skia2/include/private/SkShadowFlags.h
Ben Wagner 3c5cfb0d15 Remove exec bit from source files.
Ran:
find src include \( -name '*.cpp' -o -name '*.h' \) -executable -exec chmod -x {} \;

BUG=skia:

Change-Id: I04a4adbfcea9fd9860ab83d43734dc5158d3a884
Reviewed-on: https://skia-review.googlesource.com/8220
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2017-02-08 20:21:18 +00:00

26 lines
821 B
C

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkShadowFlags_DEFINED
#define SkShadowFlags_DEFINED
// A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
enum SkShadowFlags {
kNone_ShadowFlag = 0x00,
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
* us to cull shadow geometry behind it and improve performance. */
kTransparentOccluder_ShadowFlag = 0x01,
/** Use a larger umbra for a darker shadow */
kLargerUmbra_ShadowFlag = 0x02,
/** Use a Gaussian for the edge function rather than smoothstep */
kGaussianEdge_ShadowFlag = 0x04,
/** mask for all shadow flags */
kAll_ShadowFlag = 0x07
};
#endif