skia2/include/gpu/GrContext.h
ericrk 0a5fa484fd Add onMemoryDump to GrContext
Adds an entry point to GrContext to allow enumeration and tracing of GPU resources
via the newly added SkTraceMemoryDump.

Plan is for Chrome to call this on each of its GrContexts.

Dumps both the total size of GPU resources, as well as the total purgeable size.

BUG=526261

Review URL: https://codereview.chromium.org/1313743002
2015-09-15 14:16:10 -07:00

493 lines
19 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContext_DEFINED
#define GrContext_DEFINED
#include "GrClip.h"
#include "GrColor.h"
#include "GrPaint.h"
#include "GrPathRendererChain.h"
#include "GrRenderTarget.h"
#include "GrTextureProvider.h"
#include "SkMatrix.h"
#include "SkMutex.h"
#include "SkPathEffect.h"
#include "SkTypes.h"
struct GrBatchAtlasConfig;
class GrBatchFontCache;
class GrCaps;
struct GrContextOptions;
class GrDrawContext;
class GrDrawTarget;
class GrFragmentProcessor;
class GrGpu;
class GrIndexBuffer;
class GrLayerCache;
class GrOvalRenderer;
class GrPath;
class GrPathRenderer;
class GrPipelineBuilder;
class GrResourceEntry;
class GrResourceCache;
class GrResourceProvider;
class GrTestTarget;
class GrTextBlobCache;
class GrTextContext;
class GrTextureParams;
class GrVertexBuffer;
class GrStrokeInfo;
class GrSoftwarePathRenderer;
class SkTraceMemoryDump;
class SK_API GrContext : public SkRefCnt {
public:
/**
* Creates a GrContext for a backend context.
*/
static GrContext* Create(GrBackend, GrBackendContext, const GrContextOptions& options);
static GrContext* Create(GrBackend, GrBackendContext);
/**
* Only defined in test apps.
*/
static GrContext* CreateMockContext();
virtual ~GrContext();
/**
* The GrContext normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
* the context that the state was modified and it should resend. Shouldn't
* be called frequently for good performance.
* The flag bits, state, is dpendent on which backend is used by the
* context, either GL or D3D (possible in future).
*/
void resetContext(uint32_t state = kAll_GrBackendState);
/**
* Callback function to allow classes to cleanup on GrContext destruction.
* The 'info' field is filled in with the 'info' passed to addCleanUp.
*/
typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
/**
* Add a function to be called from within GrContext's destructor.
* This gives classes a chance to free resources held on a per context basis.
* The 'info' parameter will be stored and passed to the callback function.
*/
void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
CleanUpData* entry = fCleanUpData.push();
entry->fFunc = cleanUp;
entry->fInfo = info;
}
/**
* Abandons all GPU resources and assumes the underlying backend 3D API
* context is not longer usable. Call this if you have lost the associated
* GPU context, and thus internal texture, buffer, etc. references/IDs are
* now invalid. Should be called even when GrContext is no longer going to
* be used for two reasons:
* 1) ~GrContext will not try to free the objects in the 3D API.
* 2) Any GrGpuResources created by this GrContext that outlive
* will be marked as invalid (GrGpuResource::wasDestroyed()) and
* when they're destroyed no 3D API calls will be made.
* Content drawn since the last GrContext::flush() may be lost. After this
* function is called the only valid action on the GrContext or
* GrGpuResources it created is to destroy them.
*/
void abandonContext();
///////////////////////////////////////////////////////////////////////////
// Resource Cache
/**
* Return the current GPU resource cache limits.
*
* @param maxResources If non-null, returns maximum number of resources that
* can be held in the cache.
* @param maxResourceBytes If non-null, returns maximum number of bytes of
* video memory that can be held in the cache.
*/
void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
/**
* Gets the current GPU resource cache usage.
*
* @param resourceCount If non-null, returns the number of resources that are held in the
* cache.
* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
* in the cache.
*/
void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
/**
* Specify the GPU resource cache limits. If the current cache exceeds either
* of these, it will be purged (LRU) to keep the cache within these limits.
*
* @param maxResources The maximum number of resources that can be held in
* the cache.
* @param maxResourceBytes The maximum number of bytes of video memory
* that can be held in the cache.
*/
void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
GrTextureProvider* textureProvider() { return fTextureProvider; }
const GrTextureProvider* textureProvider() const { return fTextureProvider; }
/**
* Frees GPU created by the context. Can be called to reduce GPU memory
* pressure.
*/
void freeGpuResources();
/**
* Purge all the unlocked resources from the cache.
* This entry point is mainly meant for timing texture uploads
* and is not defined in normal builds of Skia.
*/
void purgeAllUnlockedResources();
/** Access the context capabilities */
const GrCaps* caps() const { return fCaps; }
/**
* Returns the recommended sample count for a render target when using this
* context.
*
* @param config the configuration of the render target.
