f201af8b00
The following types of expression are hoisted directly into the inlined code: - Struct field access: `myStruct.myField` - Swizzles: `myVector.xzy` - Simple array indexes: `myArray[0]` This significantly reduces the number of temporary variables generated by the inliner. Change-Id: Ifed226ecc87b096ec1e38752c0c38ae32bd31578 Bug: skia:10737, skia:10786 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319919 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
35 lines
1.2 KiB
GLSL
35 lines
1.2 KiB
GLSL
#version 400
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out vec4 sk_FragColor;
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in vec4 src, dst;
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void main() {
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vec4 _0_blend_hard_light;
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{
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vec4 _3_blend_overlay;
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{
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float _5_blend_overlay_component;
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{
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_5_blend_overlay_component = 2.0 * src.x <= src.w ? (2.0 * dst.x) * src.x : dst.w * src.w - (2.0 * (src.w - src.x)) * (dst.w - dst.x);
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}
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float _6_blend_overlay_component;
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{
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_6_blend_overlay_component = 2.0 * src.y <= src.w ? (2.0 * dst.y) * src.y : dst.w * src.w - (2.0 * (src.w - src.y)) * (dst.w - dst.y);
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}
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float _7_blend_overlay_component;
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{
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_7_blend_overlay_component = 2.0 * src.z <= src.w ? (2.0 * dst.z) * src.z : dst.w * src.w - (2.0 * (src.w - src.z)) * (dst.w - dst.z);
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}
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vec4 _4_result = vec4(_5_blend_overlay_component, _6_blend_overlay_component, _7_blend_overlay_component, dst.w + (1.0 - dst.w) * src.w);
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_4_result.xyz += src.xyz * (1.0 - dst.w) + dst.xyz * (1.0 - src.w);
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_3_blend_overlay = _4_result;
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}
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_0_blend_hard_light = _3_blend_overlay;
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}
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sk_FragColor = _0_blend_hard_light;
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}
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