skia2/include/gpu/GrContext.h

670 lines
26 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContext_DEFINED
#define GrContext_DEFINED
#include "GrClip.h"
#include "GrColor.h"
#include "GrPaint.h"
#include "GrPathRendererChain.h"
#include "GrRenderTarget.h"
#include "GrTextureProvider.h"
#include "SkMatrix.h"
#include "SkPathEffect.h"
#include "SkTypes.h"
class GrAARectRenderer;
class GrBatchFontCache;
class GrDrawTarget;
class GrFragmentProcessor;
class GrGpu;
class GrGpuTraceMarker;
class GrIndexBuffer;
class GrLayerCache;
class GrOvalRenderer;
class GrPath;
class GrPathRenderer;
class GrPipelineBuilder;
class GrResourceEntry;
class GrResourceCache;
class GrResourceProvider;
class GrTestTarget;
class GrTextBlobCache;
class GrTextContext;
class GrTextureParams;
class GrVertexBuffer;
class GrStrokeInfo;
class GrSoftwarePathRenderer;
class SkGpuDevice;
class SK_API GrContext : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(GrContext)
struct Options {
Options() : fDrawPathToCompressedTexture(false), fSuppressPrints(false) { }
// EXPERIMENTAL
// May be removed in the future, or may become standard depending
// on the outcomes of a variety of internal tests.
bool fDrawPathToCompressedTexture;
bool fSuppressPrints;
};
/**
* Creates a GrContext for a backend context.
*/
static GrContext* Create(GrBackend, GrBackendContext, const Options* opts = NULL);
/**
* Only defined in test apps.
*/
static GrContext* CreateMockContext();
virtual ~GrContext();
/**
* The GrContext normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
* the context that the state was modified and it should resend. Shouldn't
* be called frequently for good performance.
* The flag bits, state, is dpendent on which backend is used by the
* context, either GL or D3D (possible in future).
*/
void resetContext(uint32_t state = kAll_GrBackendState);
/**
* Callback function to allow classes to cleanup on GrContext destruction.
* The 'info' field is filled in with the 'info' passed to addCleanUp.
*/
typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
/**
* Add a function to be called from within GrContext's destructor.
* This gives classes a chance to free resources held on a per context basis.
* The 'info' parameter will be stored and passed to the callback function.
*/
void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
CleanUpData* entry = fCleanUpData.push();
entry->fFunc = cleanUp;
entry->fInfo = info;
}
/**
* Abandons all GPU resources and assumes the underlying backend 3D API
* context is not longer usable. Call this if you have lost the associated
* GPU context, and thus internal texture, buffer, etc. references/IDs are
* now invalid. Should be called even when GrContext is no longer going to
* be used for two reasons:
* 1) ~GrContext will not try to free the objects in the 3D API.
* 2) Any GrGpuResources created by this GrContext that outlive
* will be marked as invalid (GrGpuResource::wasDestroyed()) and
* when they're destroyed no 3D API calls will be made.
* Content drawn since the last GrContext::flush() may be lost. After this
* function is called the only valid action on the GrContext or
* GrGpuResources it created is to destroy them.
*/
void abandonContext();
///////////////////////////////////////////////////////////////////////////
// Resource Cache
/**
* Return the current GPU resource cache limits.
*
* @param maxResources If non-null, returns maximum number of resources that
* can be held in the cache.
* @param maxResourceBytes If non-null, returns maximum number of bytes of
* video memory that can be held in the cache.
*/
void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
/**
* Gets the current GPU resource cache usage.
*
* @param resourceCount If non-null, returns the number of resources that are held in the
* cache.
* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
* in the cache.
*/
void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
/**
* Specify the GPU resource cache limits. If the current cache exceeds either
* of these, it will be purged (LRU) to keep the cache within these limits.
*
* @param maxResources The maximum number of resources that can be held in
* the cache.
* @param maxResourceBytes The maximum number of bytes of video memory
* that can be held in the cache.
*/
void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
GrTextureProvider* textureProvider() { return fTextureProvider; }
const GrTextureProvider* textureProvider() const { return fTextureProvider; }
/**
* Frees GPU created by the context. Can be called to reduce GPU memory
* pressure.
*/
void freeGpuResources();
/**
* Purge all the unlocked resources from the cache.
* This entry point is mainly meant for timing texture uploads
* and is not defined in normal builds of Skia.
*/
void purgeAllUnlockedResources();
//////////////////////////////////////////////////////////////////////////
/// Texture and Render Target Queries
/**
* Can the provided configuration act as a texture?
