6fccc9db67
And a fix for node. Docs-Preview: https://skia.org/?cl=172143 Bug: skia: Change-Id: I519c2693b386aa68655f235281d932ee5fffbc61 Reviewed-on: https://skia-review.googlesource.com/c/172143 Reviewed-by: Kevin Lubick <kjlubick@google.com>
24 lines
1.1 KiB
JavaScript
24 lines
1.1 KiB
JavaScript
// Adds compile-time JS functions to augment the CanvasKit interface.
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// Specifically, anything that should only be on the GPU version of canvaskit.
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(function(CanvasKit){
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CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
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CanvasKit._extraInitializations.push(function() {
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CanvasKit.MakeWebGLCanvasSurface = function(htmlID) {
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var canvas = document.getElementById(htmlID);
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if (!canvas) {
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throw 'Canvas with id ' + htmlID + ' was not found';
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}
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// Maybe better to use clientWidth/height. See:
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// https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html
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var surface = this._getWebGLSurface(htmlID, canvas.width, canvas.height);
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if (!surface) {
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SkDebug('falling back from GPU implementation to a SW based one');
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return CanvasKit.MakeSWCanvasSurface(htmlID);
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}
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return surface;
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};
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// Default to trying WebGL first.
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CanvasKit.MakeCanvasSurface = CanvasKit.MakeWebGLCanvasSurface;
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});
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}(Module)); // When this file is loaded in, the high level object is "Module";
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