2a4f983c94
This field has no interpretation at the GrTexture/GrGpu as the orientation is handled at the GrSurfaceProxy level. This change requires GrGpu to accept a GrSurfaceOrigin when creating a texture with initial data. The origin refers to the texel data to be uploaded. Longer term the plan is to remove this and require the data to be kTopLeft. Additionally, kBottomLeft will only be allowed for wrapped texture/RTs as this evolves. Change-Id: I7d25b0199aafd9bf3b74c39b2cae451acadcd772 Reviewed-on: https://skia-review.googlesource.com/111806 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
296 lines
9.7 KiB
C++
296 lines
9.7 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkSurface.h"
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#if SK_SUPPORT_GPU
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#include "GrContextPriv.h"
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#include "GrProxyProvider.h"
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#include "SkImage_Gpu.h"
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static const int kNumMatrices = 6;
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static const int kImageSize = 128;
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static const int kLabelSize = 32;
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static const int kNumLabels = 4;
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static const int kInset = 16;
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static const int kCellSize = kImageSize+2*kLabelSize;
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static const int kGMWidth = kNumMatrices*kCellSize;
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static const int kGMHeight = 4*kCellSize;
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static const SkPoint kPoints[kNumLabels] = {
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{ 0, kImageSize }, // LL
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{ kImageSize, kImageSize }, // LR
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{ 0, 0 }, // UL
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{ kImageSize, 0 }, // UR
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};
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static const SkMatrix kUVMatrices[kNumMatrices] = {
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SkMatrix::MakeAll( 0, -1, 1,
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-1, 0, 1,
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0, 0, 1),
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SkMatrix::MakeAll( 1, 0, 0,
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0, -1, 1,
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0, 0, 1),
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// flip x
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SkMatrix::MakeAll(-1, 0, 1,
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0, 1, 0,
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0, 0, 1),
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SkMatrix::MakeAll( 0, 1, 0,
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-1, 0, 1,
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0, 0, 1),
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// flip both x & y == rotate 180
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SkMatrix::MakeAll(-1, 0, 1,
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0, -1, 1,
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0, 0, 1),
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// identity
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SkMatrix::MakeAll(1, 0, 0,
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0, 1, 0,
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0, 0, 1)
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};
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// Create a fixed size text label like "LL" or "LR".
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static sk_sp<SkImage> make_text_image(GrContext* context, const char* text, SkColor color) {
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SkPaint paint;
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sk_tool_utils::set_portable_typeface(&paint);
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paint.setAntiAlias(true);
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paint.setTextSize(32);
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paint.setColor(color);
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SkRect bounds;
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paint.measureText(text, strlen(text), &bounds);
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const SkMatrix mat = SkMatrix::MakeRectToRect(bounds, SkRect::MakeWH(kLabelSize, kLabelSize),
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SkMatrix::kFill_ScaleToFit);
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const SkImageInfo ii = SkImageInfo::MakeN32Premul(kLabelSize, kLabelSize);
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sk_sp<SkSurface> surf = SkSurface::MakeRaster(ii);
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SkCanvas* canvas = surf->getCanvas();
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canvas->clear(SK_ColorWHITE);
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canvas->concat(mat);
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canvas->drawText(text, strlen(text), 0, 0, paint);
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sk_sp<SkImage> image = surf->makeImageSnapshot();
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return image->makeTextureImage(context, nullptr);
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}
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static SkColor swap_red_and_blue(SkColor c) {
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return SkColorSetRGB(SkColorGetB(c), SkColorGetG(c), SkColorGetR(c));
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}
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// Create an image with each corner marked w/ "LL", "LR", etc., with the origin either bottom-left
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// or top-left.
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static sk_sp<SkImage> make_reference_image(GrContext* context,
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const SkTArray<sk_sp<SkImage>>& labels,
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bool bottomLeftOrigin) {
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GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
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SkASSERT(kNumLabels == labels.count());
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SkImageInfo ii = SkImageInfo::Make(kImageSize, kImageSize,
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kN32_SkColorType, kOpaque_SkAlphaType);
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SkBitmap bm;
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bm.allocPixels(ii);
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SkCanvas canvas(bm);
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canvas.clear(SK_ColorWHITE);
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for (int i = 0; i < kNumLabels; ++i) {
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canvas.drawImage(labels[i],
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0.0 != kPoints[i].fX ? kPoints[i].fX-kLabelSize-kInset : kInset,
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0.0 != kPoints[i].fY ? kPoints[i].fY-kLabelSize-kInset : kInset);
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}
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GrSurfaceDesc desc;
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desc.fWidth = kImageSize;
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desc.fHeight = kImageSize;
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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auto origin = bottomLeftOrigin ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
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if (kN32_SkColorType == kBGRA_8888_SkColorType) {
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// We're playing a game here and uploading N32 data into an RGB dest. We might have
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// to swap red & blue to compensate.
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for (int y = 0; y < bm.height(); ++y) {
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uint32_t *sl = bm.getAddr32(0, y);
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for (int x = 0; x < bm.width(); ++x) {
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sl[x] = swap_red_and_blue(sl[x]);
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}
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}
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}
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sk_sp<GrTextureProxy> proxy = proxyProvider->createTextureProxy(desc, origin, SkBudgeted::kYes,
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bm.getPixels(), bm.rowBytes());
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if (!proxy) {
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return nullptr;
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}
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return sk_make_sp<SkImage_Gpu>(context, kNeedNewImageUniqueID, kOpaque_SkAlphaType,
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std::move(proxy), nullptr, SkBudgeted::kYes);
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}
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// Here we're converting from a matrix that is intended for UVs to a matrix that is intended
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// for rect geometry used for a drawImage call. They are, in some sense, inverses of each
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// other but we also need a scale to map from the [0..1] uv range to the actual size of
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// image.