*/
bool isConfigTexturable(GrPixelConfig) const;
/**
* Can non-power-of-two textures be used with tile modes other than clamp?
*/
bool npotTextureTileSupport() const;
/**
* Return the max width or height of a texture supported by the current GPU.
*/
int getMaxTextureSize() const;
/**
* Temporarily override the true max texture size. Note: an override
* larger then the true max texture size will have no effect.
* This entry point is mainly meant for testing texture size dependent
* features and is only available if defined outside of Skia (see
* bleed GM.
*/
void setMaxTextureSizeOverride(int maxTextureSizeOverride);
/**
* Can the provided configuration act as a color render target?
*/
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const;
/**
* Return the max width or height of a render target supported by the
* current GPU.
*/
int getMaxRenderTargetSize() const;
/**
* Returns the max sample count for a render target. It will be 0 if MSAA
* is not supported.
*/
int getMaxSampleCount() const;
/**
* Returns the recommended sample count for a render target when using this
* context.
*
* @param config the configuration of the render target.
* @param dpi the display density in dots per inch.
*
* @return sample count that should be perform well and have good enough
* rendering quality for the display. Alternatively returns 0 if
* MSAA is not supported or recommended to be used by default.
*/
int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
///////////////////////////////////////////////////////////////////////////
// Draws
/**
* Clear the entire or rect of the render target, ignoring any clips.
* @param rect the rect to clear or the whole thing if rect is NULL.
* @param color the color to clear to.
* @param canIgnoreRect allows partial clears to be converted to whole
* clears on platforms for which that is cheap
* @param target The render target to clear.
*/
void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* target);
/**
* Draw everywhere (respecting the clip) with the paint.
*/
void drawPaint(GrRenderTarget*, const GrClip&, const GrPaint&, const SkMatrix& viewMatrix);
/**
* Draw the rect using a paint.
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param strokeInfo the stroke information (width, join, cap), and.
* the dash information (intervals, count, phase).
* If strokeInfo == NULL, then the rect is filled.
* Otherwise, if stroke width == 0, then the stroke
* is always a single pixel thick, else the rect is
* mitered/beveled stroked based on stroke width.
* The rects coords are used to access the paint (through texture matrix)
*/
void drawRect(GrRenderTarget*,
const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect&,
const GrStrokeInfo* strokeInfo = NULL);
/**
* Maps a rectangle of shader coordinates to a rectangle and draws that rectangle
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix which applies to rectToDraw
* @param rectToDraw the rectangle to draw
* @param localRect the rectangle of shader coordinates applied to rectToDraw
* @param localMatrix an optional matrix to transform the shader coordinates before applying
* to rectToDraw
*/
void drawNonAARectToRect(GrRenderTarget*,
const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect& rectToDraw,
const SkRect& localRect,
const SkMatrix* localMatrix = NULL);
/**
* Draws a non-AA rect with paint and a localMatrix
*/
void drawNonAARectWithLocalMatrix(GrRenderTarget* rt,
const GrClip& clip,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkMatrix& localMatrix) {
this->drawNonAARectToRect(rt, clip, paint, viewMatrix, rect, rect, &localMatrix);
}
/**
* Draw a roundrect using a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param rrect the roundrect to draw
* @param strokeInfo the stroke information (width, join, cap) and
* the dash information (intervals, count, phase).
*/
void drawRRect(GrRenderTarget*,
const GrClip&,
const GrPaint&,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
const GrStrokeInfo&);
/**
* Shortcut for drawing an SkPath consisting of nested rrects using a paint.
* Does not support stroking. The result is undefined if outer does not contain
* inner.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param outer the outer roundrect
* @param inner the inner roundrect
*/
void drawDRRect(GrRenderTarget*,
const GrClip&,
const GrPaint&,
const SkMatrix& viewMatrix,
const SkRRect& outer,
const SkRRect& inner);
/**
* Draws a path.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param path the path to draw
* @param strokeInfo the stroke information (width, join, cap) and
* the dash information (intervals, count, phase).
*/
void drawPath(GrRenderTarget*,
const GrClip&,
const GrPaint&,
const SkMatrix& viewMatrix,
const SkPath&,
const GrStrokeInfo&);
/**
* Draws vertices with a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param primitiveType primitives type to draw.
* @param vertexCount number of vertices.
* @param positions array of vertex positions, required.
