7d022d6cc8
BUG=skia: Committed: https://skia.googlesource.com/skia/+/55661337667a8305ebb100e36af23d34c2fb83ba Review URL: https://codereview.chromium.org/1128903008
670 lines
26 KiB
C++
670 lines
26 KiB
C++
/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContext_DEFINED
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#define GrContext_DEFINED
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#include "GrClip.h"
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#include "GrColor.h"
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#include "GrPaint.h"
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#include "GrPathRendererChain.h"
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#include "GrRenderTarget.h"
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#include "GrTextureProvider.h"
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#include "SkMatrix.h"
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#include "SkPathEffect.h"
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#include "SkTypes.h"
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class GrAARectRenderer;
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class GrBatchFontCache;
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class GrDrawTarget;
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class GrFragmentProcessor;
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class GrGpu;
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class GrGpuTraceMarker;
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class GrIndexBuffer;
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class GrLayerCache;
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class GrOvalRenderer;
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class GrPath;
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class GrPathRenderer;
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class GrPipelineBuilder;
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class GrResourceEntry;
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class GrResourceCache;
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class GrResourceProvider;
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class GrTestTarget;
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class GrTextBlobCache;
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class GrTextContext;
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class GrTextureParams;
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class GrVertexBuffer;
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class GrStrokeInfo;
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class GrSoftwarePathRenderer;
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class SkGpuDevice;
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class SK_API GrContext : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(GrContext)
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struct Options {
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Options() : fDrawPathToCompressedTexture(false), fSuppressPrints(false) { }
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// EXPERIMENTAL
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// May be removed in the future, or may become standard depending
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// on the outcomes of a variety of internal tests.
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bool fDrawPathToCompressedTexture;
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bool fSuppressPrints;
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};
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/**
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* Creates a GrContext for a backend context.
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*/
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static GrContext* Create(GrBackend, GrBackendContext, const Options* opts = NULL);
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/**
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* Only defined in test apps.
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*/
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static GrContext* CreateMockContext();
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virtual ~GrContext();
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/**
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* The GrContext normally assumes that no outsider is setting state
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* within the underlying 3D API's context/device/whatever. This call informs
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* the context that the state was modified and it should resend. Shouldn't
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* be called frequently for good performance.
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* The flag bits, state, is dpendent on which backend is used by the
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* context, either GL or D3D (possible in future).
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*/
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void resetContext(uint32_t state = kAll_GrBackendState);
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/**
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* Callback function to allow classes to cleanup on GrContext destruction.
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* The 'info' field is filled in with the 'info' passed to addCleanUp.
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*/
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typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
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/**
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* Add a function to be called from within GrContext's destructor.
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* This gives classes a chance to free resources held on a per context basis.
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* The 'info' parameter will be stored and passed to the callback function.
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*/
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void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
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CleanUpData* entry = fCleanUpData.push();
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entry->fFunc = cleanUp;
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entry->fInfo = info;
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}
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/**
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* Abandons all GPU resources and assumes the underlying backend 3D API
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* context is not longer usable. Call this if you have lost the associated
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* GPU context, and thus internal texture, buffer, etc. references/IDs are
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* now invalid. Should be called even when GrContext is no longer going to
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* be used for two reasons:
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* 1) ~GrContext will not try to free the objects in the 3D API.
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* 2) Any GrGpuResources created by this GrContext that outlive
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* will be marked as invalid (GrGpuResource::wasDestroyed()) and
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* when they're destroyed no 3D API calls will be made.
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* Content drawn since the last GrContext::flush() may be lost. After this
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* function is called the only valid action on the GrContext or
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* GrGpuResources it created is to destroy them.
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*/
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void abandonContext();
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///////////////////////////////////////////////////////////////////////////
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// Resource Cache
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/**
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* Return the current GPU resource cache limits.
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*
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* @param maxResources If non-null, returns maximum number of resources that
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* can be held in the cache.
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* @param maxResourceBytes If non-null, returns maximum number of bytes of
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* video memory that can be held in the cache.
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*/
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void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
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/**
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* Gets the current GPU resource cache usage.
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*
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* @param resourceCount If non-null, returns the number of resources that are held in the
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* cache.
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* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
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* in the cache.
