0ebf4192f1
Node subclasses can now control whether their bounds (changes) contribute to damage. Tristate: * Default: The node bounds contribute to damage if the node itself was invalidated, observing hasSelfInval(). This is the default behavior. * ForceSelf: The node bounds contribute to damage, regardless of hasSelfInval(). Used for domain-boundary nodes (e.g. Draw), which gate blocked fragments (e.g. geometry, paint nodes). * BlockSelf: The node bounds do not contribute to damage, regardless of hasSelfInval(). Used for nodes which do not contribute damage directly (e.g. paints, geometry). TBR= Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73 Reviewed-on: https://skia-review.googlesource.com/91104 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGRect_DEFINED
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#define SkSGRect_DEFINED
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#include "SkSGGeometryNode.h"
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#include "SkRect.h"
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#include "SkRRect.h"
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class SkCanvas;
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class SkPaint;
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namespace sksg {
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/**
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* Concrete Geometry node, wrapping an SkRect.
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*/
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class Rect final : public GeometryNode {
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public:
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static sk_sp<Rect> Make() { return sk_sp<Rect>(new Rect(SkRect::MakeEmpty())); }
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static sk_sp<Rect> Make(const SkRect& r) { return sk_sp<Rect>(new Rect(r)); }
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SG_ATTRIBUTE(L, SkScalar, fRect.fLeft )
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SG_ATTRIBUTE(T, SkScalar, fRect.fTop )
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SG_ATTRIBUTE(R, SkScalar, fRect.fRight )
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SG_ATTRIBUTE(B, SkScalar, fRect.fBottom)
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protected:
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void onDraw(SkCanvas*, const SkPaint&) const override;
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RevalidationResult onRevalidate(InvalidationController*, const SkMatrix&) override;
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SkPath onAsPath() const override;
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private:
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explicit Rect(const SkRect&);
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SkRect fRect;
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};
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/**
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* Concrete Geometry node, wrapping an SkRRect.
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*/
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class RRect final : public GeometryNode {
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public:
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static sk_sp<RRect> Make() { return sk_sp<RRect>(new RRect(SkRRect())); }
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static sk_sp<RRect> Make(const SkRRect& rr) { return sk_sp<RRect>(new RRect(rr)); }
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SG_ATTRIBUTE(RRect, SkRRect, fRRect)
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protected:
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void onDraw(SkCanvas*, const SkPaint&) const override;
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RevalidationResult onRevalidate(InvalidationController*, const SkMatrix&) override;
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SkPath onAsPath() const override;
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private:
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explicit RRect(const SkRRect&);
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SkRRect fRRect;
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};
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} // namespace sksg
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#endif // SkSGRect_DEFINED
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