skia2/include/config/SkUserConfig.h
reed@android.com 0f0cfaecf2 check-point for reviving animator
git-svn-id: http://skia.googlecode.com/svn/trunk@380 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-10-13 13:33:16 +00:00

130 lines
4.4 KiB
C

/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkUserConfig_DEFINED
#define SkUserConfig_DEFINED
/* SkTypes.h, the root of the public header files, does the following trick:
#include "SkPreConfig.h"
#include "SkUserConfig.h"
#include "SkPostConfig.h"
SkPreConfig.h runs first, and it is responsible for initializing certain
skia defines.
SkPostConfig.h runs last, and its job is to just check that the final
defines are consistent (i.e. that we don't have mutually conflicting
defines).
SkUserConfig.h (this file) runs in the middle. It gets to change or augment
the list of flags initially set in preconfig, and then postconfig checks
that everything still makes sense.
Below are optional defines that add, subtract, or change default behavior
in Skia. Your port can locally edit this file to enable/disable flags as
you choose, or these can be delared on your command line (i.e. -Dfoo).
By default, this include file will always default to having all of the flags
commented out, so including it will have no effect.
*/
///////////////////////////////////////////////////////////////////////////////
/* Scalars (the fractional value type in skia) can be implemented either as
floats or 16.16 integers (fixed). Exactly one of these two symbols must be
defined.
*/
//#define SK_SCALAR_IS_FLOAT
//#define SK_SCALAR_IS_FIXED
/* Somewhat independent of how SkScalar is implemented, Skia also wants to know
if it can use floats at all. Naturally, if SK_SCALAR_IS_FLOAT is defined,
then so muse SK_CAN_USE_FLOAT, but if scalars are fixed, SK_CAN_USE_FLOAT
can go either way.
*/
//#define SK_CAN_USE_FLOAT
/* For some performance-critical scalar operations, skia will optionally work
around the standard float operators if it knows that the CPU does not have
native support for floats. If your environment uses software floating point,
define this flag.
*/
//#define SK_SOFTWARE_FLOAT
/* Skia has lots of debug-only code. Often this is just null checks or other
parameter checking, but sometimes it can be quite intrusive (e.g. check that
each 32bit pixel is in premultiplied form). This code can be very useful
during development, but will slow things down in a shipping product.
By default, these mutually exclusive flags are defined in SkPreConfig.h,
based on the presence or absence of NDEBUG, but that decision can be changed
here.
*/
//#define SK_DEBUG
//#define SK_RELEASE
/* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger)
it will call SK_CRASH(). If this is not defined it, it is defined in
SkPostConfig.h to write to an illegal address
*/
//#define SK_CRASH() *(int *)(uintptr_t)0 = 0
/* preconfig will have attempted to determine the endianness of the system,
but you can change these mutually exclusive flags here.
*/
//#define SK_CPU_BENDIAN
//#define SK_CPU_LENDIAN
/* Some compilers don't support long long for 64bit integers. If yours does
not, define this to the appropriate type.
*/
//#define SkLONGLONG int64_t
/* Some envorinments do not suport writable globals (eek!). If yours does not,
define this flag.
*/
//#define SK_USE_RUNTIME_GLOBALS
/* To write debug messages to a console, skia will call SkDebugf(...) following
printf conventions (e.g. const char* format, ...). If you want to redirect
this to something other than printf, define yours here
*/
//#define SkDebugf(...) MyFunction(__VA_ARGS__)
/* To enable additional blitters (and fontscaler code) to support separate
alpha channels for R G B channels, define SK_SUPPORT_LCDTEXT
*/
//#define SK_SUPPORT_LCDTEXT
/* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST
which will run additional self-tests at startup. These can take a long time,
so this flag is optional.
*/
#ifdef SK_DEBUG
//#define SK_SUPPORT_UNITTEST
#endif
#endif