cb3d087e71
This adds SkPMColor4f conversions to/from RGBA bytes (ie GrColor). I had previously made some free functions that did the same thing. I'm ambivalent about which option is nicer, but wanted to have one method, so I converted everything to use the new versions. Bug: skia: Change-Id: I4194c44b5bd12228075fd1932a14cf31c8d6a3c1 Reviewed-on: https://skia-review.googlesource.com/c/162560 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
355 lines
13 KiB
C++
355 lines
13 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrGeometryProcessor.h"
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#include "GrMemoryPool.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "SkColorSpacePriv.h"
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#include "SkGr.h"
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#include "SkHalf.h"
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#include "SkString.h"
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#include "glsl/GrGLSLColorSpaceXformHelper.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLVarying.h"
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#include "glsl/GrGLSLVertexGeoBuilder.h"
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#include "ops/GrMeshDrawOp.h"
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namespace {
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enum Mode {
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kBaseline_Mode, // Do the wrong thing, but quickly.
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kFloat_Mode, // Transform colors on CPU, use float4 attributes.
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kHalf_Mode, // Transform colors on CPU, use half4 attributes.
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kShader_Mode, // Use ubyte4 attributes, transform colors on GPU (vertex shader).
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kShort_Mode, // Transform on CPU, use short4 (4.12) attributes with a bit of shader math.
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};
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class GP : public GrGeometryProcessor {
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public:
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GP(Mode mode, sk_sp<GrColorSpaceXform> colorSpaceXform)
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: INHERITED(kVertexColorSpaceBenchGP_ClassID)
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, fMode(mode)
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, fColorSpaceXform(std::move(colorSpaceXform)) {
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fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
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switch (fMode) {
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case kBaseline_Mode:
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case kShader_Mode:
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fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
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break;
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case kFloat_Mode:
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fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType};
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break;
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case kHalf_Mode:
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fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
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break;
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case kShort_Mode:
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fInColor = {"inColor", kShort4_GrVertexAttribType, kFloat4_GrSLType};
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break;
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}
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this->setVertexAttributeCnt(2);
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}
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const char* name() const override { return "VertexColorXformGP"; }
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
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class GLSLGP : public GrGLSLGeometryProcessor {
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public:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const GP& gp = args.fGP.cast<GP>();
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GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
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GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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varyingHandler->emitAttributes(gp);
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// Setup color
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GrGLSLVarying varying(kHalf4_GrSLType);
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varyingHandler->addVarying("color", &varying);
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vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
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if (kShader_Mode == gp.fMode) {
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fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(),
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kVertex_GrShaderFlag);
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SkString xformedColor;
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vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper);
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vertBuilder->codeAppendf("color = %s;", xformedColor.c_str());
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vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
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} else if (kShort_Mode == gp.fMode) {
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vertBuilder->codeAppend("color = color * (1 / 4096.0);");
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}
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vertBuilder->codeAppendf("%s = color;", varying.vsOut());
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fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
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// Position
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this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
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// Coverage
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fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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}
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void setData(const GrGLSLProgramDataManager& pdman,
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const GrPrimitiveProcessor& primProc,
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FPCoordTransformIter&&) override {
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const GP& gp = primProc.cast<GP>();
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fColorSpaceHelper.setData(pdman, gp.fColorSpaceXform.get());
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}
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GrGLSLColorSpaceXformHelper fColorSpaceHelper;
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};
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return new GLSLGP();
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}
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
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b->add32(fMode);
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b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
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}
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private:
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const GrPrimitiveProcessor::Attribute& onVertexAttribute(int i) const override {
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return IthAttribute(i, fInPosition, fInColor);
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}
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Mode fMode;
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sk_sp<GrColorSpaceXform> fColorSpaceXform;
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Attribute fInPosition;
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Attribute fInColor;
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typedef GrGeometryProcessor INHERITED;
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};
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class Op : public GrMeshDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "VertColorXformOp"; }
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Op(GrColor color)
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: INHERITED(ClassID())
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, fMode(kBaseline_Mode)
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, fColor(color) {
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this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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Op(const SkColor4f& color4f, Mode mode)
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: INHERITED(ClassID())
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, fMode(mode)
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, fColor4f(color4f) {
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SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode || kShort_Mode == mode);
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this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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Op(GrColor color, sk_sp<GrColorSpaceXform> colorSpaceXform)
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: INHERITED(ClassID())
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, fMode(kShader_Mode)
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, fColor(color)
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, fColorSpaceXform(std::move(colorSpaceXform)) {
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this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kNone;
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}
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RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*) override {
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return RequiresDstTexture::kNo;
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}
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private:
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friend class ::GrOpMemoryPool;
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void onPrepareDraws(Target* target) override {
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sk_sp<GrGeometryProcessor> gp(new GP(fMode, fColorSpaceXform));
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size_t vertexStride = sizeof(SkPoint);
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switch (fMode) {
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case kFloat_Mode:
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vertexStride += sizeof(SkColor4f);
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break;
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case kHalf_Mode:
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case kShort_Mode:
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vertexStride += sizeof(uint64_t);
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break;
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default:
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vertexStride += sizeof(uint32_t);
