skia2/include
brianosman 69c166d2ce Add alphaType() to SkImage
Keep isOpaque as a convenience method -- many places really only need to
know that for optimization purposes (SrcOver -> Src, etc...).

In all the places where we pull data back out or convert to another
object and need to supply an SkImageInfo, we can avoid losing information
about premulness.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250663002

Review-Url: https://codereview.chromium.org/2250663002
2016-08-17 14:01:05 -07:00
..
android Delete SkBitmapRegionCanvas 2016-05-18 06:23:57 -07:00
animator Change SkTime::GetMSecs to double; ensure values stored in SkMSec do not overflow. 2016-03-25 12:59:53 -07:00
c spin off easy stuff from Herb's windows GN CL 2016-08-04 06:19:33 -07:00
codec Modify SkPngCodec to recognize 565 images from the sBIT chunk 2016-08-17 08:54:08 -07:00
config SkPDF: Use Pathops clipping 2016-03-31 07:33:57 -07:00
core Add alphaType() to SkImage 2016-08-17 14:01:05 -07:00
effects Add alternative ambient shadow method to Android shadow sample 2016-08-17 07:59:41 -07:00
gpu Implement difference clip rects with window rectangles 2016-08-17 10:00:22 -07:00
images gn: fix fiddle 2016-08-02 11:13:49 -07:00
pathops Move SkTDArray to private. 2016-02-18 08:53:33 -08:00
ports Remove no longer existing friend. 2016-08-10 09:23:43 -07:00
private SkPDF: SkPDFFont class changes 2016-08-16 09:36:23 -07:00
svg Delete the legacy SVG parser 2016-07-19 06:12:54 -07:00
utils SkRTConf: eliminate 2016-08-04 10:47:16 -07:00
views Remove use of MakeRenderTargetDirect from view system 2016-07-28 15:17:34 -07:00
xml Initial SVG model 2016-07-26 18:46:34 -07:00