8a1c16ff38
git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
311 lines
9.6 KiB
C++
311 lines
9.6 KiB
C++
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SkWidgetViews_DEFINED
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#define SkWidgetViews_DEFINED
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#include "SkView.h"
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enum SkWidgetEnum {
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kBorder_WidgetEnum, //!< <sk-border>
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kButton_WidgetEnum, //!< <sk-button>
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kImage_WidgetEnum, //!< <sk-image>
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kList_WidgetEnum, //!< <sk-list>
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kProgress_WidgetEnum, //!< <sk-progress>
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kScroll_WidgetEnum, //!< <sk-scroll>
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kText_WidgetEnum, //!< <sk-text>
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kWidgetEnumCount
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};
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//determines which skin to use
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enum SkinEnum {
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kBorder_SkinEnum,
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kButton_SkinEnum,
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kProgress_SkinEnum,
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kScroll_SkinEnum,
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kStaticText_SkinEnum,
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kSkinEnumCount
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};
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#include "SkAnimator.h"
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//used for inflates
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const char* get_skin_enum_path(SkinEnum se);
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void init_skin_anim(const char path[], SkAnimator* anim);
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void init_skin_anim(SkinEnum se, SkAnimator* anim);
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void init_skin_paint(SkinEnum se, SkPaint* paint);
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void inflate_paint(const SkDOM& dom, const SkDOM::Node* node, SkPaint* paint);
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/** Given an enum value, return an instance of the specified widget.
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If the enum is out of range, returns null
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*/
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SkView* SkWidgetFactory(SkWidgetEnum);
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/** Given the inflate/element name of a widget, return an instance of
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the specified widget, or null if name does not match any known
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widget type.
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*/
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SkView* SkWidgetFactory(const char name[]);
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////////////////////////////////////////////////////////////////////////////////////////////////
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class SkWidgetView : public SkView {
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public:
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SkWidgetView();
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const char* getLabel() const;
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void getLabel(SkString* label) const;
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void setLabel(const char[]);
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void setLabel(const char[], size_t len);
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void setLabel(const SkString&);
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SkEvent& event() { return fEvent; }
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const SkEvent& event() const { return fEvent; }
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/** Returns true if the widget can post its event to its listeners.
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*/
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bool postWidgetEvent();
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/** Returns the sinkID of the widgetview that posted the event, or 0
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*/
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static SkEventSinkID GetWidgetEventSinkID(const SkEvent&);
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protected:
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/** called when the label changes. override in subclasses. default action invals the view's bounds.
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called with the old and new labels, before the label has actually changed.
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*/
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virtual void onLabelChange(const char oldLabel[], const char newLabel[]);
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/** called before posting the event to our listeners. Override to add slots to the event
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before posting. Return true to proceed with posting, or false to not post the event to any
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listener. Note: the event passed in may not be the same as calling this->event().
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Be sure to call your INHERITED method as well, so that all classes in the hierarchy get a shot
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at modifying the event (and possibly returning false to abort).
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*/
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virtual bool onPrepareWidgetEvent(SkEvent* evt);
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// overrides
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virtual void onInflate(const SkDOM& dom, const SkDOM::Node*);
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private:
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SkString fLabel;
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SkEvent fEvent;
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typedef SkView INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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class SkButtonView : public SkWidgetView {
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public:
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// inflate: "sk-button"
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protected:
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// overrides
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virtual bool onEvent(const SkEvent&);
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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class SkCheckButtonView : public SkWidgetView {
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public:
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SkCheckButtonView();
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// inflate: "sk-checkbutton"
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enum CheckState {
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kOff_CheckState, //!< inflate: check-state="off"
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kOn_CheckState, //!< inflate: check-state="on"
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kUnknown_CheckState //!< inflate: check-state="unknown"
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};
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CheckState getCheckState() const { return (CheckState)fCheckState; }
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void setCheckState(CheckState);
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/** use this to extract the CheckState from an event (i.e. one that as posted
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by a SkCheckButtonView). Returns true if the proper slot was present in the event,
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and sets state to that value. If no proper slot is found, returns false and does not
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modify state.
