skia2/include/views/SkOSWindow_Mac.h
hendrikw 9a7404188e skia: Add ANGLE support on Mac
I want to be able to compare ANGLE vs CommandBuffer for
dm and nanobench on Mac, so enabling ANGLE on mac.

Review URL: https://codereview.chromium.org/1395783003
2015-10-28 08:42:29 -07:00

63 lines
1.5 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_MacCocoa_DEFINED
#define SkOSWindow_MacCocoa_DEFINED
#include "SkWindow.h"
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void* hwnd);
~SkOSWindow();
void* getHWND() const { return fHWND; }
virtual bool onDispatchClick(int x, int y, Click::State state,
void* owner, unsigned modi);
enum SkBackEndTypes {
kNone_BackEndType,
#if SK_SUPPORT_GPU
kNativeGL_BackEndType,
#endif
#if SK_ANGLE
kANGLE_BackEndType,
#endif // SK_ANGLE
#if SK_COMMAND_BUFFER
kCommandBuffer_BackEndType,
#endif // SK_COMMAND_BUFFER
};
void detach();
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
void present();
bool makeFullscreen();
void closeWindow();
void setVsync(bool);
protected:
// overrides from SkEventSink
virtual bool onEvent(const SkEvent& evt);
// overrides from SkWindow
virtual void onHandleInval(const SkIRect&);
// overrides from SkView
virtual void onAddMenu(const SkOSMenu*);
virtual void onUpdateMenu(const SkOSMenu*);
virtual void onSetTitle(const char[]);
private:
void* fHWND;
bool fInvalEventIsPending;
void* fNotifier;
#if SK_SUPPORT_GPU
void* fGLContext;
#endif
typedef SkWindow INHERITED;
};
#endif