skia2/modules/sksg/include/SkSGImage.h
Florin Malita c0132ffa64 [skottie] Optimize opacity layerization
- plumb a RenderContext RenderNode::render() argument to track pending
    opacity

  - defer opacity application until we can determine whether a layer is
    required (group with multiple children) or the opacity can be pushed
    onto the draw paint (for single/atomic draws)

Bug: skia:
Change-Id: I962ba08bad780395d5d738307bde986e9efa502b
Reviewed-on: https://skia-review.googlesource.com/146445
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-08-09 14:48:02 +00:00

50 lines
1.1 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGImage_DEFINED
#define SkSGImage_DEFINED
#include "SkSGRenderNode.h"
#include "SkFilterQuality.h"
class SkImage;
namespace sksg {
/**
* Concrete rendering node, wrapping an SkImage.
*
*/
class Image final : public RenderNode {
public:
static sk_sp<Image> Make(sk_sp<SkImage> image) {
return image ? sk_sp<Image>(new Image(std::move(image))) : nullptr;
}
SG_ATTRIBUTE(Quality , SkFilterQuality, fQuality )
SG_ATTRIBUTE(AntiAlias, bool , fAntiAlias)
protected:
explicit Image(sk_sp<SkImage>);
void onRender(SkCanvas*, const RenderContext*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
const sk_sp<SkImage> fImage;
SkFilterQuality fQuality = kLow_SkFilterQuality;
bool fAntiAlias = true;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGImage_DEFINED