eea2ff7201
Reason for revert: Perf Regression for some bot/skp combinations Original issue's description: > Refactor GrBufferAllocPools to use resource cache > > Committed: https://skia.googlesource.com/skia/+/c5f1c5414fc8f73cbefadcc1b24ec794056fa203 TBR=bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1129863008
174 lines
6.5 KiB
C++
174 lines
6.5 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTextureProvider_DEFINED
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#define GrTextureProvider_DEFINED
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#include "GrTexture.h"
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class SK_API GrTextureProvider {
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public:
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///////////////////////////////////////////////////////////////////////////
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// Textures
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/**
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* Creates a new texture in the resource cache and returns it. The caller owns a
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* ref on the returned texture which must be balanced by a call to unref.
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*
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* @param desc Description of the texture properties.
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* @param budgeted Does the texture count against the resource cache budget?
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* @param srcData Pointer to the pixel values (optional).
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* @param rowBytes The number of bytes between rows of the texture. Zero
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* implies tightly packed rows. For compressed pixel configs, this
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* field is ignored.
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*/
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GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
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size_t rowBytes);
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/** Shortcut for creating a texture with no initial data to upload. */
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GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted) {
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return this->createTexture(desc, budgeted, NULL, 0);
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}
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/** Assigns a unique key to the texture. The texture will be findable via this key using
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findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */
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void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) {
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this->assignUniqueKeyToResource(key, texture);
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}
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/** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */
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GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key) {
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GrGpuResource* resource = this->findAndRefResourceByUniqueKey(key);
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if (resource) {
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GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture();
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SkASSERT(texture);
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return texture;
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}
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return NULL;
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}
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/**
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* Determines whether a texture is associated with the unique key. If the texture is found it
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* will not be locked or returned. This call does not affect the priority of the resource for
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* deletion.
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*/
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bool existsTextureWithUniqueKey(const GrUniqueKey& key) const {
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return this->existsResourceWithUniqueKey(key);
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}
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/**
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* Enum that determines how closely a returned scratch texture must match
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* a provided GrSurfaceDesc. TODO: Remove this. createTexture() should be used
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* for exact match and refScratchTexture() should be replaced with createApproxTexture().
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*/
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enum ScratchTexMatch {
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/**
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* Finds a texture that exactly matches the descriptor.
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*/
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kExact_ScratchTexMatch,
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/**
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* Finds a texture that approximately matches the descriptor. Will be
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* at least as large in width and height as desc specifies. If desc
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* specifies that texture is a render target then result will be a
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* render target. If desc specifies a render target and doesn't set the
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* no stencil flag then result will have a stencil. Format and aa level
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* will always match.
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*/
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kApprox_ScratchTexMatch
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};
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/**
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* Returns a texture matching the desc. It's contents are unknown. The caller
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* owns a ref on the returned texture and must balance with a call to unref.
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* It is guaranteed that the same texture will not be returned in subsequent
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* calls until all refs to the texture are dropped.
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*
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* internalFlag is a temporary workaround until changes in the internal
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* architecture are complete. Use the default value.
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*
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* TODO: Once internal flag can be removed, this should be replaced with
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* createApproxTexture() and exact textures should be created with
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* createTexture().
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*/
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GrTexture* refScratchTexture(const GrSurfaceDesc&, ScratchTexMatch match,
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bool internalFlag = false);
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///////////////////////////////////////////////////////////////////////////
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// Wrapped Backend Surfaces
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/**
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* Wraps an existing texture with a GrTexture object.
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*
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* OpenGL: if the object is a texture Gr may change its GL texture params
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* when it is drawn.
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*
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* @param desc description of the object to create.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);
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/**
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* Wraps an existing render target with a GrRenderTarget object. It is
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* similar to wrapBackendTexture but can be used to draw into surfaces
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* that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
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* the client will resolve to a texture).
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*
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* @param desc description of the object to create.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
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protected:
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GrTextureProvider(GrGpu* gpu, GrResourceCache* cache) : fCache(cache), fGpu(gpu) {}
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/**
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* Assigns a unique key to a resource. If the key is associated with another resource that
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* association is removed and replaced by this resource.
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*/
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void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
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/**
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* Finds a resource in the cache, based on the specified key. This is intended for use in
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* conjunction with addResourceToCache(). The return value will be NULL if not found. The
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* caller must balance with a call to unref().
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*/
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GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&);
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/**
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* Determines whether a resource is in the cache. If the resource is found it
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* will not be locked or returned. This call does not affect the priority of
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* the resource for deletion.
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*/
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bool existsResourceWithUniqueKey(const GrUniqueKey& key) const;
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GrTexture* internalRefScratchTexture(const GrSurfaceDesc&, uint32_t flags);
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void abandon() {
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fCache = NULL;
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fGpu = NULL;
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}
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GrResourceCache* cache() { return fCache; }
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const GrResourceCache* cache() const { return fCache; }
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GrGpu* gpu() { return fGpu; }
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const GrGpu* gpu() const { return fGpu; }
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private:
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bool isAbandoned() const {
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SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
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return !SkToBool(fCache);
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}
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GrResourceCache* fCache;
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GrGpu* fGpu;
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};
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#endif
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