skia2/third_party
Kevin Lubick c3a448ec61 [bazel] Put licenses() after legacy_exports
G3 prefers license() first.

This was done mechanically with a big find/replace

Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-05-02 15:04:33 +00:00
..
angle2
brotli
cpu-features
d3d12allocator
dng_sdk
etc1
expat
freetype2 Add optional OT-SVG support to FreeType 2022-04-25 18:51:01 +00:00
harfbuzz Roll HarfBuzz from a8b7f188 to 8d1b000a (207 commits) 2022-03-02 22:34:16 +00:00
highway Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
icu Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
imgui
libjpeg-turbo Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libjxl Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
libmicrohttpd
libpng Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libwebp Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
lua
native_app_glue
oboe
piex
sfntly
skcms [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
spirv-cross
vulkanmemoryallocator [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
wuffs
zlib
BUILD.bazel [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
BUILD.gn
file_map_for_bazel.json [bazel] Move skcms and vulkanmemoryalloctor to subdirs 2022-04-21 12:15:50 +00:00
README
third_party.gni

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.