skia2/experimental/sksg/geometry/SkSGRect.h
Florin Malita 0ebf4192f1 [sksg] More inval fiddling
Node subclasses can now control whether their bounds (changes)
contribute to damage.

Tristate:

  * Default:   The node bounds contribute to damage if the node itself was
               invalidated, observing hasSelfInval().  This is the default
               behavior.

  * ForceSelf: The node bounds contribute to damage, regardless of
               hasSelfInval().  Used for domain-boundary nodes (e.g. Draw),
               which gate blocked fragments (e.g. geometry, paint nodes).

  * BlockSelf: The node bounds do not contribute to damage, regardless of
               hasSelfInval().  Used for nodes which do not contribute
               damage directly (e.g. paints, geometry).

TBR=
Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73
Reviewed-on: https://skia-review.googlesource.com/91104
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-05 00:42:14 +00:00

71 lines
1.7 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGRect_DEFINED
#define SkSGRect_DEFINED
#include "SkSGGeometryNode.h"
#include "SkRect.h"
#include "SkRRect.h"
class SkCanvas;
class SkPaint;
namespace sksg {
/**
* Concrete Geometry node, wrapping an SkRect.
*/
class Rect final : public GeometryNode {
public:
static sk_sp<Rect> Make() { return sk_sp<Rect>(new Rect(SkRect::MakeEmpty())); }
static sk_sp<Rect> Make(const SkRect& r) { return sk_sp<Rect>(new Rect(r)); }
SG_ATTRIBUTE(L, SkScalar, fRect.fLeft )
SG_ATTRIBUTE(T, SkScalar, fRect.fTop )
SG_ATTRIBUTE(R, SkScalar, fRect.fRight )
SG_ATTRIBUTE(B, SkScalar, fRect.fBottom)
protected:
void onDraw(SkCanvas*, const SkPaint&) const override;
RevalidationResult onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
explicit Rect(const SkRect&);
SkRect fRect;
};
/**
* Concrete Geometry node, wrapping an SkRRect.
*/
class RRect final : public GeometryNode {
public:
static sk_sp<RRect> Make() { return sk_sp<RRect>(new RRect(SkRRect())); }
static sk_sp<RRect> Make(const SkRRect& rr) { return sk_sp<RRect>(new RRect(rr)); }
SG_ATTRIBUTE(RRect, SkRRect, fRRect)
protected:
void onDraw(SkCanvas*, const SkPaint&) const override;
RevalidationResult onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
explicit RRect(const SkRRect&);
SkRRect fRRect;
};
} // namespace sksg
#endif // SkSGRect_DEFINED