skia2/include/gpu/GrContext.h
Robert Phillips fd01ce05ef Defer more renderTargetContexts in the GPU image filter paths
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4767

Change-Id: I4c1f27247ef340a49d1ac96761810e77e6047ca2
Reviewed-on: https://skia-review.googlesource.com/4767
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2016-11-15 15:05:37 +00:00

504 lines
22 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContext_DEFINED
#define GrContext_DEFINED
#include "GrCaps.h"
#include "GrClip.h"
#include "GrColor.h"
#include "GrPaint.h"
#include "GrRenderTarget.h"
#include "GrTextureProvider.h"
#include "SkMatrix.h"
#include "SkPathEffect.h"
#include "SkTypes.h"
#include "../private/GrAuditTrail.h"
#include "../private/GrSingleOwner.h"
#include "../private/SkMutex.h"
struct GrBatchAtlasConfig;
class GrBatchFontCache;
struct GrContextOptions;
class GrContextPriv;
class GrContextThreadSafeProxy;
class GrDrawingManager;
class GrRenderTargetContext;
class GrFragmentProcessor;
class GrGpu;
class GrIndexBuffer;
class GrOvalRenderer;
class GrPath;
class GrPipelineBuilder;
class GrResourceEntry;
class GrResourceCache;
class GrResourceProvider;
class GrTestTarget;
class GrTextBlobCache;
class GrTextContext;
class GrTextureParams;
class GrVertexBuffer;
class GrSwizzle;
class SkTraceMemoryDump;
class SK_API GrContext : public SkRefCnt {
public:
/**
* Creates a GrContext for a backend context.
*/
static GrContext* Create(GrBackend, GrBackendContext, const GrContextOptions& options);
static GrContext* Create(GrBackend, GrBackendContext);
/**
* Only defined in test apps.
*/
static GrContext* CreateMockContext();
virtual ~GrContext();
sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
/**
* The GrContext normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
* the context that the state was modified and it should resend. Shouldn't
* be called frequently for good performance.
* The flag bits, state, is dpendent on which backend is used by the
* context, either GL or D3D (possible in future).
*/
void resetContext(uint32_t state = kAll_GrBackendState);
/**
* Callback function to allow classes to cleanup on GrContext destruction.
* The 'info' field is filled in with the 'info' passed to addCleanUp.
*/
typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
/**
* Add a function to be called from within GrContext's destructor.
* This gives classes a chance to free resources held on a per context basis.
* The 'info' parameter will be stored and passed to the callback function.
*/
void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
CleanUpData* entry = fCleanUpData.push();
entry->fFunc = cleanUp;
entry->fInfo = info;
}
/**
* Abandons all GPU resources and assumes the underlying backend 3D API context is not longer
* usable. Call this if you have lost the associated GPU context, and thus internal texture,
* buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
* GrContext and any of its created resource objects will not make backend 3D API calls. Content
* rendered but not previously flushed may be lost. After this function is called all subsequent
* calls on the GrContext will fail or be no-ops.
*
* The typical use case for this function is that the underlying 3D context was lost and further
* API calls may crash.
*/
void abandonContext();
/**
* This is similar to abandonContext() however the underlying 3D context is not yet lost and
* the GrContext will cleanup all allocated resources before returning. After returning it will
* assume that the underlying context may no longer be valid.
*
* The typical use case for this function is that the client is going to destroy the 3D context
* but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed
* elsewhere by either the client or Skia objects).
*/
void releaseResourcesAndAbandonContext();
///////////////////////////////////////////////////////////////////////////
// Resource Cache
/**
* Return the current GPU resource cache limits.
*
* @param maxResources If non-null, returns maximum number of resources that
* can be held in the cache.
* @param maxResourceBytes If non-null, returns maximum number of bytes of
* video memory that can be held in the cache.
*/
void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
/**
* Gets the current GPU resource cache usage.
*
* @param resourceCount If non-null, returns the number of resources that are held in the
* cache.
* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
* in the cache.
*/
void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
/**
* Specify the GPU resource cache limits. If the current cache exceeds either
* of these, it will be purged (LRU) to keep the cache within these limits.
*
* @param maxResources The maximum number of resources that can be held in
* the cache.
* @param maxResourceBytes The maximum number of bytes of video memory
* that can be held in the cache.
*/
void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
GrTextureProvider* textureProvider() { return fTextureProvider; }
const GrTextureProvider* textureProvider() const { return fTextureProvider; }
/**
* Frees GPU created by the context. Can be called to reduce GPU memory
* pressure.
*/
void freeGpuResources();
/**
* Purge all the unlocked resources from the cache.
* This entry point is mainly meant for timing texture uploads
* and is not defined in normal builds of Skia.
*/
void purgeAllUnlockedResources();
/** Access the context capabilities */
const GrCaps* caps() const { return fCaps; }
/**
* Returns the recommended sample count for a render target when using this
* context.
*
* @param config the configuration of the render target.
* @param dpi the display density in dots per inch.
*
* @return sample count that should be perform well and have good enough
* rendering quality for the display. Alternatively returns 0 if
* MSAA is not supported or recommended to be used by default.
*/
int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
/**
* Create both a GrRenderTarget and a matching GrRenderTargetContext to wrap it.
* We guarantee that "asTexture" will succeed for renderTargetContexts created
* via this entry point.
*/
sk_sp<GrRenderTargetContext> makeRenderTargetContext(
SkBackingFit fit,
int width, int height,
GrPixelConfig config,
sk_sp<SkColorSpace> colorSpace,
int sampleCnt = 0,
GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
const SkSurfaceProps* surfaceProps = nullptr,
SkBudgeted = SkBudgeted::kYes);
// Create a new render target context as above but have it backed by a deferred-style
// GrRenderTargetProxy rather than one that is backed by an actual GrRenderTarget
sk_sp<GrRenderTargetContext> makeDeferredRenderTargetContext(
SkBackingFit fit,
int width, int height,
GrPixelConfig config,
sk_sp<SkColorSpace> colorSpace,
int sampleCnt = 0,
GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
const SkSurfaceProps* surfaceProps = nullptr,
SkBudgeted = SkBudgeted::kYes);
/*
* This method will attempt to create a renderTargetContext that has, at least, the number of
* channels and precision per channel as requested in 'config' (e.g., A8 and 888 can be
* converted to 8888). It may also swizzle the channels (e.g., BGRA -> RGBA).
* SRGB-ness will be preserved.
*/
sk_sp<GrRenderTargetContext> makeRenderTargetContextWithFallback(
SkBackingFit fit,
int width, int height,
GrPixelConfig config,
sk_sp<SkColorSpace> colorSpace,
int sampleCnt = 0,
GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
const SkSurfaceProps* surfaceProps = nullptr,
SkBudgeted budgeted = SkBudgeted::kYes);
// Create a new render target context as above but have it backed by a deferred-style
// GrRenderTargetProxy rather than one that is backed by an actual GrRenderTarget
sk_sp<GrRenderTargetContext> makeDeferredRenderTargetContextWithFallback(
SkBackingFit fit,
int width, int height,
GrPixelConfig config,
sk_sp<SkColorSpace> colorSpace,
int sampleCnt = 0,
GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
const SkSurfaceProps* surfaceProps = nullptr,
SkBudgeted budgeted = SkBudgeted::kYes);
///////////////////////////////////////////////////////////////////////////
// Misc.
/**
* Call to ensure all drawing to the context has been issued to the
* underlying 3D API.
*/
void flush();
/**
* These flags can be used with the read/write pixels functions below.
