skia2/dm/DMTask.h
mtklein@google.com ca5bb87a31 DM: write failed comparison mode .pngs one more level deep in the tree.
E.g.  instead of having to compare
    /tmp/dm/565/optimizations.png
vs.
    /tmp/dm/replay/optimizations_565.png

it's now

    /tmp/dm/565/optimizations.png
vs.
    /tmp/dm/replay/565/optimizations.png

This lets working with skdiff go a lot more smoothly.

BUG=
R=bsalomon@google.com

Review URL: https://codereview.chromium.org/88773002

git-svn-id: http://skia.googlecode.com/svn/trunk@12402 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-26 22:06:12 +00:00

51 lines
1.1 KiB
C++

#ifndef DMTask_DEFINED
#define DMTask_DEFINED
#include "DMReporter.h"
#include "SkRunnable.h"
#include "SkThreadPool.h"
// DM will run() these tasks on one of two threadpools, depending on the result
// of usesGpu(). The subclasses can call fail() to mark this task as failed,
// or make any number of spawnChild() calls to kick off dependent tasks.
//
// Task deletes itself when run.
namespace DM {
class TaskRunner;
class Task : public SkRunnable {
public:
Task(Reporter* reporter, TaskRunner* taskRunner);
Task(const Task& parent);
virtual ~Task();
void run() SK_OVERRIDE;
virtual void draw() = 0;
virtual bool usesGpu() const = 0;
virtual bool shouldSkip() const = 0;
virtual SkString name() const = 0;
// Returns the number of parents above this task.
// Top-level tasks return 0, their children 1, and so on.
int depth() const { return fDepth; }
protected:
void spawnChild(Task* task);
void fail();
private:
// Both unowned.
Reporter* fReporter;
TaskRunner* fTaskRunner;
int fDepth;
typedef SkRunnable INHERITED;
};
} // namespace DM
#endif // DMTask_DEFINED