* @param texCoords optional array of texture coordinates used
* to access the paint.
* @param colors optional array of per-vertex colors, supercedes
* the paint's color field.
* @param indices optional array of indices. If NULL vertices
* are drawn non-indexed.
* @param indexCount if indices is non-null then this is the
* number of indices.
*/
void drawVertices(GrRenderTarget*,
const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
GrPrimitiveType primitiveType,
int vertexCount,
const SkPoint positions[],
const SkPoint texs[],
const GrColor colors[],
const uint16_t indices[],
int indexCount);
/**
* Draws an oval.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param oval the bounding rect of the oval.
* @param strokeInfo the stroke information (width, join, cap) and
* the dash information (intervals, count, phase).
*/
void drawOval(GrRenderTarget*,
const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect& oval,
const GrStrokeInfo& strokeInfo);
///////////////////////////////////////////////////////////////////////////
// Misc.
/**
* Flags that affect flush() behavior.
*/
enum FlushBits {
/**
* A client may reach a point where it has partially rendered a frame
* through a GrContext that it knows the user will never see. This flag
* causes the flush to skip submission of deferred content to the 3D API
* during the flush.
*/
kDiscard_FlushBit = 0x2,
};
/**
* Call to ensure all drawing to the context has been issued to the
* underlying 3D API.
* @param flagsBitfield flags that control the flushing behavior. See
* FlushBits.
*/
void flush(int flagsBitfield = 0);
/**
* These flags can be used with the read/write pixels functions below.
*/
enum PixelOpsFlags {
/** The GrContext will not be flushed before the surface read or write. This means that
the read or write may occur before previous draws have executed. */
kDontFlush_PixelOpsFlag = 0x1,
/** Any surface writes should be flushed to the backend 3D API after the surface operation
is complete */
kFlushWrites_PixelOp = 0x2,
/** The src for write or dst read is unpremultiplied. This is only respected if both the
config src and dst configs are an RGBA/BGRA 8888 format. */
kUnpremul_PixelOpsFlag = 0x4,
};
/**
* Reads a rectangle of pixels from a render target.
* @param target the render target to read from.
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
* @param width width of rectangle to read in pixels.
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
*
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
* pixel config or because no render target is currently set and NULL was passed for
* target.
*/
bool readRenderTargetPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0);
/**
* Writes a rectangle of pixels to a surface.
* @param surface the surface to write to.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param buffer memory to read pixels from
* @param rowBytes number of bytes between consecutive rows. Zero
* means rows are tightly packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
* @return true if the write succeeded, false if not. The write can fail because of an
* unsupported combination of surface and src configs.
*/
bool writeSurfacePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes,
uint32_t pixelOpsFlags = 0);
/**
* Copies a rectangle of texels from src to dst.
* bounds.
* @param dst the surface to copy to.
* @param src the surface to copy from.
* @param srcRect the rectangle of the src that should be copied.
* @param dstPoint the translation applied when writing the srcRect's pixels to the dst.
* @param pixelOpsFlags see PixelOpsFlags enum above. (kUnpremul_PixelOpsFlag is not allowed).
*/
void copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint,
uint32_t pixelOpsFlags = 0);
/** Helper that copies the whole surface but fails when the two surfaces are not identically
sized. */
bool copySurface(GrSurface* dst, GrSurface* src) {
if (NULL == dst || NULL == src || dst->width() != src->width() ||
dst->height() != src->height()) {
return false;
}
this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()),
SkIPoint::Make(0,0));
return true;
}
/**
* After this returns any pending writes to the surface will have been issued to the backend 3D API.
*/
void flushSurfaceWrites(GrSurface* surface);
/**
* Equivalent to flushSurfaceWrites but also performs MSAA resolve if necessary. This call is
* used to make the surface contents available to be read in the backend 3D API, usually for a
* compositing step external to Skia.
*
* It is not necessary to call this before reading the render target via Skia/GrContext.
* GrContext will detect when it must perform a resolve before reading pixels back from the
* surface or using it as a texture.
*/
void prepareSurfaceForExternalRead(GrSurface*);
/**
* Provides a perfomance hint that the render target's contents are allowed
* to become undefined.
*/
void discardRenderTarget(GrRenderTarget*);
/**
* An ID associated with this context, guaranteed to be unique.
*/
uint32_t uniqueID() { return fUniqueID; }
///////////////////////////////////////////////////////////////////////////
// Functions intended for internal use only.
