skia2/tools/gpu/TestContext.cpp
Greg Daniel 0a2464f51f Update internal skia uses to use flushAndSubmit and submit calls.
Bug: skia:10118
Change-Id: Ieb7c0eece56d3d9df56ecb52e00e76c01f038de8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289888
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-05-14 20:26:44 +00:00

70 lines
1.9 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/gpu/TestContext.h"
#include "include/gpu/GrContext.h"
#include "src/core/SkTraceEvent.h"
#include "src/gpu/GrContextPriv.h"
#include "tools/gpu/FlushFinishTracker.h"
#include "tools/gpu/GpuTimer.h"
namespace sk_gpu_test {
TestContext::TestContext() : fGpuTimer(nullptr) {}
TestContext::~TestContext() {
// Subclass should call teardown.
SkASSERT(!fGpuTimer);
}
sk_sp<GrContext> TestContext::makeGrContext(const GrContextOptions&) {
return nullptr;
}
void TestContext::makeNotCurrent() const { this->onPlatformMakeNotCurrent(); }
void TestContext::makeCurrent() const { this->onPlatformMakeCurrent(); }
SkScopeExit TestContext::makeCurrentAndAutoRestore() const {
auto asr = SkScopeExit(this->onPlatformGetAutoContextRestore());
this->makeCurrent();
return asr;
}
void TestContext::flushAndWaitOnSync(GrContext* context) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
SkASSERT(context);
if (fFinishTrackers[fCurrentFlushIdx]) {
fFinishTrackers[fCurrentFlushIdx]->waitTillFinished();
}
fFinishTrackers[fCurrentFlushIdx].reset(new FlushFinishTracker(context));
// We add an additional ref to the current flush tracker here. This ref is owned by the finish
// callback on the flush call. The finish callback will unref the tracker when called.
fFinishTrackers[fCurrentFlushIdx]->ref();
GrFlushInfo flushInfo;
flushInfo.fFinishedProc = FlushFinishTracker::FlushFinished;
flushInfo.fFinishedContext = fFinishTrackers[fCurrentFlushIdx].get();
context->flush(flushInfo);
context->submit();
fCurrentFlushIdx = (fCurrentFlushIdx + 1) % SK_ARRAY_COUNT(fFinishTrackers);
}
void TestContext::testAbandon() {
}
void TestContext::teardown() {
fGpuTimer.reset();
}
}