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*/
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void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
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/**
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* Specify the GPU resource cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxResources The maximum number of resources that can be held in
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* the cache.
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* @param maxResourceBytes The maximum number of bytes of video memory
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* that can be held in the cache.
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*/
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void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
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GrTextureProvider* textureProvider() { return fTextureProvider; }
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const GrTextureProvider* textureProvider() const { return fTextureProvider; }
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/**
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* Frees GPU created by the context. Can be called to reduce GPU memory
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* pressure.
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*/
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void freeGpuResources();
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/**
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* Purge all the unlocked resources from the cache.
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* This entry point is mainly meant for timing texture uploads
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* and is not defined in normal builds of Skia.
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*/
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void purgeAllUnlockedResources();
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//////////////////////////////////////////////////////////////////////////
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/// Texture and Render Target Queries
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/**
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* Can the provided configuration act as a texture?
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*/
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bool isConfigTexturable(GrPixelConfig) const;
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/**
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* Can non-power-of-two textures be used with tile modes other than clamp?
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*/
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bool npotTextureTileSupport() const;
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/**
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* Return the max width or height of a texture supported by the current GPU.
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*/
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int getMaxTextureSize() const;
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/**
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* Temporarily override the true max texture size. Note: an override
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* larger then the true max texture size will have no effect.
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* This entry point is mainly meant for testing texture size dependent
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* features and is only available if defined outside of Skia (see
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* bleed GM.
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*/
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void setMaxTextureSizeOverride(int maxTextureSizeOverride);
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/**
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* Can the provided configuration act as a color render target?
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*/
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bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const;
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/**
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* Return the max width or height of a render target supported by the
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* current GPU.
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*/
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int getMaxRenderTargetSize() const;
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/**
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* Returns the max sample count for a render target. It will be 0 if MSAA
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* is not supported.
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*/
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int getMaxSampleCount() const;
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/**
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* Returns the recommended sample count for a render target when using this
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* context.
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*
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* @param config the configuration of the render target.
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* @param dpi the display density in dots per inch.
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*
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* @return sample count that should be perform well and have good enough
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* rendering quality for the display. Alternatively returns 0 if
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* MSAA is not supported or recommended to be used by default.
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*/
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int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
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///////////////////////////////////////////////////////////////////////////
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// Draws
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/**
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* Clear the entire or rect of the render target, ignoring any clips.
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* @param rect the rect to clear or the whole thing if rect is NULL.
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* @param color the color to clear to.
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* @param canIgnoreRect allows partial clears to be converted to whole
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* clears on platforms for which that is cheap
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* @param target The render target to clear.
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*/
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void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* target);
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/**
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* Draw everywhere (respecting the clip) with the paint.
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*/
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void drawPaint(GrRenderTarget*, const GrClip&, const GrPaint&, const SkMatrix& viewMatrix);
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/**
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* Draw the rect using a paint.
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param strokeInfo the stroke information (width, join, cap), and.
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* the dash information (intervals, count, phase).
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* If strokeInfo == NULL, then the rect is filled.
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* Otherwise, if stroke width == 0, then the stroke
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* is always a single pixel thick, else the rect is
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* mitered/beveled stroked based on stroke width.
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* The rects coords are used to access the paint (through texture matrix)
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*/
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void drawRect(GrRenderTarget*,
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const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect&,
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const GrStrokeInfo* strokeInfo = NULL);
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/**
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* Maps a rectangle of shader coordinates to a rectangle and draws that rectangle
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix which applies to rectToDraw
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* @param rectToDraw the rectangle to draw
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* @param localRect the rectangle of shader coordinates applied to rectToDraw
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* @param localMatrix an optional matrix to transform the shader coordinates before applying
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* to rectToDraw
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*/
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void drawNonAARectToRect(GrRenderTarget*,
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const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& rectToDraw,
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const SkRect& localRect,
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const SkMatrix* localMatrix = NULL);
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/**
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* Draws a non-AA rect with paint and a localMatrix
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*/
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void drawNonAARectWithLocalMatrix(GrRenderTarget* rt,
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const GrClip& clip,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& rect,
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const SkMatrix& localMatrix) {
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this->drawNonAARectToRect(rt, clip, paint, viewMatrix, rect, rect, &localMatrix);
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}
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/**
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* Draw a roundrect using a paint.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param rrect the roundrect to draw
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawRRect(GrRenderTarget*,
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const GrClip&,
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const GrPaint&,
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const SkMatrix& viewMatrix,
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const SkRRect& rrect,
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const GrStrokeInfo&);
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/**
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* Shortcut for drawing an SkPath consisting of nested rrects using a paint.
