skia2/include/gpu/gl/SkNullGLContext.h
tomhudson@google.com 6bf38b59c9 Move GL-specific include files to their own subdirectory, to better
coexist alongside D3D backend.
Requires gyp change.

http://codereview.appspot.com/5665045/



git-svn-id: http://skia.googlecode.com/svn/trunk@3185 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-02-14 15:11:59 +00:00

28 lines
511 B
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkNullGLContext_DEFINED
#define SkNullGLContext_DEFINED
#include "SkGLContext.h"
class SkNullGLContext : public SkGLContext {
public:
SkNullGLContext() {};
virtual void makeCurrent() const SK_OVERRIDE {};
protected:
virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE {};
};
#endif