GrGpu* getGpu() { return fGpu; }
const GrGpu* getGpu() const { return fGpu; }
GrBatchFontCache* getBatchFontCache() { return fBatchFontCache; }
GrLayerCache* getLayerCache() { return fLayerCache.get(); }
GrTextBlobCache* getTextBlobCache() { return fTextBlobCache; }
GrDrawTarget* getTextTarget();
GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
GrResourceProvider* resourceProvider() { return fResourceProvider; }
const GrResourceProvider* resourceProvider() const { return fResourceProvider; }
GrResourceCache* getResourceCache() { return fResourceCache; }
bool suppressPrints() const { return fOptions.fSuppressPrints; }
// Called by tests that draw directly to the context via GrDrawTarget
void getTestTarget(GrTestTarget*);
void addGpuTraceMarker(const GrGpuTraceMarker* marker);
void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
GrPathRenderer* getPathRenderer(
const GrDrawTarget* target,
const GrPipelineBuilder*,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke,
bool allowSW,
GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
GrPathRendererChain::StencilSupport* stencilSupport = NULL);
/**
* This returns a copy of the the GrContext::Options that was passed to the
* constructor of this class.
*/
const Options& getOptions() const { return fOptions; }
/** Prints cache stats to the string if GR_CACHE_STATS == 1. */
void dumpCacheStats(SkString*) const;
void printCacheStats() const;
/** Prints GPU stats to the string if GR_GPU_STATS == 1. */
void dumpGpuStats(SkString*) const;
void printGpuStats() const;
private:
GrGpu* fGpu;
GrResourceCache* fResourceCache;
// this union exists because the inheritance of GrTextureProvider->GrResourceProvider
// is in a private header.
union {
GrResourceProvider* fResourceProvider;
GrTextureProvider* fTextureProvider;
};
GrBatchFontCache* fBatchFontCache;
SkAutoTDelete<GrLayerCache> fLayerCache;
SkAutoTDelete<GrTextBlobCache> fTextBlobCache;
GrPathRendererChain* fPathRendererChain;
GrSoftwarePathRenderer* fSoftwarePathRenderer;
GrDrawTarget* fDrawBuffer;
// Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
bool fFlushToReduceCacheSize;
GrAARectRenderer* fAARectRenderer;
GrOvalRenderer* fOvalRenderer;
bool fDidTestPMConversions;
int fPMToUPMConversion;
int fUPMToPMConversion;
struct CleanUpData {
PFCleanUpFunc fFunc;
void* fInfo;
};
SkTDArray<CleanUpData> fCleanUpData;
int fMaxTextureSizeOverride;
const Options fOptions;
const uint32_t fUniqueID;
GrContext(const Options&); // init must be called after the constructor.
bool init(GrBackend, GrBackendContext);
void initMockContext();
void initCommon();
class AutoCheckFlush;
// Sets the paint and returns the target to draw into.
GrDrawTarget* prepareToDraw(GrPipelineBuilder*,
GrRenderTarget* rt,
const GrClip&,
const GrPaint* paint,
const AutoCheckFlush*);
// A simpler version of the above which just returns the draw target. Clip is *NOT* set
GrDrawTarget* prepareToDraw();
void internalDrawPath(GrDrawTarget*,
GrPipelineBuilder*,
const SkMatrix& viewMatrix,
GrColor,
bool useAA,
const SkPath&,
const GrStrokeInfo&);
/**
* Creates a new text rendering context that is optimal for the
* render target and the context. Caller assumes the ownership
* of the returned object. The returned object must be deleted
* before the context is destroyed.
* TODO we can possibly bury this behind context, but we need to be able to use the
* drawText_asPaths logic on SkGpuDevice
*/
GrTextContext* createTextContext(GrRenderTarget*,
SkGpuDevice*,
const SkDeviceProperties&,
bool enableDistanceFieldFonts);
/**
* These functions create premul <-> unpremul effects if it is possible to generate a pair
* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
* return NULL.
*/
const GrFragmentProcessor* createPMToUPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
const GrFragmentProcessor* createUPMToPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
/**
* This callback allows the resource cache to callback into the GrContext
* when the cache is still over budget after a purge.
*/
static void OverBudgetCB(void* data);
/**
* A callback similar to the above for use by the TextBlobCache
* TODO move textblob draw calls below context so we can use the call above.
*/
static void TextBlobCacheOverBudgetCB(void* data);
// TODO see note on createTextContext
friend class SkGpuDevice;
typedef SkRefCnt INHERITED;
};
#endif