dbfd7ab108
'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
360 lines
16 KiB
C++
360 lines
16 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkGradientShader.h"
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namespace skiagm {
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struct GradData {
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int fCount;
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const SkColor* fColors;
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const SkScalar* fPos;
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};
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constexpr SkColor gColors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
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};
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constexpr SkScalar gPos0[] = { 0, SK_Scalar1 };
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constexpr SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
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constexpr SkScalar gPos2[] = {
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0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
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};
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constexpr SkScalar gPosClamp[] = {0.0f, 0.0f, 1.0f, 1.0f};
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constexpr SkColor gColorClamp[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE
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};
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constexpr GradData gGradData[] = {
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{ 2, gColors, gPos0 },
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{ 2, gColors, gPos1 },
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{ 5, gColors, gPos2 },
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{ 4, gColorClamp, gPosClamp }
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};
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static sk_sp<SkShader> Make2ConicalOutside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalOutsideFlip(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::MakeTwoPointConical(center1, radius1, center0, radius0, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalInside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalInsideFlip(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center0, (pts[1].fX - pts[0].fX) / 2,
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center1, (pts[1].fX - pts[0].fX) / 7,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalInsideCenter(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center0, (pts[1].fX - pts[0].fX) / 7,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalZeroRad(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center1, 0.f,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalZeroRadFlip(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 2,
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center0, 0.f,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalZeroRadCenter(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center0, 0.f, center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalZeroRadOutside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm,
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const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.f;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm,
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const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.f;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::MakeTwoPointConical(center1, radius1, center0, radius0, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX + radius1, center1.fY);
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return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalEdgeY(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1);
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return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalZeroRadEdgeX(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm,
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const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.f;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX + radius1, center1.fY);
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return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.f;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1);
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return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalTouchX(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX - radius1 + radius0, center1.fY);
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return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalTouchY(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
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SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1 - radius0);
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return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
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data.fPos, data.fCount, tm, 0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalInsideSmallRad(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center0, 0.0000000000000000001f,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix);
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constexpr GradMaker gGradMakersOutside[] = {
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Make2ConicalOutside, Make2ConicalOutsideFlip,
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Make2ConicalZeroRadOutside, Make2ConicalZeroRadFlipOutside
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};
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constexpr GradMaker gGradMakersInside[] = {
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Make2ConicalInside, Make2ConicalInsideFlip, Make2ConicalInsideCenter,
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Make2ConicalZeroRad, Make2ConicalZeroRadFlip, Make2ConicalZeroRadCenter,
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};
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constexpr GradMaker gGradMakersEdgeCases[] = {
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Make2ConicalEdgeX, Make2ConicalEdgeY,
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Make2ConicalZeroRadEdgeX, Make2ConicalZeroRadEdgeY,
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Make2ConicalTouchX, Make2ConicalTouchY,
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Make2ConicalInsideSmallRad
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};
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constexpr struct {
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const GradMaker* fMaker;
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const int fCount;
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const char* fName;
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} gGradCases[] = {
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{ gGradMakersOutside, SK_ARRAY_COUNT(gGradMakersOutside), "outside" },
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{ gGradMakersInside, SK_ARRAY_COUNT(gGradMakersInside), "inside" },
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{ gGradMakersEdgeCases, SK_ARRAY_COUNT(gGradMakersEdgeCases), "edge" },
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};
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enum GradCaseType { // these must match the order in gGradCases
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kOutside_GradCaseType,
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kInside_GradCaseType,
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kEdge_GradCaseType,
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};
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///////////////////////////////////////////////////////////////////////////////
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class ConicalGradientsGM : public GM {
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public:
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ConicalGradientsGM(GradCaseType gradCaseType, bool dither)
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: fGradCaseType(gradCaseType)
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, fDither(dither) {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
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fName.printf("gradients_2pt_conical_%s%s", gGradCases[gradCaseType].fName,
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fDither ? "" : "_nodither");
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}
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protected:
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SkString onShortName() {
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return fName;
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}
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virtual SkISize onISize() { return SkISize::Make(840, 815); }
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virtual void onDraw(SkCanvas* canvas) {
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SkPoint pts[2] = {
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{ 0, 0 },
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{ SkIntToScalar(100), SkIntToScalar(100) }
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};
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SkShader::TileMode tm = SkShader::kClamp_TileMode;
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SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setDither(fDither);
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canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
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const GradMaker* gradMaker = gGradCases[fGradCaseType].fMaker;
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const int count = gGradCases[fGradCaseType].fCount;
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for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
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canvas->save();
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for (int j = 0; j < count; j++) {
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SkMatrix scale = SkMatrix::I();
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if (i == 3) { // if the clamp case
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scale.setScale(0.5f, 0.5f);
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scale.postTranslate(25.f, 25.f);
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}
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paint.setShader(gradMaker[j](pts, gGradData[i], tm, scale));
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canvas->drawRect(r, paint);
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canvas->translate(0, SkIntToScalar(120));
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}
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canvas->restore();
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canvas->translate(SkIntToScalar(120), 0);
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}
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}
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private:
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typedef GM INHERITED;
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GradCaseType fGradCaseType;
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SkString fName;
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bool fDither;
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};
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///////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new ConicalGradientsGM(kInside_GradCaseType, true); )
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DEF_GM( return new ConicalGradientsGM(kOutside_GradCaseType, true); )
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DEF_GM( return new ConicalGradientsGM(kEdge_GradCaseType, true); )
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DEF_GM( return new ConicalGradientsGM(kInside_GradCaseType, false); )
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DEF_GM( return new ConicalGradientsGM(kOutside_GradCaseType, false); )
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DEF_GM( return new ConicalGradientsGM(kEdge_GradCaseType, false); )
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}
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