646e4293f0
This does push some additional work (& includes) into the .cpp files. Change-Id: I27c847e371802270d13594dcc22aae44039990bb Reviewed-on: https://skia-review.googlesource.com/19660 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
60 lines
1.0 KiB
C++
60 lines
1.0 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKGLWIDGET_H_
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#define SKGLWIDGET_H_
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#if SK_SUPPORT_GPU
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#include <QtOpenGL/QGLWidget>
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#include "SkDebugCanvas.h"
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#include "SkDebugger.h"
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#include "SkGpuDevice.h"
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#include "GrContext.h"
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#include "gl/GrGLInterface.h"
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#include "gl/GrGLUtil.h"
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class SkGLWidget : public QGLWidget {
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Q_OBJECT
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public:
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SkGLWidget(SkDebugger* debugger);
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~SkGLWidget();
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void updateImage() {
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this->updateGL();
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}
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void setSampleCount(int sampleCount);
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Q_SIGNALS:
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void drawComplete();
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protected:
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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private:
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void createRenderTarget();
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sk_sp<const GrGLInterface> fCurIntf;
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sk_sp<GrContext> fCurContext;
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sk_sp<SkSurface> fGpuSurface;
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SkCanvas* fCanvas;
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SkDebugger* fDebugger;
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GrBackendRenderTargetDesc getDesc(int w, int h);
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};
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#endif /* SK_SUPPORT_GPU */
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#endif /* SKGLWIDGET_H_ */
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