*/
enum PixelOpsFlags {
/** The GrContext will not be flushed before the surface read or write. This means that
the read or write may occur before previous draws have executed. */
kDontFlush_PixelOpsFlag = 0x1,
/** Any surface writes should be flushed to the backend 3D API after the surface operation
is complete */
kFlushWrites_PixelOp = 0x2,
/** The src for write or dst read is unpremultiplied. This is only respected if both the
config src and dst configs are an RGBA/BGRA 8888 format. */
kUnpremul_PixelOpsFlag = 0x4,
};
/**
* Reads a rectangle of pixels from a surface.
* @param surface the surface to read from.
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
* @param width width of rectangle to read in pixels.
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
*
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
* pixel configs
*/
bool readSurfacePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0);
/**
* Writes a rectangle of pixels to a surface.
* @param surface the surface to write to.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param buffer memory to read pixels from
* @param rowBytes number of bytes between consecutive rows. Zero
* means rows are tightly packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
* @return true if the write succeeded, false if not. The write can fail because of an
* unsupported combination of surface and src configs.
*/
bool writeSurfacePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes,
uint32_t pixelOpsFlags = 0);
/**
* Copies a rectangle of texels from src to dst.
* @param dst the surface to copy to.
* @param src the surface to copy from.
* @param srcRect the rectangle of the src that should be copied.
* @param dstPoint the translation applied when writing the srcRect's pixels to the dst.
*/
bool copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
/** Helper that copies the whole surface but fails when the two surfaces are not identically
sized. */
bool copySurface(GrSurface* dst, GrSurface* src) {
return this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()),
SkIPoint::Make(0,0));
}
/**
* After this returns any pending writes to the surface will have been issued to the backend 3D API.
*/
void flushSurfaceWrites(GrSurface* surface);
/**
* After this returns any pending reads or writes to the surface will have been issued to the
* backend 3D API.
*/
void flushSurfaceIO(GrSurface* surface);
/**
* Finalizes all pending reads and writes to the surface and also performs an MSAA resolve
* if necessary.
*
* It is not necessary to call this before reading the render target via Skia/GrContext.
* GrContext will detect when it must perform a resolve before reading pixels back from the
* surface or using it as a texture.
*/
void prepareSurfaceForExternalIO(GrSurface*);
/**
* An ID associated with this context, guaranteed to be unique.
*/
uint32_t uniqueID() { return fUniqueID; }
///////////////////////////////////////////////////////////////////////////
// Functions intended for internal use only.
GrGpu* getGpu() { return fGpu; }
const GrGpu* getGpu() const { return fGpu; }
GrBatchFontCache* getBatchFontCache() { return fBatchFontCache; }
GrTextBlobCache* getTextBlobCache() { return fTextBlobCache.get(); }
bool abandoned() const;
GrResourceProvider* resourceProvider() { return fResourceProvider; }
const GrResourceProvider* resourceProvider() const { return fResourceProvider; }
GrResourceCache* getResourceCache() { return fResourceCache; }
// Called by tests that draw directly to the context via GrRenderTargetContext
void getTestTarget(GrTestTarget*, sk_sp<GrRenderTargetContext>);
/** Reset GPU stats */
void resetGpuStats() const ;
/** Prints cache stats to the string if GR_CACHE_STATS == 1. */
void dumpCacheStats(SkString*) const;
void dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const;
void printCacheStats() const;
/** Prints GPU stats to the string if GR_GPU_STATS == 1. */
void dumpGpuStats(SkString*) const;
void dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const;
void printGpuStats() const;
/** Specify the TextBlob cache limit. If the current cache exceeds this limit it will purge.
this is for testing only */
void setTextBlobCacheLimit_ForTesting(size_t bytes);
/** Specify the sizes of the GrAtlasTextContext atlases. The configs pointer below should be
to an array of 3 entries */
void setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs);
/** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
/** Get pointer to atlas texture for given mask format */
GrTexture* getFontAtlasTexture(GrMaskFormat format);
GrAuditTrail* getAuditTrail() { return &fAuditTrail; }
/** This is only useful for debug purposes */
SkDEBUGCODE(GrSingleOwner* debugSingleOwner() const { return &fSingleOwner; } )
// Provides access to functions that aren't part of the public API.
