skia2/debugger/QT/SkGLWidget.cpp
bungeman@google.com 0b4d6b289c Basic error checking for debugger GL widget.
Currently the debugger segfaults if the GL context cannot be created.
This change allows the debugger to build with GL support, but still run if the
GL context cannot be created at runtime.

R=robertphillips@google.com

Review URL: https://codereview.chromium.org/18275002

git-svn-id: http://skia.googlecode.com/svn/trunk@9834 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-07-01 13:54:10 +00:00

86 lines
2.4 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGLWidget.h"
#if SK_SUPPORT_GPU
SkGLWidget::SkGLWidget(SkDebugger* debugger) : QGLWidget() {
this->setStyleSheet("QWidget {background-color: white; border: 1px solid #cccccc;}");
fDebugger = debugger;
fCurIntf = NULL;
fCurContext = NULL;
fGpuDevice = NULL;
fCanvas = NULL;
}
SkGLWidget::~SkGLWidget() {
SkSafeUnref(fCurIntf);
SkSafeUnref(fCurContext);
SkSafeUnref(fGpuDevice);
SkSafeUnref(fCanvas);
}
void SkGLWidget::initializeGL() {
fCurIntf = GrGLCreateNativeInterface();
if (!fCurIntf) {
return;
}
fCurContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
GrBackendRenderTargetDesc desc = this->getDesc(this->width(), this->height());
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget);
fCanvas = new SkCanvas(fGpuDevice);
curRenderTarget->unref();
glClearColor(1, 1, 1, 0);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
}
void SkGLWidget::resizeGL(int w, int h) {
if (fCurContext) {
GrBackendRenderTargetDesc desc = this->getDesc(w, h);
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
SkSafeUnref(fGpuDevice);
SkSafeUnref(fCanvas);
fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget);
fCanvas = new SkCanvas(fGpuDevice);
}
fDebugger->resize(w, h);
draw();
}
void SkGLWidget::paintGL() {
if (!this->isHidden() && fCanvas) {
fDebugger->draw(fCanvas);
// TODO(chudy): Implement an optional flush button in Gui.
fCanvas->flush();
emit drawComplete();
}
}
GrBackendRenderTargetDesc SkGLWidget::getDesc(int w, int h) {
GrBackendRenderTargetDesc desc;
desc.fWidth = SkScalarRound(this->width());
desc.fHeight = SkScalarRound(this->height());
desc.fConfig = kSkia8888_GrPixelConfig;
GR_GL_GetIntegerv(fCurIntf, GR_GL_SAMPLES, &desc.fSampleCnt);
GR_GL_GetIntegerv(fCurIntf, GR_GL_STENCIL_BITS, &desc.fStencilBits);
GrGLint buffer;
GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
desc.fRenderTargetHandle = buffer;
return desc;
}
#endif