skia2/gm/dsl_processor_test.cpp
Ethan Nicholas fe5d6928d0 DSL var values are now specified at construction time rather than in
Declare

This solves several issues caused by the lack of ordering guarantees in
C++; it was possible for the SkSL backend to look for the value of a
variable before its Declare() call gets processed. Moving the initial
value out of Declare should fix this whole class of problems.

Change-Id: I428fe230f1c312a0128c1f00c2a36cb95f4590a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380358
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-05 21:47:28 +00:00

69 lines
2.5 KiB
C++

/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkFont.h"
#include "include/effects/SkRuntimeEffect.h"
#include "src/gpu/GrBitmapTextureMaker.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ops/GrFillRectOp.h"
#include "src/sksl/dsl/priv/DSLFPs.h"
#include "src/sksl/dsl/priv/DSLWriter.h"
#include "src/sksl/ir/SkSLVariable.h"
#include "tools/ToolUtils.h"
class SimpleDSLEffect : public GrFragmentProcessor {
public:
static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 100;
SimpleDSLEffect() : GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) {
}
const char* name() const override { return "DSLEffect"; }
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
std::unique_ptr<GrFragmentProcessor> clone() const override { return nullptr; }
std::unique_ptr<GrGLSLFragmentProcessor> onMakeProgramImpl() const override {
class Impl : public GrGLSLFragmentProcessor {
void emitCode(EmitArgs& args) override {
using namespace SkSL::dsl;
StartFragmentProcessor(this, &args);
// Test for skbug.com/11384
Var x(kInt, 1);
Declare(x);
SkASSERT(DSLWriter::Var(x).initialValue()->description() == "1");
Var blueAlpha(kUniform_Modifier, kHalf2);
fBlueAlphaUniform = VarUniformHandle(blueAlpha);
Var coords(kFloat4, sk_FragCoord());
Declare(coords);
Return(Half4(Swizzle(coords, X, Y) / 100, blueAlpha));
EndFragmentProcessor();
}
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& effect) override {
pdman.set2f(fBlueAlphaUniform, 0.0, 1.0);
}
GrGLSLProgramDataManager::UniformHandle fBlueAlphaUniform;
};
return std::make_unique<Impl>();
}
};
DEF_SIMPLE_GPU_GM(simple_dsl_test, ctx, rtCtx, canvas, 100, 100) {
auto fp = std::make_unique<SimpleDSLEffect>();
GrPaint paint;
paint.setColorFragmentProcessor(std::move(fp));
rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(),
SkRect::MakeIWH(100, 100));
}