GrContextPriv contextPriv();
const GrContextPriv contextPriv() const;
private:
GrGpu* fGpu;
const GrCaps* fCaps;
GrResourceCache* fResourceCache;
// this union exists because the inheritance of GrTextureProvider->GrResourceProvider
// is in a private header.
union {
GrResourceProvider* fResourceProvider;
GrTextureProvider* fTextureProvider;
};
sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy;
GrBatchFontCache* fBatchFontCache;
std::unique_ptr<GrTextBlobCache> fTextBlobCache;
bool fDidTestPMConversions;
int fPMToUPMConversion;
int fUPMToPMConversion;
// The sw backend may call GrContext::readSurfacePixels on multiple threads
// We may transfer the responsibilty for using a mutex to the sw backend
// when there are fewer code paths that lead to a readSurfacePixels call
// from the sw backend. readSurfacePixels is reentrant in one case - when performing
// the PM conversions test. To handle this we do the PM conversions test outside
// of fReadPixelsMutex and use a separate mutex to guard it. When it re-enters
// readSurfacePixels it will grab fReadPixelsMutex and release it before the outer
// readSurfacePixels proceeds to grab it.
// TODO: Stop pretending to make GrContext thread-safe for sw rasterization and provide
// a mechanism to make a SkPicture safe for multithreaded sw rasterization.
SkMutex fReadPixelsMutex;
SkMutex fTestPMConversionsMutex;
// In debug builds we guard against improper thread handling
// This guard is passed to the GrDrawingManager and, from there to all the
// GrRenderTargetContexts. It is also passed to the GrTextureProvider and SkGpuDevice.
mutable GrSingleOwner fSingleOwner;
struct CleanUpData {
PFCleanUpFunc fFunc;
void* fInfo;
};
SkTDArray<CleanUpData> fCleanUpData;
const uint32_t fUniqueID;
std::unique_ptr<GrDrawingManager> fDrawingManager;
GrAuditTrail fAuditTrail;
// TODO: have the GrClipStackClip use renderTargetContexts and rm this friending
friend class GrContextPriv;
GrContext(); // init must be called after the constructor.
bool init(GrBackend, GrBackendContext, const GrContextOptions& options);
void initMockContext();
void initCommon(const GrContextOptions&);
/**
* These functions create premul <-> unpremul effects if it is possible to generate a pair
* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
* return NULL. They also can perform a swizzle as part of the draw.
*/
sk_sp<GrFragmentProcessor> createPMToUPMEffect(GrTexture*, const GrSwizzle&,
const SkMatrix&) const;
sk_sp<GrFragmentProcessor> createUPMToPMEffect(GrTexture*, const GrSwizzle&,
const SkMatrix&) const;
/** Called before either of the above two functions to determine the appropriate fragment
processors for conversions. This must be called by readSurfacePixels before a mutex is
taken, since testingvPM conversions itself will call readSurfacePixels */
void testPMConversionsIfNecessary(uint32_t flags);
/** Returns true if we've already determined that createPMtoUPMEffect and createUPMToPMEffect
will fail. In such cases fall back to SW conversion. */
bool didFailPMUPMConversionTest() const;
/**
* A callback similar to the above for use by the TextBlobCache
* TODO move textblob draw calls below context so we can use the call above.
*/
static void TextBlobCacheOverBudgetCB(void* data);
typedef SkRefCnt INHERITED;
};
/**
* Can be used to perform actions related to the generating GrContext in a thread safe manner. The
* proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
*/
class GrContextThreadSafeProxy : public SkRefCnt {
private:
GrContextThreadSafeProxy(sk_sp<const GrCaps> caps, uint32_t uniqueID)
: fCaps(std::move(caps))
, fContextUniqueID(uniqueID) {}
sk_sp<const GrCaps> fCaps;
uint32_t fContextUniqueID;
friend class GrContext;
friend class SkImage;
typedef SkRefCnt INHERITED;
};
#endif