eff04b5ec2
There is still a large amount of views code that could be trimmed down, but which is used to implement samples (in viewer). Seemed simpler to remove some of this code in pieces. Bug: skia: Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6 Reviewed-on: https://skia-review.googlesource.com/72801 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkTypes.h"
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#include "SkTHash.h"
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#include "SDL.h"
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#include "Timer.h"
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#include "Window_ios.h"
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#include "../Application.h"
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using sk_app::Application;
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int main(int argc, char* argv[]) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
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SkDebugf("Could not initialize SDL!\n");
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return 1;
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}
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Application* app = Application::Create(argc, argv, nullptr);
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SDL_Event event;
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bool done = false;
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while (!done) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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// events handled by the windows
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case SDL_WINDOWEVENT:
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEWHEEL:
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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case SDL_TEXTINPUT:
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done = sk_app::Window_ios::HandleWindowEvent(event);
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break;
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case SDL_QUIT:
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done = true;
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break;
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default:
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break;
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}
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}
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app->onIdle();
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}
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delete app;
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SDL_Quit();
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return 0;
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}
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