skia2/tests/sksl/folding
John Stiles c332739531 Remove 0/x arithmetic simplification.
If x is a known compile-time constant value, it can already be optimized
to a final value.
If x is not known, it could be zero, and 0/0 should result in a NaN.

Change-Id: I643a7c6da0a43ec366235c4df39fc78d3b361de7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441580
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-08-24 19:18:41 +00:00
..
ArrayFolding.glsl Add support for constant-folded array inequality checks. 2021-03-31 15:50:02 +00:00
AssignmentOps.glsl Performance experiment: disable control-flow analysis. 2021-03-08 19:41:19 +00:00
BoolFolding.glsl Improve constant folding for boolean vectors. 2021-08-24 18:12:12 +00:00
CastFolding.glsl Fold casts of known values at compile time. 2021-05-07 22:04:48 +00:00
FloatFolding.glsl Remove 0/x arithmetic simplification. 2021-08-24 19:18:41 +00:00
IntFoldingES2.glsl Remove 0/x arithmetic simplification. 2021-08-24 19:18:41 +00:00
IntFoldingES3.glsl Revert "Inline functions of the form 'return (expr)' only." 2021-03-15 22:08:48 +00:00
MatrixFoldingES2.glsl Fix assertion in constant-folder when using float4(mat2) casts. 2021-08-20 14:04:52 +00:00
MatrixFoldingES3.glsl Revert "Inline functions of the form 'return (expr)' only." 2021-03-15 22:08:48 +00:00
SelfAssignment.glsl Performance experiment: disable control-flow analysis. 2021-03-08 19:41:19 +00:00
ShortCircuitBoolFolding.glsl Remove usage of sqrt() as an optimization barrier in tests. 2021-05-24 17:18:54 +00:00
SwizzleFolding.glsl Reland "Optimize away swizzles of constant variables." 2021-04-30 13:12:18 +00:00
VectorScalarFolding.glsl Remove 0/x arithmetic simplification. 2021-08-24 19:18:41 +00:00
VectorVectorFolding.glsl Remove 0/x arithmetic simplification. 2021-08-24 19:18:41 +00:00