skia2/include
Ethan Nicholas 9a1f92e4ff Add ExpressionArray variants to DSL calls
This allows us to reduce the number of temporary arrays being created by
going directly to the final array type.

Change-Id: I6161c663f7f69ed1d323ae05b4a92b2d0c1b4c04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447194
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-09-10 20:06:56 +00:00
..
android Rename/simplify SkCanvas::resetClip() and make recordable 2021-07-23 19:05:42 +00:00
c Hide legacy drawImage methods 2021-01-20 00:59:26 +00:00
codec get image from skcodec 2021-01-25 21:50:16 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Update Skia milestone to 96 2021-09-10 11:51:00 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Remove deprecated field from SkRuntimeEffectBuilder::BuilderChild 2021-09-10 17:41:10 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Rename some GrD3DTypes* header files. 2021-08-31 18:49:46 +00:00
pathops rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
ports Revert "Revert "onMatchFaceStyle is unused, so remove it"" 2021-04-27 16:40:29 +00:00
private Revert "Add OWNERS to include (and include/private) to enforce API review" 2021-09-07 17:17:09 +00:00
sksl Add ExpressionArray variants to DSL calls 2021-09-10 20:06:56 +00:00
svg [svgcanvas] Add support for relative path encoding 2021-05-11 17:44:59 +00:00
third_party Revert "Add OWNERS to include (and include/private) to enforce API review" 2021-09-07 17:17:09 +00:00
utils Feed all top-level GPU accessors through skgpu::BaseDevice (take 2) 2021-07-26 14:56:37 +00:00