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* Does not support stroking. The result is undefined if outer does not contain
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* inner.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param outer the outer roundrect
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* @param inner the inner roundrect
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*/
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void drawDRRect(GrRenderTarget*,
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const GrClip&,
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const GrPaint&,
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const SkMatrix& viewMatrix,
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const SkRRect& outer,
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const SkRRect& inner);
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/**
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* Draws a path.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param path the path to draw
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawPath(GrRenderTarget*,
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const GrClip&,
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const GrPaint&,
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const SkMatrix& viewMatrix,
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const SkPath&,
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const GrStrokeInfo&);
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/**
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* Draws vertices with a paint.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param primitiveType primitives type to draw.
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* @param vertexCount number of vertices.
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* @param positions array of vertex positions, required.
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* @param texCoords optional array of texture coordinates used
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* to access the paint.
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* @param colors optional array of per-vertex colors, supercedes
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* the paint's color field.
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* @param indices optional array of indices. If NULL vertices
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* are drawn non-indexed.
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* @param indexCount if indices is non-null then this is the
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* number of indices.
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*/
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void drawVertices(GrRenderTarget*,
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const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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GrPrimitiveType primitiveType,
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int vertexCount,
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const SkPoint positions[],
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const SkPoint texs[],
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const GrColor colors[],
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const uint16_t indices[],
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int indexCount);
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/**
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* Draws an oval.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param oval the bounding rect of the oval.
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawOval(GrRenderTarget*,
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const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& oval,
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const GrStrokeInfo& strokeInfo);
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///////////////////////////////////////////////////////////////////////////
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// Misc.
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/**
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* Flags that affect flush() behavior.
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*/
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enum FlushBits {
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/**
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* A client may reach a point where it has partially rendered a frame
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* through a GrContext that it knows the user will never see. This flag
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* causes the flush to skip submission of deferred content to the 3D API
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* during the flush.
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*/
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kDiscard_FlushBit = 0x2,
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};
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/**
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* Call to ensure all drawing to the context has been issued to the
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* underlying 3D API.
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* @param flagsBitfield flags that control the flushing behavior. See
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* FlushBits.
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*/
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void flush(int flagsBitfield = 0);
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/**
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* These flags can be used with the read/write pixels functions below.
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*/
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enum PixelOpsFlags {
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/** The GrContext will not be flushed before the surface read or write. This means that
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the read or write may occur before previous draws have executed. */
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kDontFlush_PixelOpsFlag = 0x1,
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/** Any surface writes should be flushed to the backend 3D API after the surface operation
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is complete */
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kFlushWrites_PixelOp = 0x2,
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/** The src for write or dst read is unpremultiplied. This is only respected if both the
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config src and dst configs are an RGBA/BGRA 8888 format. */
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kUnpremul_PixelOpsFlag = 0x4,
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};
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/**
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* Reads a rectangle of pixels from a render target.
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* @param target the render target to read from.
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param buffer memory to read the rectangle into.
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* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
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* packed.
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* @param pixelOpsFlags see PixelOpsFlags enum above.
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*
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* @return true if the read succeeded, false if not. The read can fail because of an unsupported
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* pixel config or because no render target is currently set and NULL was passed for
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* target.
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*/
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bool readRenderTargetPixels(GrRenderTarget* target,
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int left, int top, int width, int height,
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GrPixelConfig config, void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0);
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/**
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* Writes a rectangle of pixels to a surface.
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* @param surface the surface to write to.
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* @param left left edge of the rectangle to write (inclusive)
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* @param top top edge of the rectangle to write (inclusive)
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* @param width width of rectangle to write in pixels.
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* @param height height of rectangle to write in pixels.
