skia2/include
Jim Van Verth 0b7645f6d9 Simplify perspective shadows to match future MD specs.
* For ambient we outset a constant amount around the perspective shape.
* For spot we compute the projection of the bounds from the light's
  perspective, and from that compute a matrix to transform the path.

Bug: skia:7971
Change-Id: I7fffdd1446423956773d145ff4fae0a81602ad5b
Reviewed-on: https://skia-review.googlesource.com/150471
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-08-31 18:15:19 +00:00
..
android Alternate between two SkBitmaps in SkAnimatedImage 2018-05-23 20:49:42 +00:00
atlastext Move op memory storage to GrContext (take 2) 2018-06-19 19:51:20 +00:00
c C API: document sk_matrix_t 2017-03-21 18:04:34 +00:00
codec Reland "Switch SkCodec to use skcms plus fixes"" 2018-08-27 16:16:14 +00:00
config remove unused parts of SkTypes.h 2018-06-08 23:53:57 +00:00
core Simplify perspective shadows to match future MD specs. 2018-08-31 18:15:19 +00:00
effects fixed uninitialized memory use in arithmetic effect 2018-08-31 16:01:32 +00:00
encode Move SkNoncopyable to include/private. 2018-07-17 21:39:51 +00:00
gpu Add support for switching family queues in vulkan. 2018-08-31 13:25:22 +00:00
pathops fixup winding contours 2018-08-17 14:01:51 +00:00
ports Expose public factories for platform decoders 2018-06-26 17:30:52 +00:00
private Reland "Switch SkCodec to use skcms plus fixes"" 2018-08-27 16:16:14 +00:00
svg Add a SkWStream-based SkSVGCanvas factory 2017-09-19 20:33:19 +00:00
utils textonpath no longer in canvas 2018-08-29 14:04:45 +00:00