skia2/docs/examples/Text_Encoding.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

25 lines
1.1 KiB
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=767fa4e7b6300e16a419f9881f0f9d3d
REG_FIDDLE(Text_Encoding, 256, 128, false, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
const char hello8[] = "Hello" "\xE2" "\x98" "\xBA";
const uint16_t hello16[] = { 'H', 'e', 'l', 'l', 'o', 0x263A };
const uint32_t hello32[] = { 'H', 'e', 'l', 'l', 'o', 0x263A };
paint.setTextSize(24);
canvas->drawText(hello8, sizeof(hello8) - 1, 10, 30, paint);
paint.setTextEncoding(kUTF16_SkTextEncoding);
canvas->drawText(hello16, sizeof(hello16), 10, 60, paint);
paint.setTextEncoding(kUTF32_SkTextEncoding);
canvas->drawText(hello32, sizeof(hello32), 10, 90, paint);
uint16_t glyphs[SK_ARRAY_COUNT(hello32)];
paint.textToGlyphs(hello32, sizeof(hello32), glyphs);
paint.setTextEncoding(kGlyphID_SkTextEncoding);
canvas->drawText(glyphs, sizeof(glyphs), 10, 120, paint);
}
} // END FIDDLE
#endif // Disabled until updated to use current API.