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* @param config the pixel config of the source buffer
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* @param buffer memory to read pixels from
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* @param rowBytes number of bytes between consecutive rows. Zero
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* means rows are tightly packed.
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* @param pixelOpsFlags see PixelOpsFlags enum above.
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* @return true if the write succeeded, false if not. The write can fail because of an
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* unsupported combination of surface and src configs.
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*/
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bool writeSurfacePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, const void* buffer,
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size_t rowBytes,
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uint32_t pixelOpsFlags = 0);
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/**
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* Copies a rectangle of texels from src to dst.
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* bounds.
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* @param dst the surface to copy to.
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* @param src the surface to copy from.
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* @param srcRect the rectangle of the src that should be copied.
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* @param dstPoint the translation applied when writing the srcRect's pixels to the dst.
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* @param pixelOpsFlags see PixelOpsFlags enum above. (kUnpremul_PixelOpsFlag is not allowed).
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*/
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void copySurface(GrSurface* dst,
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GrSurface* src,
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const SkIRect& srcRect,
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const SkIPoint& dstPoint,
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uint32_t pixelOpsFlags = 0);
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/** Helper that copies the whole surface but fails when the two surfaces are not identically
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sized. */
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bool copySurface(GrSurface* dst, GrSurface* src) {
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if (NULL == dst || NULL == src || dst->width() != src->width() ||
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dst->height() != src->height()) {
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return false;
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}
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this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()),
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SkIPoint::Make(0,0));
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return true;
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}
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/**
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* After this returns any pending writes to the surface will have been issued to the backend 3D API.
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*/
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void flushSurfaceWrites(GrSurface* surface);
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/**
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* Equivalent to flushSurfaceWrites but also performs MSAA resolve if necessary. This call is
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* used to make the surface contents available to be read in the backend 3D API, usually for a
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* compositing step external to Skia.
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*
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* It is not necessary to call this before reading the render target via Skia/GrContext.
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* GrContext will detect when it must perform a resolve before reading pixels back from the
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* surface or using it as a texture.
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*/
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void prepareSurfaceForExternalRead(GrSurface*);
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/**
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* Provides a perfomance hint that the render target's contents are allowed
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* to become undefined.
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*/
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void discardRenderTarget(GrRenderTarget*);
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/**
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* An ID associated with this context, guaranteed to be unique.
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*/
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uint32_t uniqueID() { return fUniqueID; }
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///////////////////////////////////////////////////////////////////////////
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// Functions intended for internal use only.
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GrGpu* getGpu() { return fGpu; }
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const GrGpu* getGpu() const { return fGpu; }
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GrBatchFontCache* getBatchFontCache() { return fBatchFontCache; }
|
|
GrLayerCache* getLayerCache() { return fLayerCache.get(); }
|
|
GrTextBlobCache* getTextBlobCache() { return fTextBlobCache; }
|
|
GrDrawTarget* getTextTarget();
|
|
GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
|
|
GrResourceProvider* resourceProvider() { return fResourceProvider; }
|
|
const GrResourceProvider* resourceProvider() const { return fResourceProvider; }
|
|
GrResourceCache* getResourceCache() { return fResourceCache; }
|
|
bool suppressPrints() const { return fOptions.fSuppressPrints; }
|
|
|
|
// Called by tests that draw directly to the context via GrDrawTarget
|
|
void getTestTarget(GrTestTarget*);
|
|
|
|
void addGpuTraceMarker(const GrGpuTraceMarker* marker);
|
|
void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
|
|
|
|
GrPathRenderer* getPathRenderer(
|
|
const GrDrawTarget* target,
|
|
const GrPipelineBuilder*,
|
|
const SkMatrix& viewMatrix,
|
|
const SkPath& path,
|
|
const GrStrokeInfo& stroke,
|
|
bool allowSW,
|
|
GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
|
|
GrPathRendererChain::StencilSupport* stencilSupport = NULL);
|
|
|
|
/**
|
|
* This returns a copy of the the GrContext::Options that was passed to the
|
|
* constructor of this class.
