skia2/tests/SurfaceSemaphoreTest.cpp
Chris Dalton b3c9745911 Remove "nvpr" configs
The majority of our gm testing has been disabling nvpr, which doesn't
match our real-world behavior where we use nvpr whenever available.
This CL fixes the issue by completely removing the explicit nvpr
configs. Now if we have nvpr, you get it.

This CL also lowers the nvpr priority in the path renderer chain and
adds a "NonNVPR" job on Quadro where we can continue to test our
non-nvpr codepaths on NVIDIA.

Bug: skia:
Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-06-26 16:53:50 +00:00

328 lines
13 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/gpu/vk/GrVkVulkan.h"
#include "src/gpu/GrContextPriv.h"
#include "tests/Test.h"
#include "tools/gpu/GrContextFactory.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrBackendSemaphore.h"
#include "include/gpu/GrBackendSurface.h"
#include "src/gpu/gl/GrGLGpu.h"
#include "src/gpu/gl/GrGLUtil.h"
#ifdef SK_VULKAN
#include "include/gpu/vk/GrVkTypes.h"
#include "src/gpu/vk/GrVkCommandPool.h"
#include "src/gpu/vk/GrVkGpu.h"
#include "src/gpu/vk/GrVkUtil.h"
#ifdef VK_USE_PLATFORM_WIN32_KHR
// windows wants to define this as CreateSemaphoreA or CreateSemaphoreW
#undef CreateSemaphore
#endif
#endif
static const int MAIN_W = 8, MAIN_H = 16;
static const int CHILD_W = 16, CHILD_H = 16;
void check_pixels(skiatest::Reporter* reporter, const SkBitmap& bitmap) {
const uint32_t* canvasPixels = static_cast<const uint32_t*>(bitmap.getPixels());
bool failureFound = false;
SkPMColor expectedPixel;
for (int cy = 0; cy < CHILD_H && !failureFound; ++cy) {
for (int cx = 0; cx < CHILD_W && !failureFound; ++cx) {
SkPMColor canvasPixel = canvasPixels[cy * CHILD_W + cx];
if (cy < CHILD_H / 2) {
if (cx < CHILD_W / 2) {
expectedPixel = 0xFF0000FF; // Red
} else {
expectedPixel = 0xFFFF0000; // Blue
}
} else {
expectedPixel = 0xFF00FF00; // Green
}
if (expectedPixel != canvasPixel) {
failureFound = true;
ERRORF(reporter, "Wrong color at %d, %d. Got 0x%08x when we expected 0x%08x",
cx, cy, canvasPixel, expectedPixel);
}
}
}
}
void draw_child(skiatest::Reporter* reporter,
const sk_gpu_test::ContextInfo& childInfo,
const GrBackendTexture& backendTexture,
const GrBackendSemaphore& semaphore) {
childInfo.testContext()->makeCurrent();
const SkImageInfo childII = SkImageInfo::Make(CHILD_W, CHILD_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
GrContext* childCtx = childInfo.grContext();
sk_sp<SkSurface> childSurface(SkSurface::MakeRenderTarget(childCtx, SkBudgeted::kNo,
childII, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
sk_sp<SkImage> childImage = SkImage::MakeFromTexture(childCtx,
backendTexture,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType,
nullptr,
nullptr,
nullptr);
SkCanvas* childCanvas = childSurface->getCanvas();
childCanvas->clear(SK_ColorRED);
childSurface->wait(1, &semaphore);
childCanvas->drawImage(childImage, CHILD_W/2, 0);
SkPaint paint;
paint.setColor(SK_ColorGREEN);
SkIRect rect = SkIRect::MakeLTRB(0, CHILD_H/2, CHILD_W, CHILD_H);
childCanvas->drawIRect(rect, paint);
// read pixels
SkBitmap bitmap;
bitmap.allocPixels(childII);
childSurface->readPixels(bitmap, 0, 0);
check_pixels(reporter, bitmap);
}
enum class FlushType { kSurface, kImage, kContext };
void surface_semaphore_test(skiatest::Reporter* reporter,
const sk_gpu_test::ContextInfo& mainInfo,
const sk_gpu_test::ContextInfo& childInfo1,
const sk_gpu_test::ContextInfo& childInfo2,
FlushType flushType) {
GrContext* mainCtx = mainInfo.grContext();
if (!mainCtx->priv().caps()->semaphoreSupport()) {
return;
}
const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(mainCtx, SkBudgeted::kNo,
ii, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
SkCanvas* mainCanvas = mainSurface->getCanvas();
