c0132ffa64
- plumb a RenderContext RenderNode::render() argument to track pending opacity - defer opacity application until we can determine whether a layer is required (group with multiple children) or the opacity can be pushed onto the draw paint (for single/atomic draws) Bug: skia: Change-Id: I962ba08bad780395d5d738307bde986e9efa502b Reviewed-on: https://skia-review.googlesource.com/146445 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGImage_DEFINED
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#define SkSGImage_DEFINED
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#include "SkSGRenderNode.h"
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#include "SkFilterQuality.h"
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class SkImage;
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namespace sksg {
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/**
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* Concrete rendering node, wrapping an SkImage.
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*
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*/
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class Image final : public RenderNode {
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public:
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static sk_sp<Image> Make(sk_sp<SkImage> image) {
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return image ? sk_sp<Image>(new Image(std::move(image))) : nullptr;
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}
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SG_ATTRIBUTE(Quality , SkFilterQuality, fQuality )
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SG_ATTRIBUTE(AntiAlias, bool , fAntiAlias)
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protected:
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explicit Image(sk_sp<SkImage>);
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void onRender(SkCanvas*, const RenderContext*) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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private:
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const sk_sp<SkImage> fImage;
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SkFilterQuality fQuality = kLow_SkFilterQuality;
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bool fAntiAlias = true;
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typedef RenderNode INHERITED;
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};
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} // namespace sksg
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#endif // SkSGImage_DEFINED
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