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*/
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static bool GetWidgetEventCheckState(const SkEvent&, CheckState* state);
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protected:
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// called when the check-state is about to change, but before it actually has
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virtual void onCheckStateChange(CheckState oldState, CheckState newState);
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// overrides
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virtual void onInflate(const SkDOM& dom, const SkDOM::Node*);
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virtual bool onPrepareWidgetEvent(SkEvent* evt);
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private:
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uint8_t fCheckState;
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typedef SkWidgetView INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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#include "SkTextBox.h"
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class SkStaticTextView : public SkView {
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public:
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SkStaticTextView();
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virtual ~SkStaticTextView();
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enum Mode {
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kFixedSize_Mode,
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kAutoWidth_Mode,
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kAutoHeight_Mode,
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kModeCount
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};
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Mode getMode() const { return (Mode)fMode; }
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void setMode(Mode);
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SkTextBox::SpacingAlign getSpacingAlign() const { return (SkTextBox::SpacingAlign)fSpacingAlign; }
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void setSpacingAlign(SkTextBox::SpacingAlign);
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void getMargin(SkPoint* margin) const;
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void setMargin(SkScalar dx, SkScalar dy);
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size_t getText(SkString* text = NULL) const;
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size_t getText(char text[] = NULL) const;
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void setText(const SkString&);
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void setText(const char text[]);
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void setText(const char text[], size_t len);
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void getPaint(SkPaint*) const;
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void setPaint(const SkPaint&);
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protected:
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// overrides
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virtual void onDraw(SkCanvas*);
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virtual void onInflate(const SkDOM& dom, const SkDOM::Node*);
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private:
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SkPoint fMargin;
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SkString fText;
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SkPaint fPaint;
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uint8_t fMode;
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uint8_t fSpacingAlign;
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void computeSize();
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typedef SkView INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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class SkAnimator;
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class SkListSource;
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class SkScrollBarView;
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class SkListView : public SkWidgetView {
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public:
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SkListView();
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virtual ~SkListView();
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bool hasScrollBar() const { return fScrollBar != NULL; }
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void setHasScrollBar(bool);
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/** Return the number of visible rows
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*/
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int getVisibleRowCount() const { return fVisibleRowCount; }
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/** Return the index of the selected row, or -1 if none
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*/
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int getSelection() const { return fCurrIndex; }
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/** Set the index of the selected row, or -1 for none
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*/
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void setSelection(int);
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/** If possible, move the selection up and return true,
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else do nothing and return false
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If nothing is selected, select the last item (unless there are no items).
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*/
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bool moveSelectionUp();
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/** If possible, move the selection down and return true,
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else do nothing and return false.
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If nothing is selected, select the first item (unless there are no items).
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*/
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bool moveSelectionDown();
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SkListSource* getListSource() const { return fSource; }
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SkListSource* setListSource(SkListSource*);
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/** Call this in your event handler. If the specified event is from a SkListView,
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then it returns the index of the selected item in this list, otherwise it
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returns -1
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*/
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static int GetWidgetEventListIndex(const SkEvent&);
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protected:
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// overrides
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virtual void onDraw(SkCanvas*);
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virtual void onSizeChange();
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virtual bool onEvent(const SkEvent&);
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virtual void onInflate(const SkDOM& dom, const SkDOM::Node* node);
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virtual bool onPrepareWidgetEvent(SkEvent*);
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private:
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enum DirtyFlags {
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kAnimCount_DirtyFlag = 0x01,
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kAnimContent_DirtyFlag = 0x02
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};
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void dirtyCache(unsigned dirtyFlags);
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bool ensureCache();
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int logicalToVisualIndex(int index) const { return index - fScrollIndex; }
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void invalSelection();
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SkScalar getContentWidth() const;
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bool getRowRect(int index, SkRect*) const;
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void ensureSelectionIsVisible();
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void ensureVisibleRowCount();
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struct BindingRec;
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enum Heights {
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kNormal_Height,
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kSelected_Height
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};
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SkListSource* fSource;
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SkScrollBarView* fScrollBar;
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SkAnimator* fAnims;
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BindingRec* fBindings;
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SkString fSkinName;
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SkScalar fHeights[2];
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int16_t fScrollIndex, fCurrIndex;
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uint16_t fVisibleRowCount, fBindingCount;
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SkBool8 fAnimContentDirty;
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SkBool8 fAnimFocusDirty;
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typedef SkWidgetView INHERITED;
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};
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class SkListSource : public SkRefCnt {
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public:
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virtual int countFields();
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virtual void getFieldName(int index, SkString* field);
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/** Return the index of the named field, or -1 if not found */
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virtual int findFieldIndex(const char field[]);
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virtual int countRecords();
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virtual void getRecord(int rowIndex, int fieldIndex, SkString* data);
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virtual bool prepareWidgetEvent(SkEvent*, int rowIndex);
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static SkListSource* Factory(const char name[]);
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};
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#endif
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