdx) {
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auto sigma = kSigmas[sigmaIdx] + fSigmaAnimationBoost;
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for (size_t heightIdx = 0; heightIdx < kNumSizes; ++heightIdx) {
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auto h = kSizes[heightIdx];
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canvas->save();
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for (size_t widthIdx = 0; widthIdx < kNumSizes; ++widthIdx) {
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auto w = kSizes[widthIdx];
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SkPaint paint;
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paint.setColor(SK_ColorWHITE);
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SkImage* img;
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switch (mode) {
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case 0:
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img = fReferenceMasks[sigmaIdx][heightIdx][widthIdx].get();
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break;
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case 1:
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img = fActualMasks[sigmaIdx][heightIdx][widthIdx].get();
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break;
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case 2:
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img = fMaskDifferences[sigmaIdx][heightIdx][widthIdx].get();
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// The error images are opaque, use kPlus so they are additive if
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// the overlap between test cases.
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paint.setBlendMode(SkBlendMode::kPlus);
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break;
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}
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auto pad = PadForSigma(sigma);
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canvas->drawImage(img, -pad, -pad, &paint);
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#if 0 // Uncomment to hairline stroke around blurred rect in red on top of the blur result.
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// The rect is defined at integer coords. We inset by 1/2 pixel so our stroke lies on top
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// of the edge pixels.
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SkPaint stroke;
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stroke.setColor(SK_ColorRED);
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stroke.setStrokeWidth(0.f);
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stroke.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(SkRect::MakeWH(w, h).makeInset(0.5, 0.5), stroke);
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#endif
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canvas->translate(w + kMargin, 0.f);
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}
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canvas->restore();
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canvas->translate(0, h + kMargin);
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}
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}
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canvas->restore();
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canvas->translate(totalW + 2 * kMargin, 0);
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}
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return DrawResult::kOk;
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}
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bool onAnimate(double nanos) override {
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fSigmaAnimationBoost = TimeUtils::SineWave(nanos, 5, 2.5f, 0.f, 2.f);
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fRecalcMasksForAnimation = true;
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return true;
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}
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private:
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void prepareReferenceMasks() {
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auto create_reference_mask = [](int w, int h, float sigma, int numSubpixels) {
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int pad = PadForSigma(sigma);
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int maskW = w + 2 * pad;
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int maskH = h + 2 * pad;
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// We'll do all our calculations at subpixel resolution, so adjust params
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w *= numSubpixels;
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h *= numSubpixels;
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sigma *= numSubpixels;
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auto scale = SK_ScalarRoot2Over2 / sigma;
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auto def_integral_approx = [scale](float a, float b) {
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return 0.5f * (std::erf(b * scale) - std::erf(a * scale));
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};
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// Do the x-pass. Above/below rect are rows of zero. All rows that intersect the rect
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// are the same. The row is calculated and stored at subpixel resolution.
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SkASSERT(!(numSubpixels & 0b1));
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std::unique_ptr<float[]> row(new float[maskW * numSubpixels]);
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for (int col = 0; col < maskW * numSubpixels; ++col) {
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// Compute distance to rect left in subpixel units
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float ldiff = numSubpixels * pad - (col + 0.5f);
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float rdiff = ldiff + w;
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row[col] = def_integral_approx(ldiff, rdiff);
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}
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// y-pass
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SkBitmap bmp;
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bmp.allocPixels(SkImageInfo::MakeA8(maskW, maskH));
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std::unique_ptr<float[]> accums(new float[maskW]);
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const float accumScale = 1.f / (numSubpixels * numSubpixels);
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for (int y = 0; y < maskH; ++y) {
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// Initialize subpixel accumulation buffer for this row.
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std::fill_n(accums.get(), maskW, 0);
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for (int ys = 0; ys < numSubpixels; ++ys) {
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// At each subpixel we want to integrate over the kernel centered at the
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// subpixel multiplied by the x-pass. The x-pass is zero above and below the
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// rect and constant valued from rect top to rect bottom. So we can get the
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// integral of just the kernel from rect top to rect bottom and multiply by
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// the single x-pass value from our precomputed row.