auto blueSurface = mainSurface->makeSurface(ii);
blueSurface->getCanvas()->clear(SK_ColorBLUE);
auto blueImage = blueSurface->makeImageSnapshot();
blueSurface.reset();
mainCanvas->drawImage(blueImage, 0, 0);
SkAutoTArray<GrBackendSemaphore> semaphores(2);
#ifdef SK_VULKAN
if (GrBackendApi::kVulkan == mainInfo.backend()) {
// Initialize the secondary semaphore instead of having Ganesh create one internally
GrVkGpu* gpu = static_cast<GrVkGpu*>(mainCtx->priv().getGpu());
const GrVkInterface* interface = gpu->vkInterface();
VkDevice device = gpu->device();
VkSemaphore vkSem;
VkSemaphoreCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
GR_VK_CALL_ERRCHECK(interface, CreateSemaphore(device, &createInfo, nullptr, &vkSem));
semaphores[1].initVulkan(vkSem);
}
#endif
GrFlushInfo info;
info.fNumSemaphores = 2;
info.fSignalSemaphores = semaphores.get();
switch (flushType) {
case FlushType::kSurface:
mainSurface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, info);
break;
case FlushType::kImage:
blueImage->flush(mainCtx, info);
break;
case FlushType::kContext:
mainCtx->flush(info);
break;
}
sk_sp<SkImage> mainImage = mainSurface->makeImageSnapshot();
GrBackendTexture backendTexture = mainImage->getBackendTexture(false);
draw_child(reporter, childInfo1, backendTexture, semaphores[0]);
#ifdef SK_VULKAN
if (GrBackendApi::kVulkan == mainInfo.backend()) {
// In Vulkan we need to make sure we are sending the correct VkImageLayout in with the
// backendImage. After the first child draw the layout gets changed to SHADER_READ, so
// we just manually set that here.
GrVkImageInfo vkInfo;
SkAssertResult(backendTexture.getVkImageInfo(&vkInfo));
vkInfo.updateImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
#endif
draw_child(reporter, childInfo2, backendTexture, semaphores[1]);
}
DEF_GPUTEST(SurfaceSemaphores, reporter, options) {
#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
static constexpr auto kNativeGLType = sk_gpu_test::GrContextFactory::kGL_ContextType;
#else
static constexpr auto kNativeGLType = sk_gpu_test::GrContextFactory::kGLES_ContextType;
#endif
for (int typeInt = 0; typeInt < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++typeInt) {
for (auto flushType : {FlushType::kSurface, FlushType::kImage, FlushType::kContext}) {
sk_gpu_test::GrContextFactory::ContextType contextType =
(sk_gpu_test::GrContextFactory::ContextType) typeInt;
// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
// desktop since tests do not account for not fixing http://skbug.com/2809
if (contextType == sk_gpu_test::GrContextFactory::kGL_ContextType ||
contextType == sk_gpu_test::GrContextFactory::kGLES_ContextType) {
if (contextType != kNativeGLType) {
continue;
}
}
sk_gpu_test::GrContextFactory factory(options);
sk_gpu_test::ContextInfo ctxInfo = factory.getContextInfo(contextType);
if (!sk_gpu_test::GrContextFactory::IsRenderingContext(contextType)) {
continue;
}
skiatest::ReporterContext ctx(
reporter, SkString(sk_gpu_test::GrContextFactory::ContextTypeName(contextType)));
if (ctxInfo.grContext()) {
sk_gpu_test::ContextInfo child1 =
factory.getSharedContextInfo(ctxInfo.grContext(), 0);
sk_gpu_test::ContextInfo child2 =
factory.getSharedContextInfo(ctxInfo.grContext(), 1);
if (!child1.grContext() || !child2.grContext()) {
continue;
}
surface_semaphore_test(reporter, ctxInfo, child1, child2, flushType);
}
}
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(EmptySurfaceSemaphoreTest, reporter, ctxInfo) {
GrContext* ctx = ctxInfo.grContext();
if (!ctx->priv().caps()->semaphoreSupport()) {
return;
}
const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo,
ii, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
// Flush surface once without semaphores to make sure there is no peneding IO for it.