* @param dpi the display density in dots per inch.
*
* @return sample count that should be perform well and have good enough
* rendering quality for the display. Alternatively returns 0 if
* MSAA is not supported or recommended to be used by default.
*/
int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
/**
* Returns a helper object to orchestrate draws.
* Callers should take a ref if they rely on the GrDrawContext sticking around.
* NULL will be returned if the context has been abandoned.
*
* @param surfaceProps the surface properties (mainly defines text drawing)
*
* @return a draw context
*/
GrDrawContext* drawContext(const SkSurfaceProps* surfaceProps = NULL) {
return fDrawingMgr.drawContext(surfaceProps);
}
///////////////////////////////////////////////////////////////////////////
// Misc.
/**
* Flags that affect flush() behavior.
*/
enum FlushBits {
/**
* A client may reach a point where it has partially rendered a frame
* through a GrContext that it knows the user will never see. This flag
* causes the flush to skip submission of deferred content to the 3D API
* during the flush.
*/
kDiscard_FlushBit = 0x2,
};
/**
* Call to ensure all drawing to the context has been issued to the
* underlying 3D API.
* @param flagsBitfield flags that control the flushing behavior. See
* FlushBits.
*/
void flush(int flagsBitfield = 0);
void flushIfNecessary() {
if (fFlushToReduceCacheSize) {
this->flush();
}
}
/**
* These flags can be used with the read/write pixels functions below.
*/
enum PixelOpsFlags {
/** The GrContext will not be flushed before the surface read or write. This means that
the read or write may occur before previous draws have executed. */
kDontFlush_PixelOpsFlag = 0x1,
/** Any surface writes should be flushed to the backend 3D API after the surface operation
is complete */
kFlushWrites_PixelOp = 0x2,
/** The src for write or dst read is unpremultiplied. This is only respected if both the
config src and dst configs are an RGBA/BGRA 8888 format. */
kUnpremul_PixelOpsFlag = 0x4,
};
/**
* Reads a rectangle of pixels from a surface.
* @param surface the surface to read from.
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
* @param width width of rectangle to read in pixels.
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
*
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
* pixel configs
*/
bool readSurfacePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0);
/**
* Writes a rectangle of pixels to a surface.
* @param surface the surface to write to.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param buffer memory to read pixels from
* @param rowBytes number of bytes between consecutive rows. Zero
* means rows are tightly packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
* @return true if the write succeeded, false if not. The write can fail because of an
* unsupported combination of surface and src configs.
*/
bool writeSurfacePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes,
uint32_t pixelOpsFlags = 0);
/**
* Copies a rectangle of texels from src to dst.
* bounds.
* @param dst the surface to copy to.
* @param src the surface to copy from.
* @param srcRect the rectangle of the src that should be copied.
* @param dstPoint the translation applied when writing the srcRect's pixels to the dst.
* @param pixelOpsFlags see PixelOpsFlags enum above. (kUnpremul_PixelOpsFlag is not allowed).
*/
void copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint,
uint32_t pixelOpsFlags = 0);
/** Helper that copies the whole surface but fails when the two surfaces are not identically
sized. */
bool copySurface(GrSurface* dst, GrSurface* src) {
if (NULL == dst || NULL == src || dst->width() != src->width() ||
dst->height() != src->height()) {
return false;
}
this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()),
SkIPoint::Make(0,0));
return true;
}
/**
* After this returns any pending writes to the surface will have been issued to the backend 3D API.
*/
void flushSurfaceWrites(GrSurface* surface);
/**
* Finalizes all pending reads and writes to the surface and also performs an MSAA resolve
* if necessary.
*
* It is not necessary to call this before reading the render target via Skia/GrContext.
* GrContext will detect when it must perform a resolve before reading pixels back from the
* surface or using it as a texture.
*/
void prepareSurfaceForExternalIO(GrSurface*);
/**
* An ID associated with this context, guaranteed to be unique.
*/
uint32_t uniqueID() { return fUniqueID; }
///////////////////////////////////////////////////////////////////////////
// Functions intended for internal use only.
GrGpu* getGpu() { return fGpu; }
const GrGpu* getGpu() const { return fGpu; }
GrBatchFontCache* getBatchFontCache() { return fBatchFontCache; }
GrLayerCache* getLayerCache() { return fLayerCache.get(); }
GrTextBlobCache* getTextBlobCache() { return fTextBlobCache; }
bool abandoned() const { return fDrawingMgr.abandoned(); }
GrResourceProvider* resourceProvider() { return fResourceProvider; }
const GrResourceProvider* resourceProvider() const { return fResourceProvider; }
GrResourceCache* getResourceCache() { return fResourceCache; }
// Called by tests that draw directly to the context via GrDrawTarget
void getTestTarget(GrTestTarget*);
