c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkBlurMaskFilter.h"
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#include "samplecode/Sample.h"
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#include "src/core/SkBlurMask.h"
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static SkBitmap make_bitmap() {
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SkBitmap bm;
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bm.allocN32Pixels(5, 5);
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for (int y = 0; y < bm.height(); y++) {
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uint32_t* p = bm.getAddr32(0, y);
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for (int x = 0; x < bm.width(); x++) {
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p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK;
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}
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}
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return bm;
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}
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class TextureDomainView : public Sample {
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SkBitmap fBM;
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public:
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TextureDomainView(){
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fBM = make_bitmap();
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}
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protected:
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virtual bool onQuery(Sample::Event* evt) {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "Texture Domain");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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virtual void onDrawContent(SkCanvas* canvas) {
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SkRect srcRect;
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SkRect dstRect;
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SkPaint paint;
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paint.setFilterQuality(kLow_SkFilterQuality);
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// Test that bitmap draws from malloc-backed bitmaps respect
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// the constrained texture domain.
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srcRect.setXYWH(1, 1, 3, 3);
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dstRect.setXYWH(5, 5, 305, 305);
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canvas->drawBitmapRect(fBM, srcRect, dstRect, &paint, SkCanvas::kStrict_SrcRectConstraint);
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// Test that bitmap draws across separate devices also respect
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// the constrainted texture domain.
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// Note: GPU-backed bitmaps follow a different rendering path
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// when copying from one GPU device to another.
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SkImageInfo info = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType);
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auto surface(canvas->makeSurface(info));
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srcRect.setXYWH(1, 1, 3, 3);
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dstRect.setXYWH(1, 1, 3, 3);
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surface->getCanvas()->drawBitmapRect(fBM, srcRect, dstRect, &paint,
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SkCanvas::kStrict_SrcRectConstraint);
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sk_sp<SkImage> image(surface->makeImageSnapshot());
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srcRect.setXYWH(1, 1, 3, 3);
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dstRect.setXYWH(405, 5, 305, 305);
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canvas->drawImageRect(image, srcRect, dstRect, &paint);
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// Test that bitmap blurring using a subrect
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// renders correctly
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srcRect.setXYWH(1, 1, 3, 3);
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dstRect.setXYWH(5, 405, 305, 305);
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paint.setMaskFilter(SkMaskFilter::MakeBlur(
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kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)), false));
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canvas->drawImageRect(image, srcRect, dstRect, &paint);
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// Blur and a rotation + nullptr src rect
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// This should not trigger the texture domain code
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// but it will test a code path in SkGpuDevice::drawBitmap
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// that handles blurs with rects transformed to non-
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// orthogonal rects. It also tests the nullptr src rect handling
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(5)));
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dstRect.setXYWH(-150, -150, 300, 300);
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canvas->translate(550, 550);
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canvas->rotate(45);
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canvas->drawBitmapRect(fBM, dstRect, &paint);
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}
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private:
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typedef Sample INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new TextureDomainView(); )
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