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float tdiff = numSubpixels * pad - (y * numSubpixels + ys + 0.5f);
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float bdiff = tdiff + h;
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auto w = def_integral_approx(tdiff, bdiff);
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for (int x = 0; x < maskW; ++x) {
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for (int xs = 0; xs < numSubpixels; ++xs) {
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int rowIdx = x * numSubpixels + xs;
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accums[x] += w * row[rowIdx];
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}
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}
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}
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for (int x = 0; x < maskW; ++x) {
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auto result = accums[x] * accumScale;
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*bmp.getAddr8(x, y) = SkToU8(sk_float_round2int(255.f * result));
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}
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}
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return bmp.asImage();
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};
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// Number of times to subsample (in both X and Y). If fRecalcMasksForAnimation is true
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// then we're animating, don't subsample as much to keep fps higher.
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const int numSubpixels = fRecalcMasksForAnimation ? 2 : 8;
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for (size_t sigmaIdx = 0; sigmaIdx < kNumSigmas; ++sigmaIdx) {
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auto sigma = kSigmas[sigmaIdx] + fSigmaAnimationBoost;
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for (size_t heightIdx = 0; heightIdx < kNumSizes; ++heightIdx) {
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auto h = kSizes[heightIdx];
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for (size_t widthIdx = 0; widthIdx < kNumSizes; ++widthIdx) {
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auto w = kSizes[widthIdx];
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fReferenceMasks[sigmaIdx][heightIdx][widthIdx] =
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create_reference_mask(w, h, sigma, numSubpixels);
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}
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}
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}
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}
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void prepareActualMasks(SkCanvas* canvas) {
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for (size_t sigmaIdx = 0; sigmaIdx < kNumSigmas; ++sigmaIdx) {
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auto sigma = kSigmas[sigmaIdx] + fSigmaAnimationBoost;
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for (size_t heightIdx = 0; heightIdx < kNumSizes; ++heightIdx) {
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auto h = kSizes[heightIdx];
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for (size_t widthIdx = 0; widthIdx < kNumSizes; ++widthIdx) {
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auto w = kSizes[widthIdx];
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auto pad = PadForSigma(sigma);
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auto ii = SkImageInfo::MakeA8(w + 2 * pad, h + 2 * pad);
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auto surf = canvas->makeSurface(ii);
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if (!surf) {
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// Some GPUs don't have renderable A8 :(
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surf = canvas->makeSurface(ii.makeColorType(kRGBA_8888_SkColorType));
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if (!surf) {
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return;
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}
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}
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auto rect = SkRect::MakeXYWH(pad, pad, w, h);
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SkPaint paint;
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// Color doesn't matter if we're rendering to A8 but does if we promoted to
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// RGBA above.
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paint.setColor(SK_ColorWHITE);
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma));
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surf->getCanvas()->drawRect(rect, paint);
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fActualMasks[sigmaIdx][heightIdx][widthIdx] = surf->makeImageSnapshot();
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}
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}
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}
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}
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void prepareMaskDifferences(SkCanvas* canvas) {
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for (size_t sigmaIdx = 0; sigmaIdx < kNumSigmas; ++sigmaIdx) {
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for (size_t heightIdx = 0; heightIdx < kNumSizes; ++heightIdx) {
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for (size_t widthIdx = 0; widthIdx < kNumSizes; ++widthIdx) {
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const auto& r = fReferenceMasks[sigmaIdx][heightIdx][widthIdx];
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const auto& a = fActualMasks[sigmaIdx][heightIdx][widthIdx];
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|
auto& d = fMaskDifferences[sigmaIdx][heightIdx][widthIdx];
|
|
// The actual image might not be present if we're on an abandoned GrContext.
|
|
if (!a) {
|
|
d.reset();
|
|
continue;
|
|
}
|
|
SkASSERT(r->width() == a->width());
|
|
SkASSERT(r->height() == a->height());
|
|
auto ii = SkImageInfo::Make(r->width(), r->height(),
|
|
kRGBA_8888_SkColorType, kPremul_SkAlphaType);
|
|
auto surf = canvas->makeSurface(ii);
|
|
if (!surf) {
|
|
return;
|
|
}
|
|
// We visualize the difference by turning both the alpha masks into opaque green
|
|
// images (where alpha becomes the green channel) and then perform a
|
|
// SkBlendMode::kDifference between them.
|
|
SkPaint filterPaint;
|
|
filterPaint.setColor(SK_ColorWHITE);
|
|
// Actually 8 * alpha becomes green to really highlight differences.