GrPathRenderer* getPathRenderer(
const GrDrawTarget* target,
const GrPipelineBuilder*,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke,
bool allowSW,
GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
GrPathRendererChain::StencilSupport* stencilSupport = NULL);
/** Prints cache stats to the string if GR_CACHE_STATS == 1. */
void dumpCacheStats(SkString*) const;
void printCacheStats() const;
/** Prints GPU stats to the string if GR_GPU_STATS == 1. */
void dumpGpuStats(SkString*) const;
void printGpuStats() const;
/** Specify the TextBlob cache limit. If the current cache exceeds this limit it will purge.
this is for testing only */
void setTextBlobCacheLimit_ForTesting(size_t bytes);
/** Specify the sizes of the GrAtlasTextContext atlases. The configs pointer below should be
to an array of 3 entries */
void setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs);
/** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
private:
GrGpu* fGpu;
const GrCaps* fCaps;
GrResourceCache* fResourceCache;
// this union exists because the inheritance of GrTextureProvider->GrResourceProvider
// is in a private header.
union {
GrResourceProvider* fResourceProvider;
GrTextureProvider* fTextureProvider;
};
GrBatchFontCache* fBatchFontCache;
SkAutoTDelete<GrLayerCache> fLayerCache;
SkAutoTDelete<GrTextBlobCache> fTextBlobCache;
GrPathRendererChain* fPathRendererChain;
GrSoftwarePathRenderer* fSoftwarePathRenderer;
// Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
bool fFlushToReduceCacheSize;
bool fDidTestPMConversions;
int fPMToUPMConversion;
int fUPMToPMConversion;
// The sw backend may call GrContext::readSurfacePixels on multiple threads
// We may transfer the responsibilty for using a mutex to the sw backend
// when there are fewer code paths that lead to a readSurfacePixels call
// from the sw backend. readSurfacePixels is reentrant in one case - when performing
// the PM conversions test. To handle this we do the PM conversions test outside
// of fReadPixelsMutex and use a separate mutex to guard it. When it re-enters
// readSurfacePixels it will grab fReadPixelsMutex and release it before the outer
// readSurfacePixels proceeds to grab it.
// TODO: Stop pretending to make GrContext thread-safe for sw rasterization and provide
// a mechanism to make a SkPicture safe for multithreaded sw rasterization.
SkMutex fReadPixelsMutex;
SkMutex fTestPMConversionsMutex;
struct CleanUpData {
PFCleanUpFunc fFunc;
void* fInfo;
};
SkTDArray<CleanUpData> fCleanUpData;
const uint32_t fUniqueID;
GrContext(); // init must be called after the constructor.
bool init(GrBackend, GrBackendContext, const GrContextOptions& options);
// Currently the DrawingMgr stores a separate GrDrawContext for each
// combination of text drawing options (pixel geometry x DFT use)
// and hands the appropriate one back given the user's request.
// All of the GrDrawContexts still land in the same GrDrawTarget!
//
// In the future this class will allocate a new GrDrawContext for
// each GrRenderTarget/GrDrawTarget and manage the DAG.
class DrawingMgr {
public:
DrawingMgr() : fDrawTarget(NULL) {
sk_bzero(fDrawContext, sizeof(fDrawContext));
}
~DrawingMgr();
void init(GrContext* context);
void abandon();
bool abandoned() const { return NULL == fDrawTarget; }
void purgeResources();
void reset();
void flush();
// Callers should take a ref if they rely on the GrDrawContext sticking around.
// NULL will be returned if the context has been abandoned.
GrDrawContext* drawContext(const SkSurfaceProps* surfaceProps);
private:
void cleanup();
friend class GrContext; // for access to fDrawTarget for testing
static const int kNumPixelGeometries = 5; // The different pixel geometries
static const int kNumDFTOptions = 2; // DFT or no DFT
GrContext* fContext;
GrDrawTarget* fDrawTarget;
GrDrawContext* fDrawContext[kNumPixelGeometries][kNumDFTOptions];
};
DrawingMgr fDrawingMgr;
void initMockContext();
void initCommon();
/**
* These functions create premul <-> unpremul effects if it is possible to generate a pair
* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
* return NULL.
*/
const GrFragmentProcessor* createPMToUPMEffect(GrProcessorDataManager*, GrTexture*,
bool swapRAndB, const SkMatrix&) const;
const GrFragmentProcessor* createUPMToPMEffect(GrProcessorDataManager*, GrTexture*,
bool swapRAndB, const SkMatrix&) const;
/** Called before either of the above two functions to determine the appropriate fragment
processors for conversions. This must be called by readSurfacePixels befor a mutex is taken,
since testingvPM conversions itself will call readSurfacePixels */
void testPMConversionsIfNecessary(uint32_t flags);
/** Returns true if we've already determined that createPMtoUPMEffect and createUPMToPMEffect
will fail. In such cases fall back to SW conversion. */
bool didFailPMUPMConversionTest() const;
/**
* This callback allows the resource cache to callback into the GrContext
* when the cache is still over budget after a purge.
*/
static void OverBudgetCB(void* data);
/**
* A callback similar to the above for use by the TextBlobCache
* TODO move textblob draw calls below context so we can use the call above.
*/
static void TextBlobCacheOverBudgetCB(void* data);
typedef SkRefCnt INHERITED;
};
#endif