0dc5bd149a
- refactor GYPs and a few flags - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs - add a few more UI features to make DM more like tests I believe this makes the program 'tests' obsolete. It should be somewhat faster to run the two sets together than running the old binaries serially: - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) - together: 27s (6m21s CPU) Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. Tested: out/Debug/tests && out/Debug/dm && echo ok BUG=skia: Committed: http://code.google.com/p/skia/source/detail?r=13586 R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178273002 git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81
132 lines
3.2 KiB
C++
132 lines
3.2 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#include "SkCommandLineFlags.h"
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#include "SkError.h"
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#include "SkString.h"
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#include "SkTArray.h"
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#include "SkTime.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "gl/SkNativeGLContext.h"
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#else
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class GrContext;
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#endif
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DEFINE_string2(tmpDir, t, NULL, "tmp directory for tests to use.");
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using namespace skiatest;
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Reporter::Reporter() : fTestCount(0) {
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}
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void Reporter::startTest(Test* test) {
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this->bumpTestCount();
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this->onStart(test);
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}
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void Reporter::reportFailed(const SkString& desc) {
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this->onReportFailed(desc);
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}
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void Reporter::endTest(Test* test) {
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this->onEnd(test);
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}
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///////////////////////////////////////////////////////////////////////////////
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Test::Test() : fReporter(NULL), fPassed(true) {}
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Test::~Test() {
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SkSafeUnref(fReporter);
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}
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void Test::setReporter(Reporter* r) {
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SkRefCnt_SafeAssign(fReporter, r);
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}
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const char* Test::getName() {
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if (fName.size() == 0) {
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this->onGetName(&fName);
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}
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return fName.c_str();
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}
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class LocalReporter : public Reporter {
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public:
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explicit LocalReporter(Reporter* reporterToMimic) : fReporter(reporterToMimic) {}
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int numFailures() const { return fFailures.count(); }
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const SkString& failure(int i) const { return fFailures[i]; }
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protected:
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virtual void onReportFailed(const SkString& desc) SK_OVERRIDE {
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fFailures.push_back(desc);
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}
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// Proxy down to fReporter. We assume these calls are threadsafe.
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virtual bool allowExtendedTest() const SK_OVERRIDE {
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return fReporter->allowExtendedTest();
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}
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virtual bool allowThreaded() const SK_OVERRIDE {
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return fReporter->allowThreaded();
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}
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virtual void bumpTestCount() SK_OVERRIDE {
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fReporter->bumpTestCount();
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}
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virtual bool verbose() const SK_OVERRIDE {
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return fReporter->verbose();
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}
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private:
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Reporter* fReporter; // Unowned.
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SkTArray<SkString> fFailures;
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};
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void Test::run() {
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// Clear the Skia error callback before running any test, to ensure that tests
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// don't have unintended side effects when running more than one.
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SkSetErrorCallback( NULL, NULL );
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// Tell (likely shared) fReporter that this test has started.
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fReporter->startTest(this);
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const SkMSec start = SkTime::GetMSecs();
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// Run the test into a LocalReporter so we know if it's passed or failed without interference
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// from other tests that might share fReporter.
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LocalReporter local(fReporter);
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this->onRun(&local);
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fPassed = local.numFailures() == 0;
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fElapsed = SkTime::GetMSecs() - start;
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// Now tell fReporter about any failures and wrap up.
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for (int i = 0; i < local.numFailures(); i++) {
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fReporter->reportFailed(local.failure(i));
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}
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fReporter->endTest(this);
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}
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SkString Test::GetTmpDir() {
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const char* tmpDir = FLAGS_tmpDir.isEmpty() ? NULL : FLAGS_tmpDir[0];
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return SkString(tmpDir);
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}
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static const char* gResourcePath = NULL;
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void Test::SetResourcePath(const char* resourcePath) { gResourcePath = resourcePath; }
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SkString Test::GetResourcePath() {
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return SkString(gResourcePath);
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}
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