0bd783f951
Textures that we sample on the GPU are always premul, so we should actually clamp to alpha. Colors that are xformed on the CPU are always unpremul, so clamping to [0,1] is correct. Add a comment explaining that. BUG=skia: Change-Id: I180f2d410f24afc78bd03ab8636a83fb443d68e2 Reviewed-on: https://skia-review.googlesource.com/6581 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org> |
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animations | ||
bench | ||
bin | ||
debugger | ||
dm | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
gyp | ||
include | ||
infra | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
.clang-format | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
Doxyfile | ||
gyp_skia | ||
gyp_skia.py | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
skia.gyp | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.