c6142d855c
Turns out lots of tools had two copies of many of these flags. Some GN and .cpp file refactoring to make sure when flags are present in a binary, they do something in that binary. I think this finally finishes the flag refrag. Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420 Commit-Queue: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "CommonFlags.h"
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#include "SkOSFile.h"
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#include "SkOSPath.h"
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bool CollectImages(CommandLineFlags::StringArray images, SkTArray<SkString>* output) {
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SkASSERT(output);
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static const char* const exts[] = {
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"bmp",
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"gif",
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"jpg",
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"jpeg",
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"png",
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"webp",
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"ktx",
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"astc",
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"wbmp",
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"ico",
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#if !defined(SK_BUILD_FOR_WIN)
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"BMP",
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"GIF",
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"JPG",
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"JPEG",
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"PNG",
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"WEBP",
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"KTX",
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"ASTC",
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"WBMP",
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"ICO",
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#endif
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#ifdef SK_HAS_HEIF_LIBRARY
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"heic",
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#if !defined(SK_BUILD_FOR_WIN)
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"HEIC",
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#endif
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#endif
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#ifdef SK_CODEC_DECODES_RAW
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"arw",
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"cr2",
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"dng",
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"nef",
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"nrw",
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"orf",
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"raf",
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"rw2",
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"pef",
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"srw",
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#if !defined(SK_BUILD_FOR_WIN)
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"ARW",
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"CR2",
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"DNG",
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"NEF",
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"NRW",
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"ORF",
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"RAF",
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"RW2",
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"PEF",
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"SRW",
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#endif
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#endif
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};
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for (int i = 0; i < images.count(); ++i) {
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const char* flag = images[i];
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if (!sk_exists(flag)) {
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SkDebugf("%s does not exist!\n", flag);
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return false;
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}
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if (sk_isdir(flag)) {
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// If the value passed in is a directory, add all the images
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bool foundAnImage = false;
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for (const char* ext : exts) {
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SkOSFile::Iter it(flag, ext);
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SkString file;
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while (it.next(&file)) {
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foundAnImage = true;
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output->push_back() = SkOSPath::Join(flag, file.c_str());
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}
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}
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if (!foundAnImage) {
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SkDebugf("No supported images found in %s!\n", flag);
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return false;
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}
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} else {
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// Also add the value if it is a single image
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output->push_back() = flag;
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}
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}
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return true;
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}
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