|
|
static constexpr float kGreenifyM[] = {0, 0, 0, 0, 0,
|
|
0, 0, 0, 8, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 1};
|
|
auto greenifyCF = SkColorFilters::Matrix(kGreenifyM);
|
|
SkPaint paint;
|
|
paint.setBlendMode(SkBlendMode::kSrc);
|
|
paint.setColorFilter(std::move(greenifyCF));
|
|
surf->getCanvas()->drawImage(a, 0, 0, &paint);
|
|
paint.setBlendMode(SkBlendMode::kDifference);
|
|
surf->getCanvas()->drawImage(r, 0, 0, &paint);
|
|
d = surf->makeImageSnapshot();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Per side padding around mask images for a sigma. Make this overly generous to ensure bugs
|
|
// related to big blurs are fully visible.
|
|
static int PadForSigma(float sigma) { return sk_float_ceil2int(4 * sigma); }
|
|
|
|
static constexpr int kSizes[] = {1, 2, 4, 8, 16, 32};
|
|
static constexpr float kSigmas[] = {0.5f, 1.2f, 2.3f, 3.9f, 7.4f};
|
|
static constexpr size_t kNumSizes = SK_ARRAY_COUNT(kSizes);
|
|
static constexpr size_t kNumSigmas = SK_ARRAY_COUNT(kSigmas);
|
|
|
|
sk_sp<SkImage> fReferenceMasks[kNumSigmas][kNumSizes][kNumSizes];
|
|
sk_sp<SkImage> fActualMasks[kNumSigmas][kNumSizes][kNumSizes];
|
|
sk_sp<SkImage> fMaskDifferences[kNumSigmas][kNumSizes][kNumSizes];
|
|
int32_t fLastContextUniqueID;
|
|
// These are used only when animating.
|
|
float fSigmaAnimationBoost = 0;
|
|
bool fRecalcMasksForAnimation = false;
|
|
};
|
|
|
|
} // namespace skiagm
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
DEF_GM(return new BlurRectGM("blurrects", 0xFF);)
|
|
DEF_GM(return new skiagm::BlurRectCompareGM();)
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
DEF_SIMPLE_GM(blur_matrix_rect, canvas, 650, 685) {
|
|
static constexpr auto kRect = SkRect::MakeWH(14, 60);
|
|
static constexpr float kSigmas[] = {0.5f, 1.2f, 2.3f, 3.9f, 7.4f};
|
|
static constexpr size_t kNumSigmas = SK_ARRAY_COUNT(kSigmas);
|
|
|
|
const SkPoint c = {kRect.centerX(), kRect.centerY()};
|
|
|
|
std::vector<SkMatrix> matrices;
|
|
|
|
matrices.push_back(SkMatrix::RotateDeg(4.f, c));
|
|
|
|
matrices.push_back(SkMatrix::RotateDeg(63.f, c));
|
|
|
|
matrices.push_back(SkMatrix::RotateDeg(30.f, c));
|
|
matrices.back().preScale(1.1f, .5f);
|
|
|
|
matrices.push_back(SkMatrix::RotateDeg(147.f, c));
|
|
matrices.back().preScale(3.f, .1f);
|
|
|
|
SkMatrix mirror;
|
|
mirror.setAll(0, 1, 0,
|
|
1, 0, 0,
|
|
0, 0, 1);
|
|
matrices.push_back(SkMatrix::Concat(mirror, matrices.back()));
|
|
|
|
matrices.push_back(SkMatrix::RotateDeg(197.f, c));
|
|
matrices.back().preSkew(.3f, -.5f);
|
|
|
|
auto bounds = SkRect::MakeEmpty();
|
|
for (const auto& m : matrices) {
|
|
SkRect mapped;
|
|
m.mapRect(&mapped, kRect);
|
|
bounds.joinNonEmptyArg(mapped.makeSorted());
|
|
}
|
|
float blurPad = 2.f*kSigmas[kNumSigmas - 1];
|
|
bounds.outset(blurPad, blurPad);
|
|
canvas->translate(-bounds.left(), -bounds.top());
|
|
for (auto sigma : kSigmas) {
|
|
SkPaint paint;
|
|
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma));
|
|
canvas->save();
|
|
for (const auto& m : matrices) {
|
|
canvas->save();
|
|
canvas->concat(m);
|
|
canvas->drawRect(kRect, paint);
|
|
canvas->restore();
|
|
canvas->translate(0, bounds.height());
|
|
}
|
|
canvas->restore();
|
|
canvas->translate(bounds.width(), 0);
|
|
}
|
|
}
|