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}
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SkASSERT(vertexStride == gp->debugOnly_vertexStride());
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const int kVertexCount = 1024;
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const GrBuffer* vertexBuffer = nullptr;
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int firstVertex = 0;
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void* verts = target->makeVertexSpace(vertexStride, kVertexCount, &vertexBuffer,
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&firstVertex);
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if (!verts) {
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return;
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}
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const float dx = 100.0f / kVertexCount;
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if (kFloat_Mode == fMode) {
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struct V {
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SkPoint fPos;
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SkColor4f fColor;
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};
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SkASSERT(sizeof(V) == vertexStride);
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V* v = (V*)verts;
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for (int i = 0; i < kVertexCount; i += 2) {
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v[i + 0].fPos.set(dx * i, 0.0f);
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v[i + 0].fColor = fColor4f;
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = fColor4f;
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}
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} else if (kHalf_Mode == fMode) {
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struct V {
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SkPoint fPos;
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uint64_t fColor;
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};
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SkASSERT(sizeof(V) == vertexStride);
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uint64_t color;
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Sk4h halfColor = SkFloatToHalf_finite_ftz(Sk4f::Load(&fColor4f));
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color = (uint64_t)halfColor[0] << 48 |
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(uint64_t)halfColor[1] << 32 |
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(uint64_t)halfColor[2] << 16 |
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(uint64_t)halfColor[3] << 0;
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V* v = (V*)verts;
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for (int i = 0; i < kVertexCount; i += 2) {
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v[i + 0].fPos.set(dx * i, 0.0f);
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v[i + 0].fColor = color;
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = color;
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}
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} else if (kShort_Mode == fMode) {
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struct ShortColor { int16_t fRGBA[4]; };
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struct V {
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SkPoint fPos;
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ShortColor fColor;
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};
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SkASSERT(sizeof(V) == vertexStride);
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Sk4i c = Sk4f_round(Sk4f::Load(&fColor4f) * 4096.0f);
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c = Sk4i::Max(-32768, Sk4i::Min(c, 32767));
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ShortColor color;
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for (int i = 0; i < 4; ++i) {
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color.fRGBA[i] = c[i];
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}
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V* v = (V*)verts;
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for (int i = 0; i < kVertexCount; i += 2) {
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v[i + 0].fPos.set(dx * i, 0.0f);
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v[i + 0].fColor = color;
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = color;
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}
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} else {
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struct V {
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SkPoint fPos;
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GrColor fColor;
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};
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SkASSERT(sizeof(V) == vertexStride);
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V* v = (V*)verts;
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for (int i = 0; i < kVertexCount; i += 2) {
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v[i + 0].fPos.set(dx * i, 0.0f);
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v[i + 0].fColor = fColor;
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = fColor;
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}
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}
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GrMesh* mesh = target->allocMesh(GrPrimitiveType::kTriangleStrip);
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mesh->setNonIndexedNonInstanced(kVertexCount);
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mesh->setVertexData(vertexBuffer, firstVertex);
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auto pipe = target->makePipeline(0, GrProcessorSet::MakeEmptySet(),
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target->detachAppliedClip());
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target->draw(gp, pipe.fPipeline, pipe.fFixedDynamicState, mesh);
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}
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Mode fMode;
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GrColor fColor;
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SkColor4f fColor4f;
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sk_sp<GrColorSpaceXform> fColorSpaceXform;
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typedef GrMeshDrawOp INHERITED;
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};
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}
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class VertexColorSpaceBench : public Benchmark {
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public:
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VertexColorSpaceBench(Mode mode, const char* name) : fMode(mode) {
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fName = "vertexcolorspace";
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fName.appendf("_%s", name);
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}
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bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
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const char* onGetName() override { return fName.c_str(); }
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void onDraw(int loops, SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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SkASSERT(context);
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if (kHalf_Mode == fMode &&
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!context->contextPriv().caps()->halfFloatVertexAttributeSupport()) {
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return;
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}
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GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
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auto p3 = SkColorSpace::MakeRGB(SkColorSpace::kSRGB_RenderTargetGamma,
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SkColorSpace::kDCIP3_D65_Gamut);
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auto xform = GrColorSpaceXform::Make(sk_srgb_singleton(), kUnpremul_SkAlphaType,
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p3.get(), kUnpremul_SkAlphaType);
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SkRandom r;
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const int kDrawsPerLoop = 32;
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for (int i = 0; i < loops; ++i) {
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sk_sp<GrRenderTargetContext> rtc(
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context->contextPriv().makeDeferredRenderTargetContext(SkBackingFit::kApprox,
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100, 100, kRGBA_8888_GrPixelConfig, p3));
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SkASSERT(rtc);
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for (int j = 0; j < kDrawsPerLoop; ++j) {
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SkColor c = r.nextU();
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std::unique_ptr<GrDrawOp> op = nullptr;
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switch (fMode) {
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case kBaseline_Mode:
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op = pool->allocate<Op>(SkColorToPremulGrColor(c));
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break;
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case kShader_Mode:
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op = pool->allocate<Op>(SkColorToUnpremulGrColor(c), xform);
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break;
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case kHalf_Mode:
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case kShort_Mode:
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case kFloat_Mode: {
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SkColor4f c4f = SkColor4f::FromColor(c);
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c4f = xform->apply(c4f);
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op = pool->allocate<Op>(c4f, fMode);
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}
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}
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rtc->priv().testingOnly_addDrawOp(std::move(op));
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}
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context->flush();
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}
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}
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private:
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SkString fName;
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Mode fMode;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline"));
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DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode, "float"));
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DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode, "half"));
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DEF_BENCH(return new VertexColorSpaceBench(kShort_Mode, "short"));
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DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode, "shader"));
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