skia2/tests/GrSurfaceTest.cpp
Greg Daniel 7ef28f35a2 Revert "Revert "Plumb GrBackendTexture throughout skia.""
This reverts commit 7fa5c31c2c.

Reason for revert: Relanding this change now that other fixes have landed.

Original change's description:
> Revert "Plumb GrBackendTexture throughout skia."
> 
> This reverts commit 7da62b9059.
> 
> Reason for revert: fix android roll
> 
> Original change's description:
> > Plumb GrBackendTexture throughout skia.
> > 
> > Bug: skia:
> > Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875
> > Reviewed-on: https://skia-review.googlesource.com/13645
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > 
> 
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89
> Reviewed-on: https://skia-review.googlesource.com/13773
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>
> 

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,stani@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I92bc074e4fe37fa5c83186afadc472c03802e8f2
Reviewed-on: https://skia-review.googlesource.com/13975
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-04-20 17:17:43 +00:00

74 lines
3.2 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTypes.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "GrRenderTarget.h"
#include "GrResourceProvider.h"
#include "GrTest.h"
#include "GrTexture.h"
#include "GrSurfacePriv.h"
#include "Test.h"
// Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
// and render targets to GrSurface all work as expected.
DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrSurfaceDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = 256;
desc.fHeight = 256;
desc.fSampleCnt = 0;
sk_sp<GrSurface> texRT1 = context->resourceProvider()->createTexture(desc, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asRenderTarget());
REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) ==
texRT1->asTexture());
REPORTER_ASSERT(reporter, texRT1->asRenderTarget() ==
static_cast<GrSurface*>(texRT1->asTexture()));
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) ==
static_cast<GrSurface*>(texRT1->asTexture()));
desc.fFlags = kNone_GrSurfaceFlags;
sk_sp<GrTexture> tex1 = context->resourceProvider()->createTexture(desc, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, nullptr == tex1->asRenderTarget());
REPORTER_ASSERT(reporter, tex1.get() == tex1->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(tex1.get()) == tex1->asTexture());
GrBackendObject backendTexHandle = context->getGpu()->createTestingOnlyBackendTexture(
nullptr, 256, 256, kRGBA_8888_GrPixelConfig);
GrBackendTexture backendTex = GrTest::CreateBackendTexture(context->contextPriv().getBackend(),
256,
256,
kRGBA_8888_GrPixelConfig,
backendTexHandle);
sk_sp<GrSurface> texRT2 = context->resourceProvider()->wrapBackendTexture(
backendTex, kTopLeft_GrSurfaceOrigin, kRenderTarget_GrBackendTextureFlag, 0,
kBorrow_GrWrapOwnership);
REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asRenderTarget());
REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) ==
texRT2->asTexture());
REPORTER_ASSERT(reporter, texRT2->asRenderTarget() ==
static_cast<GrSurface*>(texRT2->asTexture()));
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) ==
static_cast<GrSurface*>(texRT2->asTexture()));
context->getGpu()->deleteTestingOnlyBackendTexture(backendTexHandle);
}
#endif