|
|
*/
|
|
const Options& getOptions() const { return fOptions; }
|
|
|
|
/** Prints cache stats to the string if GR_CACHE_STATS == 1. */
|
|
void dumpCacheStats(SkString*) const;
|
|
void printCacheStats() const;
|
|
|
|
/** Prints GPU stats to the string if GR_GPU_STATS == 1. */
|
|
void dumpGpuStats(SkString*) const;
|
|
void printGpuStats() const;
|
|
|
|
private:
|
|
GrGpu* fGpu;
|
|
GrResourceCache* fResourceCache;
|
|
// this union exists because the inheritance of GrTextureProvider->GrResourceProvider
|
|
// is in a private header.
|
|
union {
|
|
GrResourceProvider* fResourceProvider;
|
|
GrTextureProvider* fTextureProvider;
|
|
};
|
|
|
|
GrBatchFontCache* fBatchFontCache;
|
|
SkAutoTDelete<GrLayerCache> fLayerCache;
|
|
SkAutoTDelete<GrTextBlobCache> fTextBlobCache;
|
|
|
|
GrPathRendererChain* fPathRendererChain;
|
|
GrSoftwarePathRenderer* fSoftwarePathRenderer;
|
|
|
|
GrDrawTarget* fDrawBuffer;
|
|
|
|
// Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
|
|
bool fFlushToReduceCacheSize;
|
|
GrAARectRenderer* fAARectRenderer;
|
|
GrOvalRenderer* fOvalRenderer;
|
|
|
|
bool fDidTestPMConversions;
|
|
int fPMToUPMConversion;
|
|
int fUPMToPMConversion;
|
|
|
|
struct CleanUpData {
|
|
PFCleanUpFunc fFunc;
|
|
void* fInfo;
|
|
};
|
|
|
|
SkTDArray<CleanUpData> fCleanUpData;
|
|
|
|
int fMaxTextureSizeOverride;
|
|
|
|
const Options fOptions;
|
|
const uint32_t fUniqueID;
|
|
|
|
GrContext(const Options&); // init must be called after the constructor.
|
|
bool init(GrBackend, GrBackendContext);
|
|
void initMockContext();
|
|
void initCommon();
|
|
|
|
class AutoCheckFlush;
|
|
// Sets the paint and returns the target to draw into.
|
|
GrDrawTarget* prepareToDraw(GrPipelineBuilder*,
|
|
GrRenderTarget* rt,
|
|
const GrClip&,
|
|
const GrPaint* paint,
|
|
const AutoCheckFlush*);
|
|
|
|
// A simpler version of the above which just returns the draw target. Clip is *NOT* set
|
|
GrDrawTarget* prepareToDraw();
|
|
|
|
void internalDrawPath(GrDrawTarget*,
|
|
GrPipelineBuilder*,
|
|
const SkMatrix& viewMatrix,
|
|
GrColor,
|
|
bool useAA,
|
|
const SkPath&,
|
|
const GrStrokeInfo&);
|
|
|
|
/**
|
|
* Creates a new text rendering context that is optimal for the
|
|
* render target and the context. Caller assumes the ownership
|
|
* of the returned object. The returned object must be deleted
|
|
* before the context is destroyed.
|
|
* TODO we can possibly bury this behind context, but we need to be able to use the
|
|
* drawText_asPaths logic on SkGpuDevice
|
|
*/
|
|
GrTextContext* createTextContext(GrRenderTarget*,
|
|
SkGpuDevice*,
|
|
const SkDeviceProperties&,
|
|
bool enableDistanceFieldFonts);
|
|
|
|
|
|
/**
|
|
* These functions create premul <-> unpremul effects if it is possible to generate a pair
|
|
* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
|
|
* return NULL.
|
|
*/
|
|
const GrFragmentProcessor* createPMToUPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
|
|
const GrFragmentProcessor* createUPMToPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
|
|
|
|
/**
|
|
* This callback allows the resource cache to callback into the GrContext
|
|
* when the cache is still over budget after a purge.
|
|
*/
|
|
static void OverBudgetCB(void* data);
|
|
|
|
/**
|
|
* A callback similar to the above for use by the TextBlobCache
|
|
* TODO move textblob draw calls below context so we can use the call above.
|
|
*/
|
|
static void TextBlobCacheOverBudgetCB(void* data);
|
|
|
|
// TODO see note on createTextContext
|
|
friend class SkGpuDevice;
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
#endif
|