skia2/tests/PrimitiveProcessorTest.cpp
Robert Phillips 7cd0bfe769 No longer ref count GrGeometryProcessors
This CL is 100% plumbing. We ultimately want all GrPrimitiveProcessor-derived objects to not be refCounted. This will make several helper objects POD and, by putting them into an arena, will make managing their lifetime easier (e.g., for DDL prePreparing).

Note: the CCPR GrGeometryProcessor-derived classes only ever appear on the stack so aren't forced into arenas.

Bug: skia:9455
Change-Id: Ib9be503d2fbf8c2578642df93fc301156629829d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255304
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-11-20 21:36:52 +00:00

179 lines
6.8 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "include/core/SkTypes.h"
#include "tests/Test.h"
#include "include/core/SkString.h"
#include "include/gpu/GrContext.h"
#include "src/core/SkPointPriv.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
namespace {
class Op : public GrMeshDrawOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "Dummy Op"; }
static std::unique_ptr<GrDrawOp> Make(GrContext* context, int numAttribs) {
GrOpMemoryPool* pool = context->priv().opMemoryPool();
return pool->allocate<Op>(numAttribs);
}
FixedFunctionFlags fixedFunctionFlags() const override {
return FixedFunctionFlags::kNone;
}
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
bool hasMixedSampledCoverage, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
private:
friend class ::GrOpMemoryPool;
Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo);
}
void onPrepareDraws(Target* target) override {
class GP : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Make(SkArenaAlloc* arena, int numAttribs) {
return arena->make<GP>(numAttribs);
}
const char* name() const override { return "Dummy GP"; }
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
class GLSLGP : public GrGLSLGeometryProcessor {
public:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const GP& gp = args.fGP.cast<GP>();
args.fVaryingHandler->emitAttributes(gp);
this->writeOutputPosition(args.fVertBuilder, gpArgs,
gp.fAttributes[0].name());
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,
FPCoordTransformIter&&) override {}
};
return new GLSLGP();
}
void getGLSLProcessorKey(const GrShaderCaps&,
GrProcessorKeyBuilder* builder) const override {
builder->add32(fNumAttribs);
}
private:
friend class ::SkArenaAlloc; // for access to ctor
GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) {
SkASSERT(numAttribs > 1);
fAttribNames.reset(new SkString[numAttribs]);
fAttributes.reset(new Attribute[numAttribs]);
for (auto i = 0; i < numAttribs; ++i) {
fAttribNames[i].printf("attr%d", i);
// This gives us more of a mix of attribute types, and allows the
// component count to fit within the limits for iOS Metal.
if (i & 0x1) {
fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType,
kFloat_GrSLType};
} else {
fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType,
kFloat2_GrSLType};
}
}
this->setVertexAttributes(fAttributes.get(), numAttribs);
}
int fNumAttribs;
std::unique_ptr<SkString[]> fAttribNames;
std::unique_ptr<Attribute[]> fAttributes;
typedef GrGeometryProcessor INHERITED;
};
GrGeometryProcessor* gp = GP::Make(target->allocator(), fNumAttribs);
size_t vertexStride = gp->vertexStride();
QuadHelper helper(target, vertexStride, 1);
SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices());
SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
helper.recordDraw(target, gp);
}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
flushState->executeDrawsAndUploadsForMeshDrawOp(
this, chainBounds, GrProcessorSet::MakeEmptySet());
}
int fNumAttribs;
typedef GrMeshDrawOp INHERITED;
};
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
#if GR_GPU_STATS
GrGpu* gpu = context->priv().getGpu();
#endif
auto renderTargetContext = context->priv().makeDeferredRenderTargetContext(
SkBackingFit::kApprox, 1, 1, GrColorType::kRGBA_8888, nullptr);
if (!renderTargetContext) {
ERRORF(reporter, "Could not create render target context.");
return;
}
int attribCnt = context->priv().caps()->maxVertexAttributes();
if (!attribCnt) {
ERRORF(reporter, "No attributes allowed?!");
return;
}
context->flush();
context->priv().resetGpuStats();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
#endif
// Adding discard to appease vulkan validation warning about loading uninitialized data on draw
renderTargetContext->discard();
GrPaint grPaint;
// This one should succeed.
renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(context, attribCnt));
context->flush();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
#endif
context->priv().resetGpuStats();
renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(context, attribCnt + 1));
context->flush();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
#endif
}