mainSurface->flush();
GrBackendSemaphore semaphore;
GrSemaphoresSubmitted submitted = mainSurface->flushAndSignalSemaphores(1, &semaphore);
REPORTER_ASSERT(reporter, GrSemaphoresSubmitted::kYes == submitted);
if (GrBackendApi::kOpenGL == ctxInfo.backend()) {
GrGLGpu* gpu = static_cast<GrGLGpu*>(ctx->priv().getGpu());
const GrGLInterface* interface = gpu->glInterface();
GrGLsync sync = semaphore.glSync();
REPORTER_ASSERT(reporter, sync);
bool result;
GR_GL_CALL_RET(interface, result, IsSync(sync));
REPORTER_ASSERT(reporter, result);
}
#ifdef SK_VULKAN
if (GrBackendApi::kVulkan == ctxInfo.backend()) {
GrVkGpu* gpu = static_cast<GrVkGpu*>(ctx->priv().getGpu());
const GrVkInterface* interface = gpu->vkInterface();
VkDevice device = gpu->device();
VkQueue queue = gpu->queue();
GrVkCommandPool* cmdPool = gpu->cmdPool();
VkCommandBuffer cmdBuffer;
// Create Command Buffer
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
cmdPool->vkCommandPool(), // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1 // bufferCount
};
VkResult err = GR_VK_CALL(interface, AllocateCommandBuffers(device, &cmdInfo, &cmdBuffer));
if (err) {
return;
}
VkCommandBufferBeginInfo cmdBufferBeginInfo;
memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo));
cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufferBeginInfo.pNext = nullptr;
cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdBufferBeginInfo.pInheritanceInfo = nullptr;
GR_VK_CALL_ERRCHECK(interface, BeginCommandBuffer(cmdBuffer, &cmdBufferBeginInfo));
GR_VK_CALL_ERRCHECK(interface, EndCommandBuffer(cmdBuffer));
VkFenceCreateInfo fenceInfo;
VkFence fence;
memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo));
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
err = GR_VK_CALL(interface, CreateFence(device, &fenceInfo, nullptr, &fence));
SkASSERT(!err);
VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSubmitInfo submitInfo;
memset(&submitInfo, 0, sizeof(VkSubmitInfo));
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = 1;
VkSemaphore vkSem = semaphore.vkSemaphore();
submitInfo.pWaitSemaphores = &vkSem;
submitInfo.pWaitDstStageMask = &waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
GR_VK_CALL_ERRCHECK(interface, QueueSubmit(queue, 1, &submitInfo, fence));
err = GR_VK_CALL(interface, WaitForFences(device, 1, &fence, true, 3000000000));
REPORTER_ASSERT(reporter, err != VK_TIMEOUT);
GR_VK_CALL(interface, DestroyFence(device, fence, nullptr));
GR_VK_CALL(interface, DestroySemaphore(device, vkSem, nullptr));
// If the above test fails the wait semaphore will never be signaled which can cause the
// device to hang when tearing down (even if just tearing down GL). So we Fail here to
// kill things.
if (err == VK_TIMEOUT) {
SK_ABORT("Waiting on semaphore indefinitely");
}
}
#endif
}