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static bool UVMatToGeomMatForImage(SkMatrix* geomMat, const SkMatrix& uvMat) {
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const SkMatrix yFlip = SkMatrix::MakeAll(1, 0, 0, 0, -1, 1, 0, 0, 1);
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SkMatrix tmp = uvMat;
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tmp.preConcat(yFlip);
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tmp.preScale(1.0f/kImageSize, 1.0f/kImageSize);
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tmp.postConcat(yFlip);
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tmp.postScale(kImageSize, kImageSize);
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return tmp.invert(geomMat);
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}
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// This GM exercises drawImage with a set of matrices that use an unusual amount of flips and
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// rotates.
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class FlippityGM : public skiagm::GM {
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public:
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FlippityGM() {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
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}
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protected:
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SkString onShortName() override {
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return SkString("flippity");
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}
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SkISize onISize() override {
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return SkISize::Make(kGMWidth, kGMHeight);
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}
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// Draw the reference image and the four corner labels in the matrix's coordinate space
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void drawImageWithMatrixAndLabels(SkCanvas* canvas, SkImage* image, int matIndex,
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bool drawSubset, bool drawScaled) {
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static const SkRect kSubsets[kNumMatrices] = {
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SkRect::MakeXYWH(kInset, 0, kImageSize-kInset, kImageSize),
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SkRect::MakeXYWH(0, kInset, kImageSize, kImageSize-kInset),
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SkRect::MakeXYWH(0, 0, kImageSize-kInset, kImageSize),
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SkRect::MakeXYWH(0, 0, kImageSize, kImageSize-kInset),
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SkRect::MakeXYWH(kInset/2, kInset/2, kImageSize-kInset, kImageSize-kInset),
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SkRect::MakeXYWH(kInset, kInset, kImageSize-2*kInset, kImageSize-2*kInset),
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};
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SkMatrix imageGeomMat;
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SkAssertResult(UVMatToGeomMatForImage(&imageGeomMat, kUVMatrices[matIndex]));
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canvas->save();
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// draw the reference image
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canvas->concat(imageGeomMat);
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if (drawSubset) {
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canvas->drawImageRect(image, kSubsets[matIndex],
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drawScaled ? SkRect::MakeWH(kImageSize, kImageSize)
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: kSubsets[matIndex],
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nullptr, SkCanvas::kFast_SrcRectConstraint);
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} else {
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canvas->drawImage(image, 0, 0);
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}
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// draw the labels
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for (int i = 0; i < kNumLabels; ++i) {
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canvas->drawImage(fLabels[i],
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0.0f == kPoints[i].fX ? -kLabelSize : kPoints[i].fX,
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0.0f == kPoints[i].fY ? -kLabelSize : kPoints[i].fY);
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}
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canvas->restore();
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}
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void drawRow(GrContext* context, SkCanvas* canvas,
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bool bottomLeftImage, bool drawSubset, bool drawScaled) {
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sk_sp<SkImage> referenceImage = make_reference_image(context, fLabels, bottomLeftImage);
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canvas->save();
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canvas->translate(kLabelSize, kLabelSize);
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for (int i = 0; i < kNumMatrices; ++i) {
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this->drawImageWithMatrixAndLabels(canvas, referenceImage.get(), i,
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drawSubset, drawScaled);
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canvas->translate(kCellSize, 0);
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}
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canvas->restore();
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}
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void makeLabels(GrContext* context) {
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static const char* kLabelText[kNumLabels] = { "LL", "LR", "UL", "UR" };
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static const SkColor kLabelColors[kNumLabels] = {
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SK_ColorRED,
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SK_ColorGREEN,
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SK_ColorBLUE,
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SK_ColorCYAN
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};
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SkASSERT(!fLabels.count());
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for (int i = 0; i < kNumLabels; ++i) {
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fLabels.push_back(make_text_image(context, kLabelText[i], kLabelColors[i]));
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}
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SkASSERT(kNumLabels == fLabels.count());
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}
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void onDraw(SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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if (!context) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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this->makeLabels(context);
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canvas->save();
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// Top row gets TL image
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this->drawRow(context, canvas, false, false, false);
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canvas->translate(0, kCellSize);
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// Bottom row gets BL image
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this->drawRow(context, canvas, true, false, false);
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canvas->translate(0, kCellSize);
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// Third row gets subsets of BL images
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this->drawRow(context, canvas, true, true, false);
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canvas->translate(0, kCellSize);
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// Fourth row gets scaled subsets of BL images
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this->drawRow(context, canvas, true, true, true);
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canvas->restore();
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// separator grid
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for (int i = 0; i < 4; ++i) {
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canvas->drawLine(0, i * kCellSize, kGMWidth, i * kCellSize, SkPaint());
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}
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for (int i = 0; i < kNumMatrices; ++i) {
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canvas->drawLine(i * kCellSize, 0, i * kCellSize, kGMHeight, SkPaint());
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}
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}
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private:
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SkTArray<sk_sp<SkImage>> fLabels;
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typedef GM INHERITED;
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};
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DEF_GM(return new FlippityGM;)
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#endif
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