f8b7c1ac5f
Add an overload to SkPathEffect that can be used when the CTM is known at the callsite. GPU callsites are not handled here, that will be tackled in a separate CL. Path effects must implement the filterPath virtual that accepts the CTM, although they are not obligated to use it. If a path effect does use the CTM, the output geometry must be in the original coordinate space, not device space. Bug: skia:11957 Change-Id: I01615985599fe2736de954bb10dac881b0554ae7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420239 Commit-Queue: Tyler Denniston <tdenniston@google.com> Reviewed-by: Mike Reed <reed@google.com> |
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include | ||
samples | ||
src | ||
tests | ||
BUILD.gn | ||
sksg.gni |