e264ba393d
https://skia.googlesource.com/skcms.git/+log/411e27776f5c..163066c2a041 2021-04-14 mtklein@google.com B2A part 3, turn it on If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/skcms-skia-autoroll Please CC brianosman@google.com,mtklein@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Cq-Include-Trybots: luci.chromium.try:linux-blink-rel Tbr: brianosman@google.com,mtklein@google.com Change-Id: I629f77a5d49673edef2b1a67318fbcc45ac89225 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396720 Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com> |
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.. | ||
angle2 | ||
brotli | ||
cpu-features | ||
d3d12allocator | ||
dng_sdk | ||
etc1 | ||
expat | ||
freetype2 | ||
harfbuzz | ||
icu | ||
imgui | ||
libjpeg-turbo | ||
libmicrohttpd | ||
libpng | ||
libsdl | ||
libwebp | ||
lua | ||
native_app_glue | ||
oboe | ||
opencl | ||
piex | ||
sfntly | ||
skcms | ||
spirv-cross | ||
vulkanmemoryallocator | ||
wuffs | ||
zlib | ||
BUILD.gn | ||
README | ||
third_party.gni |
The third_party directory contains a set of dependencies from outside sources that are needed to build various components and tools within Skia. Some of these dependencies reside within the Skia repo, while others are pulled from other repositories and placed in the third_party/externals directory during build. These external dependencies are defined in a DEPS file. Products in third_party are subject to their own respective license terms. The license for each project should be included in the source itself via a license header or file. If the source itself does not include a license header or file, create a README that refers to reliable documentation of the project's license terms on the web.