0ebf4192f1
Node subclasses can now control whether their bounds (changes) contribute to damage. Tristate: * Default: The node bounds contribute to damage if the node itself was invalidated, observing hasSelfInval(). This is the default behavior. * ForceSelf: The node bounds contribute to damage, regardless of hasSelfInval(). Used for domain-boundary nodes (e.g. Draw), which gate blocked fragments (e.g. geometry, paint nodes). * BlockSelf: The node bounds do not contribute to damage, regardless of hasSelfInval(). Used for nodes which do not contribute damage directly (e.g. paints, geometry). TBR= Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73 Reviewed-on: https://skia-review.googlesource.com/91104 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
39 lines
802 B
C++
39 lines
802 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGEffectNode_DEFINED
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#define SkSGEffectNode_DEFINED
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#include "SkSGRenderNode.h"
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namespace sksg {
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/**
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* Base class for nodes which apply some transformation when rendering
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* their descendants.
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*
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* This includes transforms, clipping, filters, etc.
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*/
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class EffectNode : public RenderNode {
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protected:
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explicit EffectNode(sk_sp<RenderNode>);
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~EffectNode() override;
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void onRender(SkCanvas*) const override;
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RevalidationResult onRevalidate(InvalidationController*, const SkMatrix&) override;
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private:
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sk_sp<RenderNode> fChild;
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typedef RenderNode INHERITED;
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};
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} // namespace sksg
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#endif // SkSGEffectNode_DEFINED
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