c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=767fa4e7b6300e16a419f9881f0f9d3d
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REG_FIDDLE(Text_Encoding, 256, 128, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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const char hello8[] = "Hello" "\xE2" "\x98" "\xBA";
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const uint16_t hello16[] = { 'H', 'e', 'l', 'l', 'o', 0x263A };
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const uint32_t hello32[] = { 'H', 'e', 'l', 'l', 'o', 0x263A };
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paint.setTextSize(24);
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canvas->drawText(hello8, sizeof(hello8) - 1, 10, 30, paint);
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paint.setTextEncoding(kUTF16_SkTextEncoding);
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canvas->drawText(hello16, sizeof(hello16), 10, 60, paint);
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paint.setTextEncoding(kUTF32_SkTextEncoding);
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canvas->drawText(hello32, sizeof(hello32), 10, 90, paint);
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uint16_t glyphs[SK_ARRAY_COUNT(hello32)];
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paint.textToGlyphs(hello32, sizeof(hello32), glyphs);
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paint.setTextEncoding(kGlyphID_SkTextEncoding);
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canvas->drawText(glyphs, sizeof(glyphs), 10, 120, paint);
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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