0f31ca79bd
GrGLint, etc. types are introduced, and new GR_GL_XXXX constants for use at all GL call-sites. Review: http://codereview.appspot.com/4272061/ git-svn-id: http://skia.googlecode.com/svn/trunk@959 2bbb7eff-a529-9590-31e7-b0007b416f81
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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Copyright 2011 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrGLVertexBuffer_DEFINED
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#define GrGLVertexBuffer_DEFINED
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#include "GrVertexBuffer.h"
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#include "GrGLConfig.h"
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class GrGpuGL;
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class GrGLVertexBuffer : public GrVertexBuffer {
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protected:
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GrGLVertexBuffer(GrGLuint id,
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GrGpuGL* gl,
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size_t sizeInBytes,
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bool dynamic);
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public:
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virtual ~GrGLVertexBuffer();
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// overrides of GrVertexBuffer
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virtual void abandon();
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virtual void* lock();
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virtual void* lockPtr() const;
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virtual void unlock();
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virtual bool isLocked() const;
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virtual bool updateData(const void* src, size_t srcSizeInBytes);
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virtual bool updateSubData(const void* src,
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size_t srcSizeInBytes,
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size_t offset);
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GrGLuint bufferID() const;
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private:
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void bind() const;
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GrGpuGL* fGL;
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GrGLuint fBufferID;
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void* fLockPtr;
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friend class GrGpuGL;
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typedef GrVertexBuffer INHERITED;
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};
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#endif
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