c2cca5a8a0
This reverts commit adadb95a9f
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Reason for revert: breaking android
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* Copyright 2019 Google, LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/gpu/GrShaderCaps.h"
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#include "src/sksl/SkSLCompiler.h"
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#include "src/sksl/codegen/SkSLPipelineStageCodeGenerator.h"
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#include "src/sksl/ir/SkSLVarDeclarations.h"
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#include "src/sksl/ir/SkSLVariable.h"
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#include "fuzz/Fuzz.h"
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bool FuzzSKSL2Pipeline(sk_sp<SkData> bytes) {
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sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
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SkSL::Compiler compiler(caps.get());
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SkSL::Program::Settings settings;
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
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SkSL::ProgramKind::kRuntimeShader,
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SkSL::String((const char*) bytes->data(),
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bytes->size()),
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settings);
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if (!program) {
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return false;
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}
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class Callbacks : public SkSL::PipelineStage::Callbacks {
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using String = SkSL::String;
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String declareUniform(const SkSL::VarDeclaration* decl) override {
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return decl->var().name();
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}
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void defineFunction(const char* /*decl*/, const char* /*body*/, bool /*isMain*/) override {}
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void defineStruct(const char* /*definition*/) override {}
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void declareGlobal(const char* /*declaration*/) override {}
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String sampleChild(int index, String coords) override {
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return SkSL::String::printf("sample(%d%s%s)", index, coords.empty() ? "" : ", ",
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coords.c_str());
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}
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};
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Callbacks callbacks;
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SkSL::PipelineStage::ConvertProgram(*program, "coords", "inColor", &callbacks);
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return true;
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}
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#if defined(SK_BUILD_FOR_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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if (size > 3000) {
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return 0;
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}
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auto bytes = SkData::MakeWithoutCopy(data, size);
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FuzzSKSL2Pipeline(bytes);
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return 0;
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}
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#endif
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